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l2redkiller

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Everything posted by l2redkiller

  1. i donno http://pastebin.com/2QFQEJAk i am from germany not that good english so ok if i replayce for that ? that : i need some more than 1 html so i donno how is the system. it will work ?
  2. here is my full L2Attackable.java : http://www.megaupload.com/?d=D0SKCZXI thanks for help ps maybe a way for put the htmls into data/html/antibot/...html ?
  3. here is my full L2Attackable.java : http://www.megaupload.com/?d=D0SKCZXI thanks for help ps maybe a way for put the htmls into data/html/antibot/...html ?
  4. Hi guys, so i tryed to add captcha antibot system the system works after blabla kills he pop up and i must enter if wrong = jail work i just get a error here a picture : and here the code of L2Attackable : private static int AntiBotKills = 0; private static int Change = 0; NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(0); @Override public boolean doDie(L2Character killer) { // Kill the L2NpcInstance (the corpse disappeared after 7 seconds) if (!super.doDie(killer)) return false; if (Config.ENABLE_ANTIBOT_SYSTEM) AntiBotKills++; Change = Rnd.get(10); int AntiBotKillsCheck = (Config.ANTIBOT_KILLS_CHECK); if (Config.ENABLE_ANTIBOT_SYSTEM && AntiBotKills >= AntiBotKillsCheck) { killer.setIsParalyzed(true); killer.setIsInvul(true); AntiBotKills = 0; switch(Change) { case 1: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 3 + 9 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 12\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 2: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 21 - 7</font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 14\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 3: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 5 + 3 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 8\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 4: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 3 - 2 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 1\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 5: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 19 + 4 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 23\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 6: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 9 - 3 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 6\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 7: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 53 - 33 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 20\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 8: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 7 + 22 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 29\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 9: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 4 + 31 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 35\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 10: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 12 - 8 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 4\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); default: ; } } // Notify the Quest Engine of the L2Attackable death if necessary try { L2PcInstance player = null; if (killer != null) player = killer.getActingPlayer(); if (player != null) { if (getTemplate().getEventQuests(Quest.QuestEventType.ON_KILL) != null) for (Quest quest: getTemplate().getEventQuests(Quest.QuestEventType.ON_KILL)) ThreadPoolManager.getInstance().scheduleEffect(new OnKillNotifyTask(this, quest, player, killer instanceof L2Summon), _onKillDelay); } } catch (Exception e) { _log.log(Level.SEVERE, "", e); } return true; } thanks for helping mee
  5. Hi guys, so i tryed to add captcha antibot system the system works after blabla kills he pop up and i must enter if wrong = jail work i just get a error here a picture : and here the code of L2Attackable : private static int AntiBotKills = 0; private static int Change = 0; NpcHtmlMessage npcHtmlMessage = new NpcHtmlMessage(0); @Override public boolean doDie(L2Character killer) { // Kill the L2NpcInstance (the corpse disappeared after 7 seconds) if (!super.doDie(killer)) return false; if (Config.ENABLE_ANTIBOT_SYSTEM) AntiBotKills++; Change = Rnd.get(10); int AntiBotKillsCheck = (Config.ANTIBOT_KILLS_CHECK); if (Config.ENABLE_ANTIBOT_SYSTEM && AntiBotKills >= AntiBotKillsCheck) { killer.setIsParalyzed(true); killer.setIsInvul(true); AntiBotKills = 0; switch(Change) { case 1: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 3 + 9 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 12\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 2: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 21 - 7</font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 14\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 3: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 5 + 3 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 8\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 4: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 3 - 2 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 1\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 5: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 19 + 4 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 23\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 6: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 9 - 3 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 6\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 7: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 53 - 33 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 20\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 8: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 7 + 22 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 29\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 9: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 4 + 31 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 35\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); break; case 10: npcHtmlMessage.setHtml("<html><title>Antibot System</title><body><center>Enter a code below and click CONFIRM<br1>You will be invulnerable until you enter<br1>the code so noone will kill you!<br1><br>Question: <font color=\"66FF00\"> 12 - 8 </font> = ?<edit var=\"antibot\" width=110><br><br><button value=\"Confirm\" action=\"bypass -h voice .antibot $antibot 4\" width=80 height=26 back=\"L2UI_CT1.Button_DF_Down\" fore=\"L2UI_ct1.button_df\"></center></body></html>"); killer.sendPacket(npcHtmlMessage); default: ; } } // Notify the Quest Engine of the L2Attackable death if necessary try { L2PcInstance player = null; if (killer != null) player = killer.getActingPlayer(); if (player != null) { if (getTemplate().getEventQuests(Quest.QuestEventType.ON_KILL) != null) for (Quest quest: getTemplate().getEventQuests(Quest.QuestEventType.ON_KILL)) ThreadPoolManager.getInstance().scheduleEffect(new OnKillNotifyTask(this, quest, player, killer instanceof L2Summon), _onKillDelay); } } catch (Exception e) { _log.log(Level.SEVERE, "", e); } return true; } thanks for helping mee
  6. ye link work and nice share but anyone can share working for freya ??
  7. maybe just for people they wanna have loot adena and no other items :P
  8. ye i done by myself thx anyway Close :D
  9. /** * @param noble - checked noble * @param player - messages will be sent to this L2PcInstance * @return true if all requirements are met */ // TODO: move to the bypass handler after reworking points system private final boolean checkNoble(L2PcInstance noble, L2PcInstance player) { if (Config.ALLOWOLYFEE) { player.destroyItemByItemId("Oly Participation Fee", Config.OLY_PARTICIPATION_FEE[0], Config.OLY_PARTICIPATION_FEE[1], true); } } something like that will work ?
  10. ye but i am just learn java so i dont know that much i had todo with oly / and some scripts for pvp pk announce and color not more sorry
  11. i donno maybe you can help me with that ?
  12. ye something like that just need in config itemid and amount of it :D will be nice for help thanks
  13. its freya high five you use the server @ home or a dedicated server ? show your login and gameserver config + ipconfig.xml Maybe change the AllowedProtocolRevisions = 216 to 268
  14. Heya anyone have the know how to create a code for that ?? Thanks for help
  15. nice share but can rewrite it with config ? will be better :D Thankss
  16. Really nice share thanks for it :D
  17. so if i pick the flag i get this error now what is the problem ?? thanks for help
  18. hmm i must test it dont know if pick or give so just wait for my test
  19. unEquipItemInBodySlotAndRecord case PAPERDOLL_HAIR: slot = L2Item.SLOT_HAIR; break; case PAPERDOLL_HAIR2: slot = L2Item.SLOT_HAIR2; break; case PAPERDOLL_HEAD: slot = L2Item.SLOT_HEAD; break; case PAPERDOLL_RHAND: slot = L2Item.SLOT_R_HAND; break; case PAPERDOLL_LHAND: slot = L2Item.SLOT_L_HAND; break; case PAPERDOLL_GLOVES: slot = L2Item.SLOT_GLOVES; break; ctf code : public static void addFlagToPlayer(L2PcInstance _player) { //remove items from the player hands (right, left, both) // This is NOT a BUG, I don't want them to see the icon they have 8D L2ItemInstance wpn = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); if (wpn == null) { wpn = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); if (wpn != null) _player.getInventory().unEquipItemInBodySlotAndRecord(Inventory.PAPERDOLL_RHAND); } else { _player.getInventory().unEquipItemInBodySlotAndRecord(Inventory.PAPERDOLL_RHAND); wpn = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND); if (wpn != null) _player.getInventory().unEquipItemInBodySlotAndRecord(Inventory.PAPERDOLL_LHAND); } or its anything of this : _player.getInventory().equipItem(ItemTable.getInstance().createItem("", [color=orange]CTF._FLAG_IN_HAND_ITEM_ID, 1,[/color] _player, null));
  20. what i have to do with that in freya server ? player.isOnline() == 0 and player.isOnline() != 0
  21. i got some errors in ctf event engine : thannkss for help if need the code : public static void addFlagToPlayer(L2PcInstance _player) { //remove items from the player hands (right, left, both) // This is NOT a BUG, I don't want them to see the icon they have 8D L2ItemInstance wpn = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); if (wpn == null) { wpn = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); if (wpn != null) _player.getInventory().unEquipItemInBodySlotAndRecord(Inventory.PAPERDOLL_RHAND); } else { _player.getInventory().unEquipItemInBodySlotAndRecord(Inventory.PAPERDOLL_RHAND); wpn = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND); if (wpn != null) _player.getInventory().unEquipItemInBodySlotAndRecord(Inventory.PAPERDOLL_LHAND); } //add the flag in his hands _player.getInventory().equipItem(ItemTable.getInstance().createItem("", CTF._FLAG_IN_HAND_ITEM_ID, 1, _player, null)); _player.broadcastPacket(new SocialAction(_player.getObjectId(), 16)); //amazing glow _player._haveFlagCTF = true; _player.broadcastUserInfo(); _player.sendPacket(new CreatureSay(_player.getObjectId(), 15, ":", "You got it! Run back! ::")); // 8D } public static void removeFlagFromPlayer(L2PcInstance player) { final L2ItemInstance wpn = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND); player._haveFlagCTF = false; if (wpn != null) { final L2ItemInstance[] unequiped = player.getInventory().unEquipItemInBodySlotAndRecord(wpn.getItem().getBodyPart()); player.getInventory().destroyItemByItemId("", CTF._FLAG_IN_HAND_ITEM_ID, 1, player, null); InventoryUpdate iu = new InventoryUpdate(); for (L2ItemInstance element : unequiped) iu.addModifiedItem(element); player.sendPacket(iu); player.sendPacket(new ItemList(player, true)); // get your weapon back now ... player.abortAttack(); player.broadcastUserInfo(); } else { player.getInventory().destroyItemByItemId("", CTF._FLAG_IN_HAND_ITEM_ID, 1, player, null); player.sendPacket(new ItemList(player, true)); // get your weapon back now ... player.abortAttack(); player.broadcastUserInfo(); } }
  22. nice but maybe need more than one changeset what do than ?
  23. really nice that is it what i searched :D
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