Jump to content

รoftcorє

Members
  • Posts

    39
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

About รoftcorє

Contact Methods

  • Website URL
    https://lineage2gold-forums.ct.ws/

Profile Information

  • Current Mood
    Crazy
  • Gender
    Male
  • Country
    Ukraine
  • Interests
    C ++ Developing, Lineage 2 Developing, Web Developing.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

รoftcorє's Achievements

Enthusiast

Enthusiast (6/16)

  • One Year In Rare
  • One Month Later Rare
  • Week One Done Rare
  • Dedicated Rare
  • Collaborator Rare

Recent Badges

2

Reputation

  1. L2 Folder with Editor Here is the folder with the files. I've searched extensively on the internet to find a good solution, and I have around ten different UnrealEd clients. However, they all behave the same way—constantly crashing for no apparent reason. The funny thing is, I’m not even trying to do anything complex—just adding some simple building objects. Yet, UnrealEd still crashes every time. Pretty frustrating, honestly.
  2. From start my L2Editor was in root directory. So my problem is inside the root, no idea why. Why it's useless? Your advice, how to work with L2Maps?
  3. There are many guides on Google that clearly explain step by step how glowing effects work.
  4. Hello everyone, I'm currently working on a project and experimenting with different elements inside the game. Right now, I'm using UnrealEd 2.0 on Windows 11, along with other tools to work with .utx, .unr, and .t3d files. However, I’m facing some serious compatibility issues. I’m well aware that Windows 11 isn’t ideal for running such old software, and UnrealEd 2.0 is struggling to function properly. For example: The editor crashes whenever I try to add a new object to the level. Converting .UNR to .T3D often results in a crash or disconnection. I assume that running UnrealEd 2.0 on Windows 11 is part of the problem, but I’d really appreciate any advice on improving compatibility or making the editor more stable. Would switching to a different Windows version help? Are there any tweaks, patches, or emulators that could make UnrealEd 2.0 run better? Any guidance would be greatly appreciated! Thanks in advance!
  5. @911reg Hello friend. Any idea why UE give me an error message with missing files? I've installed VC++ Packages from 2005 to 2022. UE won't load my Lineage maps for some reasons. Here are files example. Field [Missing Files:] AmbSound FX_E_T L2_Skies T_15_22 T_Texture So the map is loading, but not properly, because i don't see even the building. Any ideas?
  6. It looks like no one is responding to that. I guess people might find it too tiring to write long messages. Maybe I'll make it more convenient for everyone by turning it into a VOTE TOPIC, so people can just vote instead!
  7. Discussion: What kind of Lineage ][ server would you like to play on? Hello everyone! I decided to create this discussion to gather as many opinions as possible about Lineage 2, our beloved game. Purpose of this post The goal of this post is to collect a large number of player feedback about the ideal server setup. What kind of server would you like to play on? What is important to you when playing Lineage 2? I want to make this discussion as open and structured as possible because I plan to launch an L2 server on L2OFF files in the future. I’m a huge fan of this game, and instead of making a server based on my personal preferences, I want to build it based on your feedback. Let's start with the Chronicles! Which Chronicle do you prefer to play on? Chronicle 1: Harbingers of War Chronicle 2: The Age of Splendor Chronicle 3: Rise of Darkness Chronicle 4: Scions of Destiny Chronicle 5: Oath of Blood Interlude 1st Throne Hellbound Gracia Freya High Five Goddess of Destruction Now, let's talk about server rates! What do you consider a good rate for a server? How do you evaluate the experience rates? For example, I look at: How quickly you can level up. How much drop you can get from mobs. How fast you can gear up in S-Grade. This is a critical topic for server development, and I would like to find a balance based on your feedback. What style of gameplay do you prefer? Craft PvP PvE Mass PvP / Siege War Solo / Casual Roleplay / RP Hybrid Let’s break down the styles: 1. PvP (Player vs Player) The main focus is fighting other players. Popular on Mid Rate, High Rate, PvP Fun servers. Typically includes auto-buffs, fast leveling, ready gear sets. Key Features: Mass sieges (Castle Siege). PvP battles for raid bosses (Baium, Antharas, Valakas, etc.). PK/PvP rankings, automated events. Example: Players love fast action, mass fights, and grinding for top gear. 2. PvE (Player vs Environment) The main focus is character development, quests, and boss hunting. Popular on Low Rate, Classic, Essence servers. Features: Slow grind → Higher item value. Crafting, spoil, economy are important. Long sieges, war preparation. Hardcore quests for subclass, nobless, professions. Example: Players enjoy long-term progression and in-game economy. 3. Mass PvP / Siege War (Clan Wars Style) Main focus – clan wars, castle sieges, and epic bosses. Popular on Classic x3, x5, x10, Essence, Official NCSoft servers. Key Features: Political alliances and clan rivalries. Castle Sieges every two weeks. Long-term wars for server dominance. Example: Clans follow strict discipline, scheduled wars with 100+ players. 4. Solo / Casual (Solo Playstyle) For players who don’t want to depend on clans or parties. Popular on Interlude x1000, Essence, Fun Servers. Features: Auto-buffs or city buff NPCs. Simplified leveling, auto-play (bots in Essence). More fun, less commitment. Example: Players log in for 1-2 hours a day, leveling up solo. 5. Roleplay (RP – Roleplaying Style) Players create characters with a backstory, playing in a role-based manner. Popular on Classic, Essence, Legacy RP-Servers. Features: Live interactions with other players. Using in-game rules and restrictions. Sometimes RP guilds with custom events and quests. Example: Players create characters with unique histories, roleplay dialogues, and follow "lore-friendly" rules. 6. Hybrid (Mix of PvE and PvP) The best balance between PvE and PvP. Popular on Mid Rate x10, x20, Classic Essence, High Five. Features: Grinding matters, but not too hardcore. Long wars, sieges, but no harsh PK penalties. Faster access to epic bosses, but no full auto-farming. Example: Players can enjoy PvE progression but always be ready for PvP battles. Custom Content – Classic or Modified? Do you prefer pure classic Lineage 2 as it was developed by NCSoft? Or do you like custom content (new weapons, armors, jewelry, unique items, etc.)? What should the game focus on? Farming PvP PvE Your ideas? I personally believe that the game should be built for long-term play, without pay-to-win mechanics, difficult bosses, and slightly hardcore farming. Also, solo players should not fall too far behind hardcore clan players. Pro players usually control the epic bosses, while solo players do not have this opportunity. I would implement a mechanic that allows casual players to compete with clans under certain conditions. What are your ideas? What about donations? Everyone understands that donations keep servers alive, especially when the project is well-developed. What kind of donation model do you prefer? Premium account Premium drop rates Donation gear to become stronger in the game Your ideas? Game Masters & Server Support Should GMs be active in the game for player support? Or should there be a ticket/report system for problem resolution? What are your ideas? Events & Admin Activities Should admins host events and how often? How to prevent server economy collapse? I have seen many servers shut down due to a broken economy. Once that happens, players lose interest and leave. How do you think this issue should be solved? Real Money Trading – Allowed or Not? Should players be allowed to sell items without fear of admin bans through an official in-game trade system with a fee? I personally think the game should stay a game, but player trade should have some control to avoid problems. What do you think? Thank you all for your contributions! Let’s make L ][ a dream server together!
  8. Bump! Thanks for the answer. Close the topic.
  9. Correct me if i'm wrong. I just edit one file ? If the default mob for example has some kind of drop, and i want to get rid of an item, and re-place it with other, what then ? It's kinda complicated for me a little bit, because i'm doing it first time. Btm i'm developer also in real life, and trying to learn some C ++ now. But have no idea with editing these files. They're strange to me, as on first look.
  10. For example i want to edit raid bosses drops as firt type. Other one is to edit drops from different mobs. What exactly files i have to edit, how to save them, and do i edit only 1 file = save it, and that's it ? Or i have to make other actions with other files when i change the drops for example.
  11. Hi there. I've made recently a local server setup with L2OFF files, but here is the problem, i dont know how to work with them. Searched a lot on the internet, to find some clues for me but nothing. Anyone can share with me any guides how to work with L2OFF files, editing drops lists, mobs, and all that stuff.
  12. Problem solved. You can close the topic.
  13. Added you on disc [ nickaname : black_edition. ]
  14. Hello there. I'm looking for a front-end developer, to make something similar to this design forum. As i understand there is html/css/javascript. https://invisioncommunity.com/features/forums/
×
×
  • Create New...