Jump to content

✘ ɢʀᴀᴘʜɪᴄ ᴘʟᴇᴀsᴜʀᴇ ✘

Members
  • Posts

    102
  • Credits

  • Joined

  • Last visited

  • Days Won

    1
  • Feedback

    0%

Posts posted by ✘ ɢʀᴀᴘʜɪᴄ ᴘʟᴇᴀsᴜʀᴇ ✘

  1. 7 minutes ago, NevesOma said:

    Change custom npcs to an default styles and try.

    after changing the NPC's with default I get this error

     

    2021.11.17 15:36:18
    OS : Windows Vista 6.2 (Build: 9200)
    CPU : AuthenticAMD Unknown processor @ 3394 MHz with 2047MB RAM
    Video : Radeon RX 560 Series (16006)

    General protection fault!

    History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial148) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial148) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector383) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector383) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

  2. OS : Windows Vista 6.2 (Build: 9200)
    CPU : AuthenticAMD Unknown processor @ 3395 MHz with 2047MB RAM
    Video : Radeon RX 560 Series (16006)

    General protection fault!

    History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial92) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial92) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector157) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector157) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

     

    I get this error sometimes but its really annoying, how can I fix that?

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock