<skill id="420" levels="3" name="Zealot">
<table name="#hpConsume">159 183 204</table>
<table name="#mpConsume">106 122 136</table>
<table name="#runSpd">10 20 30</table>
<table name="#pAtkSpd">1.1 1.2 1.2</table>
<table name="#rCrit">33 66 100</table>
<table name="#cAtk">1.3 1.6 2</table>
<set name="hpConsume" val="#hpConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="condition" val="32" />
<set name="reuseDelay" val="300000" />
<set name="hitTime" val="2000" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<cond msg="This skill is only available when your HP is at 30 percent or lower.">
<player hp="30" />
</cond>
<for>
<effect name="Buff" time="60" val="0">
<mul order="0x30" stat="debuffVuln" val="0.2" />
<mul order="0x30" stat="cancelVuln" val="0.6" />
<add order="0x40" stat="runSpd" val="#runSpd" />
<add order="0x40" stat="accCombat" val="6">
<using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" />
</add>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
<add order="0x40" stat="rCrit" val="#rCrit">
<using kind="Sword,Big Sword,Pole" />
</add>
<mul order="0x30" stat="cAtk" val="#cAtk">
<using kind="Blunt,Big Blunt,Dual Fist" />
</mul>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5" />
<mul order="0x30" stat="gainHp" val="0.5" />
</effect>
</for>
</skill>