
Dramzes
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Everything posted by Dramzes
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please if anyone got Chaos Event, share code, i will really appreciate
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Share Mammon Arena for all L2 clients
Dramzes replied to deMEV's topic in Client Development Discussion
very nice now i am thinking how to use this beautiful arena -
hello brutt, i have used your service few years ago and it was fantastic, i need you again, check discord, i have sent you friend request and hope you will accept it for communication
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public void setClan(Clan clan) { _clan = clan; setTitle(""); if (clan == null) { _clanId = 0; _clanPrivileges = 0; _pledgeType = 0; _powerGrade = 0; _lvlJoinedAcademy = 0; _apprentice = 0; _sponsor = 0; return; } if (!clan.isMember(getName())) { // char has been kicked from clan setClan(null); return; } _clanId = clan.getClanId(); // Add clan leader skills if clanleader addClanLeaderSkills(isClanLeader() && (clan.getLevel() >= 4)); } if i delete setTitle(""), will player be able to set title on their own again? please tell me
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this is the code i added, it's working /* * This file is part of the L2J Mobius project. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package org.l2jmobius.gameserver.model.zone.type; import org.l2jmobius.gameserver.data.SkillTable; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.zone.ZoneType; /** * Bighead zones give entering players big heads * @author durgus */ public class FlagZone extends ZoneType { public FlagZone(int id) { super(id); } @Override protected void onEnter(Creature creature) { if (creature instanceof Player) { SkillTable.getInstance().getSkill(1323, 1).applyEffects(creature, creature); ((Player) creature).setPvpFlag(1); ((Player) creature).sendMessage("You entered a Pvp Flag zone."); ((Player) creature).broadcastUserInfo(); } } @Override protected void onExit(Creature creature) { if (creature instanceof Player) { ((Player) creature).stopSkillEffects(1323); ((Player) creature).setPvpFlag(0); ((Player) creature).sendMessage("You left the Pvp Flag zone."); ((Player) creature).broadcastUserInfo(); } } @Override protected void onDieInside(Creature creature) { onEnter(creature); } @Override protected void onReviveInside(Creature creature) { onEnter(creature); } } case "FlagZone": { temp = new FlagZone(zoneId); break; } but primeval isle is set as town zone, i deleted primeval from PeaseZone, then changed type, then move it and changed type too but 0 effect... i am getting flagged in primeval but its set as town zone still so can't fight, what am i missing?
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if i am not wrong, active skill celestial shield, is not buff, so its using some kind of skill as base, what i am asking is that, i want to be able to heal when celestial shield is active, i want to just block dmg, nothing else, so if you know which skill i have to modify, tell me please
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hi mxc, i am looking for a valid chaos event download link, if anyone got it, please write a link
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hello, so i made life stones stackable, but there is 1 problem now, when mobs dropping it, its stacked, can i have it stackable but only in inventory, so mobs drop it 1 by 1? i have to add any line there or? <set name="icon" val="icon.etc_mineral_general_i03" /> <set name="item_type" val="none" /> <set name="weight" val="2" /> <set name="consume_type" val="stackable" /> <set name="price" val="24000" />
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what exactly it might be? system ? oh, it was system problem, found out, thx for help, close
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i logged in with normal account too, have same effect wait, i am not talking about my visibility, talking about mist, and when i am walking a bit away from npcs, they are disappearing
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1)i am using l2jmobius c6, for some reasons as you see in the photo, i am getting this, NPCs also disappearing when i move a bit far (not to far), is there anything i can do in fails, or its just mobius c6 problem and can't fix it easily? 2) please someone give me buffer for l2jmobius c6 or show me how to make it on my own, i am very bad in coding, but sometimes i can do it with logic, so if you can't give me ready buffer for l2jmobius c6, at least explain how to make it
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can you please fix this, so weapons stays left, armors right and rest of it right? <table width=204> <tr> <td align=left> <button value="Weapon D" action="bypass -h npc_%objectId%_multisell 90023" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> </td> </tr> <tr> <td align=left> <button value="Weapon C" action="bypass -h npc_%objectId%_Multisell 90051" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> </td> </tr> <tr> <td align=left> <button value="Weapon B" action="bypass -h npc_%objectId%_Multisell 90050" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> </td> </tr> <tr> <td align=left> <button value="Weapon A" action="bypass -h npc_%objectId%_multisell 90021" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> </td> </tr> <tr> <td align=left> <button value="Weapon S" action="bypass -h npc_%objectId%_Multisell 90012" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> </td> </tr> <tr> <td align=center> <button value="Armor D" action="bypass -h npc_%objectId%_multisell 90023" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> </td> </tr> <tr> <td align=center> <button value="Armor C" action="bypass -h npc_%objectId%_Multisell 90051" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> </td> </tr> <tr> <td align=center> <button value="Armor B" action="bypass -h npc_%objectId%_Multisell 90050" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> </td> </tr> <tr> <td align=center> <button value="Armor A" action="bypass -h npc_%objectId%_multisell 90021" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> </td> </tr> <tr> <td align=center> <button value="Armor S" action="bypass -h npc_%objectId%_Multisell 90012" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> </td> </tr> <tr> <td align=right> <button value="Consumables" action="bypass -h npc_%objectId%_multisell 90023" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> </td> </tr> <tr> <td align=right> <button value="QuestItems" action="bypass -h npc_%objectId%_Multisell 90051" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> </td> </tr> <tr> <td align=right> <button value="Jewells" action="bypass -h npc_%objectId%_Multisell 90050" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> </td> </tr> <tr> <td align=right> <button value="Dyes" action="bypass -h npc_%objectId%_multisell 90021" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> </td> </tr> <tr> <td align=right> <button value="Pets" action="bypass -h npc_%objectId%_Multisell 90012" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> </td> </tr> </table> never mind same multisells, just trying to fix the table first