
vmlinuz
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Everything posted by vmlinuz
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nice work braw but midnight passed :P
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I want to add some missing features(!)
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I want developer who can add some missing features .... Pm here or msn logastsounakas@hotmail.com
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it works but i cant add to the correct path :/
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thanx i will try the dj java decompiler
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Is it possible to add a file into the jar file and have it still work after i unrar it? ex unrar l2jserver.jar and get folder with packges after my work can i do it l2jserver.jar again?
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Thanx man alot :)
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Works at 2008 server edition?
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Im so cunfused with geodata.... >:( Im works now allmost 15 hours but i can find somthing interest... :o Some one can helps me? ;D :)
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From configs im ok Maybe the latest Geodata is Fake...! Some on have somthing good? Its about Gracia epilogue!
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[glow=red,2,300]Bump ![/glow]
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Wtb dev work with monthly paymend!or by work! Only trustfull devs will be accepted! Payment method paypal! msn logastsounakas@hotmail.com
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Z-Type-NSWE-LoS-PoS 5 diferent types? # --------------------------------------------------------------------------- # Geodata # --------------------------------------------------------------------------- # GeoData options: # 0 = GeoData and PathFinding OFF (default) # 1 = GeoData is used to check Line Of Sight (LOS) targeting and # L2Playable movement. You need to download files for data/geodata folder. # Monsters can pass walls but not aggro (no line of sight) through them. # 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode # files if CellPathFinding not enabled) and all character moves go through # geodata checks (if a mob passes a wall, pathfinding didn't find a route # but we allow attack and returning home). # Recommended server memory minimum 2 GB, rather 3 GB. # Default: 0 GeoData = 2 # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster. # Default: False CellPathFinding = True # Pathfinding array buffers configuration PathFindBuffers = 100x6;128x6;192x6;256x4;320x4;384x4;500x2 # Weight for nodes without obstacles far from walls LowWeight = 0.5 # Weight for nodes near walls MediumWeight = 2 # Weight for nodes with obstacles HighWeight = 3 # Angle paths will be more "smart", but in cost of higher CPU utilization AdvancedDiagonalStrategy = True # Weight for diagonal movement. Used only with AdvancedDiagonalStrategy = True # Default: LowWeight * sqrt(2) DiagonalWeight = 0.707 # Maximum number of LOS postfilter passes, 0 will disable postfilter. # Default: 3 MaxPostfilterPasses = 3 # Path debug function. # Nodes known to pathfinder will be displayed as adena, constructed path as antidots. # Number of the items show node cost * 10 # Potions display path after first stage filter # Red potions - actual waypoints. Green potions - nodes removed by LOS postfilter # This function FOR DEBUG PURPOSES ONLY, never use it on the live server ! DebugPath = False # True = Loads GeoData buffer's content into physical memory. # False = Does not necessarily imply that the GeoData buffer's content is not resident in physical memory. # Default: True ForceGeodata = True # This setting controls Client <--> Server Player coordinates synchronization: # -1 - Will synchronize only Z from Client --> Server. Default when no geodata. # 1 - Synchronization Client --> Server only. Using this option (without geodata) makes it more difficult for players to bypass obstacles. # 2 - Intended for geodata (at least with cell-level pathfinding, otherwise can you try -1). # Server sends validation packet if client goes too far from server calculated coordinates. # Default: -1 CoordSynchronize = 2 # Whether movement using keyboard should be disabled DisableCursorKeyMovement = False # ============================================================# # Check if there's a LoS wile casting # # ============================================================# #interval in ms, 0 means disabled LoSCastCheckInterval = 333 Here is my configs..! Im using Geodata and pathnode files [C:\server\gameserver\data(location)]
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Hello ppl of mxc Few days now i cannot find somthing about the type of geodata on live server Can someone help me about that? Im using latest files of Stazis for G.E geodata with pathnodes...
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Gnorizei kaneis pos mporo na to ftiakso auto Ousiastika den einai kapoio megalo problima alla tha mou arese an uparxri kapoia lisi gia auto gt den exw bgalei akri mexri twra :P [LWorld] objectId 269683871, objectName Buffalo Meat already exist in OID map! java.l2ang.Throwable at com.l2jserver.gameserver.model.L2World.storeObject(L2World.java:126) at com.l2jserver.gameserver.model.itemcontainer.Inventory.restore(Inventory.j ava:1779) at com.l2jserver.gameserver.model.itemcontainer.PcInventory.restore(PcInvento ry.java:684) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.<init>(L2PcInst ance.java:1215) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.restore(L2PcIns tance.java:7444) at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.load(L2PcInstan ce.java:1160) at com.l2jserver.gameserver.network.L2GameClient.loadCharFromDisk(L2GameClien t.java:499) at com.l2jserver.gameserver.network.clientpackets.player.CharacterSelect.runI mpl(CharacterSelect.java:89) at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run(L2Ga meClientPacket.java:92) at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source ) at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source) at java.lang.Thread.run(Unknown Source)
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[Guide]Optimizing l2j server for online 600+
vmlinuz replied to vmlinuz's topic in Server Development Discussion [L2J]
Yes its the same but make some changes to make it for 1k ppl hmm not really that is means the windows is better than linux and ofc linux is the best choice about the server but many ppl dont knows much about linux :) -
[Help]deleteMe() -> update pledge status
vmlinuz posted a question in Request Server Development Help [L2J]
Can help me anyone? deleteMe() -> update pledge status deleteMe() -> update pledge status java.lang.NullPointerException at coml2jserver.gameserver.model.L2ClanMember.setPlayerInstance(L2ClanMember .java:107) at com.l2jserver.gameserver.PlayerCleanup.run(PlayerCleanup.java:341) at java.lang.Thread.run(Unknown Source) deleteMe() -> update pledge status java.lang.NullPointerException at com.l2jserver.gameserver.model.L2ClanMember.setPlayerInstance(L2ClanMember .java:106) at com.l2jserver.gameserver.PlayerCleanup.run(PlayerCleanup.java:341) at java.lang.Thread.run(Unknown Source) -
[Guide]Optimizing l2j server for online 600+
vmlinuz replied to vmlinuz's topic in Server Development Discussion [L2J]
Your welcome :) -
[Guide]Optimizing l2j server for online 600+
vmlinuz replied to vmlinuz's topic in Server Development Discussion [L2J]
My mistake but fixed :P -
This Manual has written instructions for optimizing Windows Server 2003 x64, and MySQL on the work of Lineage 2 servers with online 500-600. Everyone knows that Windows is the standard always allocates a large part of the RAM internal services that work in the background. Such a distribution is not satisfying. Therefore: Thus, we achieve the proper distribution of power. Now we need to allocate more virtual memory for the system. We do it this way: If you have an extra empty hard disk, I advise you to use it under the swap file. At this stage, set up Windows over. Now go to the settings of MySQL, we have long and successfully installed. Primarily set up the maximum number of connections (connection) to MySQL: Maximum number of competing sessions MYSQL server will allow connect. One of these connections will be reserved for the customer with the highest privileges, ie, for the administrator, even if the connection limit has been reached. max_connections = 2000 - then set about 2000, it will be an optimum value for the server, given that you do and the base site, which also connects to. If your tables get large, you need to put a greater value than it is, ie, if your table weighs 200 MB, then you need to put in 2 times is 512. table_cache = 256 This additional memory is allocated for the tables if they are larger than the specified value table_cache, tuning is more than enough 8mb innodb_additional_mem_pool_size = 8M It makes no sense to put more 16M he size of the buffer InnoDB uses for buffering log data . As soon AS # It is full, InnoDB will have to flush it to disk. As it is flushed # Once per second anyway, it does not make sense to have it very large # (Even with long transactions). innodb_log_buffer_size = 16M If the server has free RAM, then you can increase the value that would be beneficial for the base. # InnoDB, unlike MyISAM, uses a buffer pool to cache both indexes and # Row data. The bigger you set this the less disk I / O is needed to # Access data in tables. On a dedicated database server you may set this # Parameter up to 80% of the machine physical memory size. Do not set it # Too large, though, because competition of the physical memory may # Cause paging in the operating system. Note that on 32bit systems you # Might be limited to 2-3.5G of user level memory per process, so do not # Set it too high. innodb_buffer_pool_size = 1024M Usually exhibit a half from my innodb_buffer_pool_size. Remember, if you change this configuration, you need to turn off the muscle and remove the logs. Logs are: MySQL Server 5.0 \ data remove ib_logile0 and ib_logfile1 # Size of each log file in a log group. You should set the combined size # Of log files to about 25% -100% of your buffer pool size to avoid # Unneeded buffer pool flush activity on log file overwrite. However, # Note that a larger logfile size will increase the time needed for the # Recovery process. innodb_log_file_size = 512M Assembly (for example, the assembly of Scoria): gameserver_loop.sh Dbhost = localhost USER = root PASS = DBNAME = l2jdb ERR = 1 Until [ $ ERR == 0 ]; do # Mysqlcheck-h $ DBHOST-u $ USER - password = $ PASS-s-r $ DBNAME>> "log /` date +% Y-% m-% d_% H:% M:% S `-sql_check. log " # Mysqldump-h $ DBHOST-u $ USER - password = $ PASS $ DBNAME | zip "backup /` date +% Y-% m-% d_% H:% M:% S `-l2jdb_gameserver.zip" - MV . / log / java0 . log . 0 ". / log /` date +% Y-% m-% d_% H-% M-% S `_java.log" MV . / log / stdout . log ". / log / Date` +% Y-% m-% D_% H-% M-% S `_stdout.log" # If need - uncoment # # mv. / Log / chat.log ". / Log /` date +% Y-% m-% d_% H:% M:% S `-chat.log" # Java - Dfile . Encoding = UTF - 8 - Xms1024m - Xmx2048m - XX : + UseParallelGC - XX : + AggressiveOpts - CP . / lib / *: l2scoria-mmocore-2.jar: bsh-engine.jar: bsh-2.0b5. jar: c3p0-0.9.1.2.jar: jython.jar: jython-engine.jar: commons-logging-1.1.jar: commons-io-1.2.jar: commons-lang-2.1.jar: javolution.jar: mysql- connector-java-5.1.8-bin.jar: / lib/l2scoria-core-3.jar com.l2scoria.gameserver.GameServer>. / log / stdout.log 2> & 1 sleep 10; done mmocore.properties #------------------------------------------------- ------------ # Set buffer compounds - #------------------------------------------------- ------------ # The buffer size in kbit (kilobits) # By default (Windows) - 64KBits # Default (* nix) - 128KBits NetworkReadBufferSize = 128 NetworkWriteBufferSize = 128 NetworkHelperBufferSize = 128 *** If Win - 64 stake # The size of auxiliary buffers NetworkHelperBufferCount = 20 flood.properties # Must be the approximate value of players FloodProtectorInitialSize = 600 I hope this Guide will help you, it has certainly helped me alot!
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[SHARE] L2 OPEN BRASIL EPÍLOGUE PROJECT
vmlinuz replied to johnscott's topic in Server Development Discussion [L2J]
The best ever pack from open team nice work guys Keep up ....! Almost all works.... Bug free and very stable Im tasting the L2jOpenBr 441 rev 3 days now! Very interest pack !!!! -
Wrong section :P
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Kserei kaneis re paidia ti pezei me to walker?
vmlinuz replied to vmlinuz's topic in Request Support [Greek]
re paidia den zitaw kapoia help gia na to ftiakso apla rwtaw mipos exei kaneis idea ti ginete? Mexri twra kserw 5 server pou exoun problima me to walker kai den exei kamia sxesi me to antibot oso anafora tous servers...! Apla lew mipos exei dei kaneis kati i exei akousei tpt....