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rockk

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Everything posted by rockk

  1. l2porfavo.com join
  2. nobody shares tauti armors and weaps for freya hi5, i guess they think it s too easy, but exporting certain texutres is not, instead of all armor file wich is huge.
  3. There is GREAT PROBLEM BUG with this, you took lineageeffects.u file from god and put it here, IT MAKES BUG WITH SKILLS if use with freya! TRY in game use vampyric claw skill for ex, u will see effect NEVER GOES AWAY same with many skills and mob effects, the skill effect ALWAYS STAYS< it never goes away!!!! plz fix , nobody managed on this forum to fix this! maybe u will, i tried with hex editor ....no luck...
  4. great job dodski, but WHY WHY WHY would you not extract only the needed textures and meshes, and put all the huge files of lineageweapons here? also we have custom weaps allready, this complicate things :(((
  5. did you share your second work? it s amazing, especially the cloak
  6. hey shev, can you make the tauti cloak effect ? the wings that spawn out? (it usually cant be done cause if .u effect file)
  7. i know bro, but i dont have tauti client (google nohelP) maybe give me link on pm? ty
  8. where u got the client? could u adapt all weapons? is only 12..
  9. why dev? for ex, by modifying some values in armorgrp.dat u can actually rotate a weapon, anyways cant b e as hard as script .u files :)) but for now my neurons are totally tired from hexing the script files (and still getting errors). same deal for accesories, the only problem is u have to open them in a 3d soft to find out correct coordinates, all u have to do is practically mirror the glove, the correct angle radius is needed, so someone should open the animation files (for each race) and see it s coordinates. :P just my 24,5 cents . ( i have a 2gb celeron with 1gb ram that s why i cant for now use 3d softs without waiting 1 day to open a file). no they dont. seams saphire team forgot about share (september last update), the gloves are bad.
  10. hey critical, could u fix eternal gloves when using fists one of the fist is inverted as it normally should, or is this done in armorgrp.dat by changing some values ? ty
  11. sry i did not receive ur pm :( i needed to be pointed how to do it, seams it s not rly possible to decode for real the unreal script , at least i tried, and i have a better understanding of everything, i even managed to do what i planned for.. anyways ty
  12. not rly, i found in hex the lines needed (after decoding the .u file is pretty readable) , i found the exact position where the lines end in the old .u file, i pasted them there also in hex, saved the old file , even the float values were the same in bin code, but the game gives an error. i m just saying the 99% of this forum is texture editing, adaptations when it comes to core, no one helps, i tried to adapt new maps, i did it in the end, but still no help here. anyways ty for ur effort, seams yet again i m on my own.
  13. come on guys, this is some serious programming, no one up for the challenge? ... seams on this forum there is only noobish custom texture editing , rly no one cares?
  14. i found the code in hex, i copy pasted (from what i think is start) saved it as lineageeffect3.u and put it in system, no change :/
  15. no effect, maybe i dont take the lines as should ...:/
  16. what u mean 2 ? u mean just add the lines in a clean file and name it what? u lost me, :(( how will the game know to read it? it s either this, or find how to make skills effect (some) stop looping, wich i stil havent found, no bolean word found in decoded hex of god :(
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