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FreakbuZz

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Everything posted by FreakbuZz

  1. Players feel dmg but they don't die ... some ppl told me its from one code other told me its at config ...
  2. Οι παίχτες δεν πεθένουν απ τα Mobs.... Στα pvp είναι κομπλέ αλλά απο mob/rb κτλπ φτάνουν 0 ζωή και δεν πεθένουν... μου άλλοι μου είπαν πως είναι απο κάποιο code άλλοι μου είπαν πως είναι στα config... frozen είναι το pack 1004 rev ...
  3. Γειά σας παιδιά! Ξέρω πως σίγουρα υπάρχουν guid και για τα 2 αλλά όλο κάτι γινόταν και δεν τα κατάφερνα μπορεί κάποιος μου πει πως να βάλω icon σε npc ? πχ : Πχ σαν αυτό που έχω κυκλομένο με κόκκινο... ξέρω πως πρέπει να πειράξω κάτι στο systextures Αλλά δεν ξέρω πως...
  4. Ναι αλλα σου λέω πως έχει Poison .... κατεβάζει ζωή πως να στο πω ...
  5. Αυτό το mfz έχει Poison εκεί που το κάνεις το flag zone...
  6. MultiFunctionZone Ποιος έχει ένα code για No bp και auto flag ρε παίδες να μου δώσει για frozen?
  7. Nice features !!! I'll join good luck!
  8. This is the code /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jfrozen.gameserver.model.zone.type; import java.io.File; import java.io.FileInputStream; import java.util.ArrayList; import java.util.List; import java.util.Properties; import com.l2jfrozen.gameserver.datatables.SkillTable; import com.l2jfrozen.gameserver.model.L2Character; import com.l2jfrozen.gameserver.model.L2Skill; import com.l2jfrozen.gameserver.model.L2Summon; import com.l2jfrozen.gameserver.model.PcInventory; import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.model.zone.L2ZoneType; import com.l2jfrozen.gameserver.thread.ThreadPoolManager; import com.l2jfrozen.util.random.Rnd; import javolution.util.FastList; /** * * @author Wyatt * @version 1.3 * */ public class L2MultiFunctionZone extends L2ZoneType { public L2MultiFunctionZone(int id) { super(id); loadConfigs(); } public static boolean pvp_enabled, restart_zone, store_zone, logout_zone, revive_noblesse, revive_heal, revive, remove_buffs, remove_pets, give_noblesse; static int radius, enchant, revive_delay; static int[][] spawn_loc; L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1); private static List<String> items = new FastList<String>(); private static List<String> classes = new FastList<String>(), grades = new FastList<String>(); public static List<int[]> rewards = new ArrayList<int[]>(); static String[] gradeNames = {"","D","C","B","A","S","S80","S84"}; @Override protected void onEnter(L2Character character) { character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true); character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, true); if (character instanceof L2PcInstance) { L2PcInstance activeChar = ((L2PcInstance) character); if(classes != null && classes.contains(""+activeChar.getClassId().getId())) { activeChar.teleToLocation(10468,-25303,-3697); activeChar.sendMessage("Your class is not allowed in the MultiFunction zone."); return; } for(L2ItemInstance o : activeChar.getInventory()._items) { if(o.isEquipable() && o.isEquipped() && !checkItem(o)) { int slot = activeChar.getInventory().getSlotFromItem(o); activeChar.getInventory().unEquipItemInBodySlotAndRecord(slot); activeChar.sendMessage(o.getItemName()+" unequiped because is not allowed inside this zone."); } } activeChar.sendMessage("You entered in a MultiFunction zone."); clear(activeChar); if(give_noblesse) noblesse.getEffects(activeChar, activeChar); if(pvp_enabled) activeChar.updatePvPFlag(1); } } @Override protected void onExit(L2Character character) { character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false); character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, false); if (character instanceof L2PcInstance) { L2PcInstance activeChar = ((L2PcInstance) character); activeChar.sendMessage("You left from a MultiFunction zone."); if(pvp_enabled) activeChar.stopPvPFlag(); } } @Override public void onDieInside(final L2Character character) { if (character instanceof L2PcInstance) { final L2PcInstance activeChar = ((L2PcInstance) character); if(revive) { ThreadPoolManager.getInstance().scheduleGeneral(new Runnable() { @Override public void run() { activeChar.doRevive(); heal(activeChar); int[] loc = spawn_loc[Rnd.get(spawn_loc.length)]; activeChar.teleToLocation(loc[0]+Rnd.get(-radius,radius), loc[1]+Rnd.get(-radius,radius), loc[2]); } },revive_delay*1000); } } } @Override public void onReviveInside(L2Character character) { if (character instanceof L2PcInstance) { L2PcInstance activeChar = ((L2PcInstance) character); if(revive_noblesse) noblesse.getEffects(activeChar, activeChar); if(revive_heal) heal(activeChar); } } static void heal(L2PcInstance activeChar) { activeChar.setCurrentHp(activeChar.getMaxHp()); activeChar.setCurrentCp(activeChar.getMaxCp()); activeChar.setCurrentMp(activeChar.getMaxMp()); } private void clear (L2PcInstance player) { if(remove_buffs) { player.stopAllEffects(); if(remove_pets) { L2Summon pet = player.getPet(); if(pet!= null) { pet.stopAllEffects(); pet.unSummon(player); } } } else { if(remove_pets) { L2Summon pet = player.getPet(); if(pet!= null) { pet.unSummon(player); } } } } public static void givereward(L2PcInstance player) { if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION)) { for (int[] reward : rewards) { PcInventory inv = player.getInventory(); inv.addItem("Custom Reward", reward[0], reward[1], player, player); } } } public static boolean checkItem (L2ItemInstance item) { int o = item.getItem().getCrystalType(); int e = item.getEnchantLevel(); if(enchant != 0 && e >= enchant) { return false; } if(grades.contains(gradeNames[o])) return false; if(items != null && items.contains(""+item.getItemId())) return false; return true; } private static void loadConfigs() { try { Properties prop = new Properties(); prop.load(new FileInputStream(new File("./config/MultiFunctionZone.properties"))); pvp_enabled = Boolean.parseBoolean(prop.getProperty("EnablePvP", "False")); spawn_loc = parseItemsList(prop.getProperty("SpawnLoc", "150111,144740,-12248")); revive_delay = Integer.parseInt(prop.getProperty("ReviveDelay", "10")); if(revive_delay != 0) { revive = true; } give_noblesse = Boolean.parseBoolean(prop.getProperty("GiveNoblesse", "False")); String[] propertySplit = prop.getProperty("Items", "").split(","); if (propertySplit.length != 0) { for(String i : propertySplit) { items.add(i); } } propertySplit = prop.getProperty("Grades", "").split(","); if (propertySplit.length != 0) { for(String i : propertySplit) { if(i.equals("D") || i.equals("C") || i.equals("B") || i.equals("A") || i.equals("S") || i.equals("S80") || i.equals("S84")) grades.add(i); } } propertySplit = prop.getProperty("Classes", "").split(","); if (propertySplit.length != 0) { for(String i : propertySplit) { classes.add(i); } } radius = Integer.parseInt(prop.getProperty("RespawnRadius", "500")); enchant = Integer.parseInt(prop.getProperty("Enchant", "0")); remove_buffs = Boolean.parseBoolean(prop.getProperty("RemoveBuffs", "False")); remove_pets = Boolean.parseBoolean(prop.getProperty("RemovePets", "False")); restart_zone = Boolean.parseBoolean(prop.getProperty("NoRestartZone", "False")); store_zone = Boolean.parseBoolean(prop.getProperty("NoStoreZone", "False")); logout_zone = Boolean.parseBoolean(prop.getProperty("NoLogoutZone", "False")); revive_noblesse = Boolean.parseBoolean(prop.getProperty("ReviveNoblesse", "False")); revive_heal = Boolean.parseBoolean(prop.getProperty("ReviveHeal", "False")); propertySplit = prop.getProperty("Rewards", "57,100000").split(";"); for (String reward : propertySplit) { String[] rewardSplit = reward.split(","); if (rewardSplit.length == 2) { try { rewards.add(new int[]{Integer.parseInt(rewardSplit[0]), Integer.parseInt(rewardSplit[1])}); } catch (NumberFormatException nfe) { } } } } catch(Exception e) { e.printStackTrace(); } } private static int[][] parseItemsList(String line) { final String[] propertySplit = line.split(";"); if (propertySplit.length == 0) return null; int i = 0; String[] valueSplit; final int[][] result = new int[propertySplit.length][]; for (String value : propertySplit) { valueSplit = value.split(","); if (valueSplit.length != 3) { return null; } result[i] = new int[3]; try { result[i][0] = Integer.parseInt(valueSplit[0]); } catch (NumberFormatException e) { return null; } try { result[i][1] = Integer.parseInt(valueSplit[1]); } catch (NumberFormatException e) { return null; } try { result[i][2] = Integer.parseInt(valueSplit[2]); } catch (NumberFormatException e) { return null; } i++; } return result; } } And i got it on zones.xml + <zone id="16385" name="Custom" type="MultiFunctionZone" shape="NPoly" minZ="-15000" maxZ="-10000"> + <node X="130000" Y="160000" /> + <node X="130000" Y="130000" /> + <node X="160000" Y="130000" /> + <node X="160000" Y="160000" /> + </zone>
  9. I'm on pc 15-16 hours help me :D i'll crazy ! My head gonna broke ! :P one supp ???????
  10. Someone can help me with the MultiFunctionZone ??
  11. Κανας άλλος για το πρόβλημα με το MultiFunctionZone ?
  12. The oly is fixed ! I need only the MultiFunctionZone now
  13. I spent the code of MultiFunctionZone but and bps can tp at pi and members dont become flag...I think it's at zone.xml
  14. I spent the code of MultiFunctionZone but and bps can tp at pi and members dont become flag...I think it's at zone.xml
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