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Rizel

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Everything posted by Rizel

  1. you have awesome weather there nowadays right?:D
  2. Hey everyone. I want to offer my developer services. I'm usually working with the L2J pack and it's forks. I don't make client mods. Here are a few of my older works: PvP Arena Underground Colisseum PvP Instance Phoenix Event Engine If you're interested PM with the detailed description of the task Please don't bother me with 5-10 euro projects.
  3. you have to copy the xml next to the .java in the scripts/custom/QuizEvent/ if you want to ask for the answer instead of the number of it you have to rework the code so its not that simple
  4. why would you change it? you can add as much quesions to the xml as you want
  5. noone bought it so I decided to make it as a reference of my work.
  6. Hey eveyone. Heres my quiz event. The timers, the reward item, reward ammount , and the questions are configurable. http://www.mediafire.com/?7175bqab2j4q166
  7. afaik this type of 1v1 engine is only available at 1-2 server so its not as common thing as a TvT or etc. but i also said if someone want this but thinks the price is too high add me on msn and we talk about it.
  8. i guess i can. i want to make the 2v2 event next but after that i want to make something unique. but i also want to know what the players need so i make events like that.anyway you can also ask other things not just events.
  9. exactly the ideas what i lack of, thats why i ask if someone have a good idea but no skill to code it:D
  10. bump, 2v2 coming soon. if you want other events add me on msn and maybe i can make it for you.
  11. ^this :) then my next project will be the 2v2. if you have any other idea just post/pm it;)
  12. the 50E was too much indeed. Theres a new price. Maybe its more realistic and will interest more people.
  13. i think we can set a price whats good for both of us if you really interested. i only started to sell codes a few days ago so I dont really know how much it worth for the customers. if anyone interested but think the price is too high add me on msn and we talk about it.
  14. you have to find the skill in the character_skills table and set the level of it. if you want +1 enchant set 101 if +2 set 102 etc. edit: ahh..i was slow:P
  15. hey guys. I want to sell the code of my Automatic Arena Engine. Every player can register/unregister with an NPC. Every 15 sec the engine choose the players from the waiting list and teleport them to the underground colisseum (now its up to 4 match at the same time but its expandable). They have some time to buff and then the gates opens and the fight begins. The winner gets award and teleport them back to the place where they came from. The engine detects if your enemy is disconected and interrupt the match. You can also set a match time, after it runs out the match ends with a tie. You can config the award, the ammount of it, min/max lvl, length of the match and etc. The engine is written for L2J Epilogue. If you have some idea and I'm able to do it I can make changes in the engine for you. Price: contact me on msn and make an offer Payment method: PayPal, Moneybookers, paysafecard Contact me if you interested: rizel7@hotmail.com Now the engine can handle 1v1, 2v2 and 3v3 arenas but i can make any vs any on request!
  16. Hey everyone. I want to sell the code of my Automatic Quiz Event. Coded for L2J Epilogue pack but if you want i can translate it to other chronicles/packs. The timers, the award item, award ammount , and the questions are configurable. Contact me if you interested: rizel7@hotmail.com Price: 10€ Payment method: PayPal
  17. i guess with some changes it works with interlude too. but i dont have IL client so i cant test it for you
  18. i was too lazy to make a new html:D it seems i forgot to change the title edit: fixed the download link
  19. here it is: remove these lines from L2PcInstance // Check if a Forced ATTACK is in progress on non-attackable target if (!target.isAutoAttackable(this) && !forceUse) { switch (sklTargetType) { case TARGET_AURA: case TARGET_FRONT_AURA: case TARGET_BEHIND_AURA: case TARGET_CLAN: case TARGET_PARTY_CLAN: case TARGET_ALLY: case TARGET_PARTY: case TARGET_SELF: case TARGET_GROUND: case TARGET_AREA_SUMMON: break; default: // Send a Server->Client packet ActionFailed to the L2PcInstance sendPacket(ActionFailed.STATIC_PACKET); return false; } } this way you wont need to press ctrl to cast on players without flag (i hope you wanted this)
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