B1ggBoss
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Everything posted by B1ggBoss
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[Help] Eclipse error!
B1ggBoss replied to CraZy*™*'s question in Request Server Development Help [L2J]
you pc has x64 architecture? -
Coin of luck Tradeable
B1ggBoss replied to dream555's question in Request Server Development Help [L2J]
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this http://maxcheaters.com/forum/index.php?topic=217661.0 to Request Dev Help [En] ------------------------------------ this http://maxcheaters.com/forum/index.php?topic=217770.0 http://maxcheaters.com/forum/index.php?topic=215038.0 http://maxcheaters.com/forum/index.php?topic=206480.0 to be deleted
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closing till move...
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Olympiad Retail Freya
B1ggBoss replied to GoldenNightmare's question in Request Server Development Help [L2J]
afaik, there is no l2j olympiad close enough to retail ones (at least, public). L2jserver has made a big rework over them with the freya release, maybe youare insterested on them -
Voiced command plus html
B1ggBoss replied to Virusgr's question in Request Server Development Help [L2J]
locking... -
use Broadcast.toAllOnlinePlayers(new CreatureSay(0, Say2.PARTYROOM_COMMANDER, "Pvp system", "Player " + getName() + " reached 5 pvp in a row!"));
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[Help] Clan Reputation
B1ggBoss replied to MasterJinz's question in Request Server Development Help [L2J]
question answered, topic closed -
i guess problem is solved, closing...
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i understand your request has been solved/answered, closing...
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Coin of luck Tradeable
B1ggBoss replied to dream555's question in Request Server Development Help [L2J]
you can find it in xml, @ data/stats/items -
did not understand that, but error is caused by a non setted parameter for the sql query in the character database storage. Probably, you are using a edited pack, from any unknown fork or smth. Main l2j and forks wont have this error.
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[Java Code] Oly Same Ip
B1ggBoss replied to 'Baggos''s question in Request Server Development Help [L2J]
fork, chronicle, revision, etc... -
Index: data/scripts/handlers/bypasshandlers/OlympiadManagerLink.java =================================================================== --- data/scripts/handlers/bypasshandlers/OlympiadManagerLink.java (revision 8230) +++ data/scripts/handlers/bypasshandlers/OlympiadManagerLink.java (working copy) @@ -124,10 +124,16 @@ activeChar.sendPacket(html); break; case 4: - OlympiadManager.getInstance().registerNoble(activeChar, CompetitionType.NON_CLASSED); + if(activeChar.getPvpKills() >= 100) + OlympiadManager.getInstance().registerNoble(activeChar, CompetitionType.NON_CLASSED); + else + activeChar.sendMessage("You need "+(100 - activeChar.getPvpKills())+" Pvp's to register in Olympiad"); break; case 5: - OlympiadManager.getInstance().registerNoble(activeChar, CompetitionType.CLASSED); + if(activeChar.getPvpKills() >= 100) + OlympiadManager.getInstance().registerNoble(activeChar, CompetitionType.CLASSED); + else + activeChar.sendMessage("You need "+(100 - activeChar.getPvpKills())+" Pvp's to register in Olympiad"); break; case 6: passes = Olympiad.getInstance().getNoblessePasses(activeChar, false); @@ -174,7 +180,10 @@ } break; case 11: - OlympiadManager.getInstance().registerNoble(activeChar, CompetitionType.TEAMS); + if(activeChar.getPvpKills() >= 100) + OlympiadManager.getInstance().registerNoble(activeChar, CompetitionType.TEAMS); + else + activeChar.sendMessage("You need "+(100 - activeChar.getPvpKills())+" Pvp's to register in Olympiad"); break; default: _log.warning("Olympiad System: Couldnt send packet for request " + val);
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http://maxcheaters.com/forum/index.php?topic=216655.0 to Dev Help [EN]
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(Help) Vote System
B1ggBoss replied to Macintosh's question in Request Server Development Help [L2J]
wrong place, locked -
Retrieving Last_IP Field from accounts table
B1ggBoss replied to leomade's question in Request Server Development Help [L2J]
import javolution.util.FastMap; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import com.l2jserver.L2DatabaseFactory; public final class LastIPTable { public static FastMap<String, String> cachedLastIPs = new FastMap<String, String>(); static { Connection con = null; try { con = L2DatabaseFactory.getInstance().getConnection(); PreparedStatement st = con.prepareStatement("SELECT login, lastIP FROM accounts"); ResultSet rset = st.executeQuery(); while(rset.next()) { cachedLastIPs.put(rset.getString("login"), rset.getString("lastIP")); } rset.close(); st.close(); } catch(Exception e) { e.printStackTrace(); } finally { L2DatabaseFactory.close(con); } } public static String getLastIP(final String account) { return cachedLastIPs.get(account); } // Should be called on player's log out public static void updateLastIP(final String account, final String lastIp) { cachedLastIPs.put(account, lastIP); } } -
[Help] Need dev help to develope 2 things (inside)
B1ggBoss replied to leomade's question in Request Server Development Help [L2J]
to get such shops all you need to do is to mod the PrivateStoreListBuy and PrivateStoreListSell, by diferencing when player is in normal mode or selling buffs (like player.isSellingBuffs()) and sending then the regular answer or your custom answer, in this case, a html PD: The 3009 / 3009 Mp way to show the cur mp is very seedy -
[Help] Need dev help to develope 2 things (inside)
B1ggBoss replied to leomade's question in Request Server Development Help [L2J]
1) Question class ShopBuffer extends Quest { private static final String qn = "ShopBuffer"; private static final int COST_ID = 0; private static final int COST_AMOUNT = 0; private FastList<L2Skill> _npcBuffs = new FastList<L2Skill>(); public ShopBuffer(int questId, String name, String descr) { super(questId, name, descr); // Buff loading, manual put, from db, whatever... } @Override public String onFirstTalk(L2Npc npc, L2PcInstance player) { String content = getBuyHtml(npc.getObjectId()); NpcHtmlMessage msg = new NpcHtmlMesage(npc.getObjectId()); msg.setText(content); player.sendPakcet(content); updateMPStatus(player); return null; } private String getBuyHtml(final int objectId) { StringBuilder sb = new StringBuilder(); sb.append("<html><title>Shop Buffer</title><body><br> + "Welcome to the Shop buffer. Click on the buffs you wanna get!<br><br>"); for(L2Skill sk : _npcBuffs) { final int id = sk.getId(); String iconSkill = id > 1000? "icon.skill"+id : "icon.skill0"+id; sb.append("<a action=\"bypass -h Quest ShopBuffer addBuffToQueue_"+id+"\"><img src=\""+iconSkill+"\"> width=32 height=32></a> } sb.append("<br><br>"); sb.append("Your selected buffs:<br>"); List<L2Skill> playerBuffQueue = player.getBuffQueue(); // This should be created in pcisntance or another store class and will containt the // buffs that player has choosen, cleared once he has buff himself if(playerBuffQueue.size() > 0) { for(L2Skill sk : playerBuffQueue) { final int id = sk.getId(); String iconSkill = id > 1000? "icon.skill"+id : "icon.skill0"+id; sb.append("<img src=\""+iconSkill+"\" width=32 height=32> } } sb.append("</body></html> return sb.toString(); } public double getConsumedMp(FastList<L2Skill> queue) { double result = 0; for(L2Skill sk : queue) { result += sk.getMpConsume(); } return result; private void updateMPStatus(L2PcInstance player) { double consume = getConsumeMp(player); ExDuelUpdateUserInfo eduui = new ExDuelUpdateUserInfo(player, consume); player.sendPacket(eduui); } public String onAdvEvent(String event, L2Npc npc, L2PcInstance player) { if(event.startsWith("addBuffToQueue")) { String[] split = event.split("_"); if(split < 2) return null; int skillId = 0; try { skillId = Integer.parseInt(split[1]); } catch(Exception e) { e.printStackTrace(); } if(skillId > 0) { L2Skill choosen = null; for(L2Skill sk : _npcBuffs) if(sk.getId() == skillId) { choosen = sk; break; } if(choosen != null) { if(getConsumeMp(player.getBuffQueue) + choosen.getConsumeMp() > player.getMp()) player.sendMessage("You dont have enough mana to use this skills!"); else { player.addSkillToQueue(choosen); updateMpStatus(player); } } } else if(event.equals("buffMe")) { if(player.getBuffQueue().size() > 0) { if(getConsumeMp(player.getBuffQueue) > player.getMp()) player.sendMessage("You dont have enough mana to buff yourself!"); else if(player.destroyItem("Shop Buffer", COST_ID, COST_AMOUNT, npc, true)) { for(L2Skil sk : player.getBuffQueue()) sk.getEffects(player, player); player.clearBuffQueue(); updateMPStatus(player); } } } } } You will need to modify a little ExDuelUpdateUserInfo to build a constructor to pass a custom mp var. Also, the script it self wont be working, is written using notepad, so it miss imports and im prolly will have any syntax error -
locked them
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help with client version's please thanks
B1ggBoss replied to joejoe44's question in Request Server Development Help [L2J]
gracia part 2 with high five client? just use the same server chronicle as client are you going to use. High five isnt useable yet, use Freya or any older chronicle -
Buffer flag protection
B1ggBoss replied to Virusgr's question in Request Server Development Help [L2J]
he is talking about a jython-quest script, prolly the bypass for heal will be the way of "Quest 9999_Buffer_heal etc..", that means that the onBypassfeedback method from the npc instance isnt called jython isnt hard, just find the command if st.getPlayer().getPvpFlag() > 0: st.getPlayer().sendMessage("Cannot heal while flagged!"); else: #Restore cp/hp/mp code...