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xristoeli1994

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    www.lineage2vendetta.com

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  1. if anyone have any patch from there please pm me
  2. I search the patch system from this time.
  3. Hello, I would like to create the same quest as in the video but I will need help because this is my first time doing something like this. Any advice and tutorial would be helpful.
  4. if anyone have saving patch from l2vendetta by pyromaker please write me
  5. if anyone have saving patch from l2vendetta by pyromaker please write me
  6. if anyone have saving patch from l2 vendetta by pyromaker please write me.
  7. Hello guys, if anyone have any old patch from l2 vendetta by pyro, please write me!
  8. Ye but bruno dont answer me from much time
  9. Hello folks, who have client patch from l2 vendetta C4, C5 or C6 by PyroMaker, please write me.
  10. Hello folks, who have client patch from l2 vendetta C4, C5 or C6 by PyroMaker, please write me.
  11. Please help me to add in rusacis 3.5. Pm me
  12. Hello guys who know what me need to change in code to use buff with cast animation like this: package net.sf.l2j.gameserver.model.actor.instance; import java.util.ArrayList; import java.util.List; import java.util.Map; import java.util.StringTokenizer; import net.sf.l2j.commons.lang.StringUtil; import net.sf.l2j.commons.math.MathUtil; import net.sf.l2j.Config; import net.sf.l2j.gameserver.data.SkillTable; import net.sf.l2j.gameserver.data.manager.BufferManager; import net.sf.l2j.gameserver.data.manager.BufferManager.BufferSchemeType; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.actor.Summon; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; import net.sf.l2j.gameserver.skills.L2Skill; public class SchemeBuffer extends Folk { private static final int PAGE_LIMIT = 6; public SchemeBuffer(int objectId, NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(Player player, String command) { StringTokenizer st = new StringTokenizer(command, " "); String currentCommand = st.nextToken(); if (currentCommand.startsWith("menu")) { final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 0)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } else if (currentCommand.startsWith("cleanup")) { player.stopAllEffectsExceptThoseThatLastThroughDeath(); final Summon summon = player.getSummon(); if (summon != null) summon.stopAllEffectsExceptThoseThatLastThroughDeath(); final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 0)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } else if (currentCommand.startsWith("heal")) { player.getStatus().setMaxCpHpMp(); final Summon summon = player.getSummon(); if (summon != null) summon.getStatus().setMaxHpMp(); final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 0)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } else if (currentCommand.startsWith("support")) showGiveBuffsWindow(player); else if (currentCommand.startsWith("getscheme")) BufferManager.getInstance().getSchemeSkills(BufferSchemeType.valueOf(st.nextToken().toUpperCase())).forEach(buffId -> getEffect(player, buffId)); else if (currentCommand.startsWith("getbuff")) { final int skillId = Integer.parseInt(st.nextToken()); final int skillLevel = Integer.parseInt(st.nextToken()); List<L2Skill> list = new ArrayList<>(); list.add(SkillTable.getInstance().getInfo(skillId, skillLevel)); int cost = getFee(list); if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true)) list.forEach(buffId -> getEffect(player, buffId)); } else if (currentCommand.startsWith("singlebuff")) showSingleBuffSelectionWindow(player, st.nextToken(), Integer.parseInt(st.nextToken())); else if (currentCommand.startsWith("givebuffs")) { final String schemeName = st.nextToken(); final int cost = Integer.parseInt(st.nextToken()); Creature target = null; if (st.hasMoreTokens()) { final String targetType = st.nextToken(); if (targetType != null && targetType.equalsIgnoreCase("pet")) target = player.getSummon(); } else target = player; if (target == null) player.sendMessage("You don't have a pet."); else if (cost == 0 || player.reduceAdena("NPC Buffer", cost, this, true)) BufferManager.getInstance().applySchemeEffects(this, target, player.getObjectId(), schemeName); } else if (currentCommand.startsWith("editschemes")) showEditSchemeWindow(player, st.nextToken(), st.nextToken(), Integer.parseInt(st.nextToken())); else if (currentCommand.startsWith("skill")) { final String groupType = st.nextToken(); final String schemeName = st.nextToken(); final int skillId = Integer.parseInt(st.nextToken()); final int skillLevel = Integer.parseInt(st.nextToken()); final int page = Integer.parseInt(st.nextToken()); L2Skill skill = SkillTable.getInstance().getInfo(skillId, skillLevel); final List<L2Skill> skills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); premiumSkills(player, skills); if (currentCommand.startsWith("skillselect") && !schemeName.equalsIgnoreCase("none")) { if (skills.size() < player.getMaxBuffCount()) skills.add(skill); else player.sendMessage("This scheme has reached the maximum amount of buffs."); } else if (currentCommand.startsWith("skillunselect")) skills.remove(skill); showEditSchemeWindow(player, groupType, schemeName, page); } else if (currentCommand.startsWith("createscheme")) { try { final String schemeName = st.nextToken(); if (schemeName.length() > 14) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); return; } final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null) { if (schemes.size() == Config.BUFFER_MAX_SCHEMES) { player.sendMessage("Maximum schemes amount is already reached."); return; } if (schemes.containsKey(schemeName)) { player.sendMessage("The scheme name already exists."); return; } } BufferManager.getInstance().setScheme(player.getObjectId(), schemeName.trim(), new ArrayList<>()); showGiveBuffsWindow(player); } catch (Exception e) { player.sendMessage("Scheme's name must contain up to 14 chars. Spaces are trimmed."); } } else if (currentCommand.startsWith("deletescheme")) { try { final String schemeName = st.nextToken(); final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes != null && schemes.containsKey(schemeName)) schemes.remove(schemeName); } catch (Exception e) { player.sendMessage("This scheme name is invalid."); } showGiveBuffsWindow(player); } super.onBypassFeedback(player, command); } private void getEffect(Player player, L2Skill buff) { buff.getEffects(this, player); } @Override public String getHtmlPath(Player player, int npcId, int val) { String filename = ""; if (val == 0) filename = "" + npcId; else filename = npcId + "-" + val; return player.isLang() + "mods/buffer/" + filename + ".htm"; } /** * Send an html packet to the {@link Player} set a parameter with Give Buffs menu info for player and pet, depending on targetType parameter {player, pet}. * @param player : The {@link Player} to make checks on. */ private void showGiveBuffsWindow(Player player) { final StringBuilder sb = new StringBuilder(200); final Map<String, ArrayList<L2Skill>> schemes = BufferManager.getInstance().getPlayerSchemes(player.getObjectId()); if (schemes == null || schemes.isEmpty()) sb.append("<font color=\"LEVEL\">You haven't defined any scheme.</font>"); else { for (Map.Entry<String, ArrayList<L2Skill>> scheme : schemes.entrySet()) { final int cost = getFee(scheme.getValue()); StringUtil.append(sb, "<font color=\"LEVEL\">", scheme.getKey(), " [", scheme.getValue().size(), " / ", player.getMaxBuffCount(), "]", ((cost > 0) ? " - cost: " + StringUtil.formatNumber(cost) : ""), "</font><br1>"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, "\">Use on Me</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_givebuffs ", scheme.getKey(), " ", cost, " pet\">Use on Pet</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_editschemes Buffs ", scheme.getKey(), " 1\">Edit</a>&nbsp;|&nbsp;"); StringUtil.append(sb, "<a action=\"bypass npc_%objectId%_deletescheme ", scheme.getKey(), "\">Delete</a><br>"); } } final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 1)); html.replace("%schemes%", sb.toString()); html.replace("%max_schemes%", Config.BUFFER_MAX_SCHEMES); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * Send an html packet to the {@link Player} set as parameter with Edit Scheme Menu info. This allows the {@link Player} to edit each created scheme (add/delete skills) * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param page : The current checked page. */ private void showEditSchemeWindow(Player player, String groupType, String schemeName, int page) { final NpcHtmlMessage html = new NpcHtmlMessage(0); final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); premiumSkills(player, schemeSkills); html.setFile(getHtmlPath(player, getNpcId(), 2)); html.replace("%schemename%", schemeName); html.replace("%count%", schemeSkills.size() + " / " + player.getMaxBuffCount()); html.replace("%typesframe%", getTypesFrame(player, groupType, schemeName, false)); html.replace("%skilllistframe%", getGroupSkillList(player, groupType, schemeName, false, page)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } private void showSingleBuffSelectionWindow(Player player, String groupType, int page) { final NpcHtmlMessage html = new NpcHtmlMessage(0); html.setFile(getHtmlPath(player, getNpcId(), 3)); html.replace("%typesframe%", getTypesFrame(player, groupType, "", true)); html.replace("%skilllistframe%", getGroupSkillList(player, groupType, "", true, page)); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } /** * @param player : The {@link Player} to make checks on. * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param singleSelection : Indicate if it's single buff selection or not. * @param page : The current checked page. * @return A {@link String} representing skills available for selection for a given groupType. */ private String getGroupSkillList(Player player, String groupType, String schemeName, boolean singleSelection, int page) { // Retrieve the entire skills list based on group type. List<L2Skill> skills = BufferManager.getInstance().getSkillsIdsByType(groupType); premiumSkills(player, skills); if (skills.isEmpty()) return "That group doesn't contain any skills."; // Calculate page number. final int max = MathUtil.countPagesNumber(skills.size(), PAGE_LIMIT); if (page > max) page = max; // Cut skills list up to page number. skills = skills.subList((page - 1) * PAGE_LIMIT, Math.min(page * PAGE_LIMIT, skills.size())); final List<L2Skill> schemeSkills = BufferManager.getInstance().getScheme(player.getObjectId(), schemeName); final StringBuilder sb = new StringBuilder(skills.size() * 150); int row = 0; for (L2Skill skill : skills) { int skillId = skill.getId(); int skillLevel = skill.getLevel(); sb.append(((row % 2) == 0 ? "<table width=\"280\" bgcolor=\"000000\"><tr>" : "<table width=\"280\"><tr>")); if (singleSelection) StringUtil.append(sb, "<td height=40 width=40><button action=\"bypass npc_" + getObjectId() + "_getbuff ", skillId, " ", skillLevel, " ", "\" width=32 height=32 back=\"", skill.getIcon(), "\" fore=\"", skill.getIcon(), "\" /></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td>"); else { if (schemeSkills.contains(skill)) StringUtil.append(sb, "<td height=40 width=40><img src=\"", skill.getIcon(), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillunselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomout2\" fore=\"L2UI_CH3.mapbutton_zoomout1\"></td>"); else StringUtil.append(sb, "<td height=40 width=40><img src=\"", skill.getIcon(), "\" width=32 height=32></td><td width=190>", SkillTable.getInstance().getInfo(skillId, 1).getName(), "<br1><font color=\"B09878\">", BufferManager.getInstance().getAvailableBuff(skill).getDescription(), "</font></td><td><button action=\"bypass npc_%objectId%_skillselect ", groupType, " ", schemeName, " ", skillId, " ", skillLevel, " ", page, "\" width=32 height=32 back=\"L2UI_CH3.mapbutton_zoomin2\" fore=\"L2UI_CH3.mapbutton_zoomin1\"></td>"); } sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>"); row++; } for (int i = PAGE_LIMIT; i > row; i--) StringUtil.append(sb, "<img height=41>"); // Build page footer. sb.append("<br><img src=\"L2UI.SquareGray\" width=280 height=1><table width=\"100%\" bgcolor=000000><tr>"); if (page > 1) { if (singleSelection) StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page - 1, "\">Previous</a></td>"); else StringUtil.append(sb, "<td align=left width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page - 1, "\">Previous</a></td>"); } else StringUtil.append(sb, "<td align=left width=70>Previous</td>"); StringUtil.append(sb, "<td align=center width=100>Page ", page, "</td>"); if (page < max) { if (singleSelection) StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_singlebuff ", groupType, " ", page + 1, "\">Next</a></td>"); else StringUtil.append(sb, "<td align=right width=70><a action=\"bypass npc_" + getObjectId() + "_editschemes ", groupType, " ", schemeName, " ", page + 1, "\">Next</a></td>"); } else StringUtil.append(sb, "<td align=right width=70>Next</td>"); sb.append("</tr></table><img src=\"L2UI.SquareGray\" width=280 height=1>"); return sb.toString(); } /** * @param player * @param groupType : The group of skills to select. * @param schemeName : The scheme to make check. * @param singleSelection : Indicate if it's single buff selection or not. * @return A {@link String} representing all groupTypes available. The group currently on selection isn't linkable. */ private static String getTypesFrame(Player player, String groupType, String schemeName, boolean singleSelection) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (player.getPremiumService() == 0) { if (Config.PREMIUM_BUFFS_CATEGORY.isEmpty()) continue; } if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else { if (singleSelection) StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_singlebuff ", type, " 1\">", type, "</a></td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); } count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(List<L2Skill> list) { if (Config.BUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.BUFFER_STATIC_BUFF_COST; int fee = 0; for (L2Skill sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void premiumSkills(Player player, List<L2Skill> skills) { if (player.getPremiumService() == 0) skills.removeIf(skill -> Config.BUFFS_CATEGORY.contains(BufferManager.getInstance().getAvailableBuff(skill).getType())); } }
  13. Would someone make a video on how to start a server with these files?
  14. https://www.mediafire.com/file/ni4z9cxy1yy15f3/Silent_Essence.7z/file Enjoy!
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