
Kenzhal1997
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Everything posted by Kenzhal1997
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Hello everybody, i've reading guides about editing interface.u file and everything was going ok, now when i wanted to compile the file again i got this error: Classes\AutoSkillWnd.uc(638) : Error, Redefinition of 'function IsTriggerSkill' differs from original. I tested with "original" file from random interface and still get the same error. If i go to line 638 i have this, i dont know where the error is, because looks fine for me. Would appreciate if somebody can give me some help, thank you. function bool IsTriggerSkill (int SkillID) { switch (SkillID) { case 60: return True; break; case 99: return True; break; case 196: return True; break; case 197: return True; break; case 221: return True; break; case 222: return True; break; case 226: return True; break; case 256: return True; break; case 288: return True; break; case 296: return True; break; case 312: return True; break; case 318: return True; break; case 322: return True; break; case 334: return True; break; case 335: return True; break; case 336: return True; break; case 337: return True; break; case 338: return True; break; case 339: return True; break; case 340: return True; break; case 414: return True; break; case 422: return True; break; case 424: return True; break; case 1001: return True; break; case 1262: return True; break; case 1283: return True; break; case 4517: return True; break; case 4518: return True; break; case 4519: return True; break; case 4520: return True; break; case 4525: return True; break; case 4532: return True; break; case 4545: return True; break; case 5087: return True; break; case 344: //#Lethal Blow return True; break; case 263: //#Deadly Blow return True; break; case 409: //#Critical Blow return True; break; case 30: //#Backstab return True; break; case 16: //#Mortal Blow return True; break; case 321: //#Blinding Blow return True; break; case 1235: //#Hydro Blust return True; break; case 1265: //#Solar Flare return True; break; case 1341: //#Wind Vortex return True; break; case 1342: //#Light Vortex return True; break; case 1417: //#Aura Flash return True; break; case 1231: //#Aura Flare return True; break; case 1267: //#Shadow Flare return True; break; case 1239: //#Hurricane return True; break; case 1340: //#Ice Vortex return True; break; case 1339: //#Fire Vortex return True; break; case 101: //# Stunning Shot return True; break; case 111: //#Ultimate Evasion return True; break; case 110: //#Ultimate Defense return True; break; case 445: //#Mirage return True; break; case 357: //#Focus Power return True; break; case 356: //#Focus Chance return True; break; case 410: //#Mortal Strike return True; break; case 1230: //#Prominence return True; break; case 1169: //#Curse Fear return True; break; case 1263: //#Curse Gloom return True; break; case 1218: //#Greater Battle heal return True; break; case 1148: //#Death Spike return True; break; case 1343: //#Dark Vortex return True; break; case 1234: //#Vampiric range Vampiric Claw return True; break; case 1159: //#Curse Death Link return True; break; case 358: //#Bluff return True; break; case 355: //#Focus Death return True; break; case 11: //#Trick return True; break; case 12: //#Switch return True; break; case 1409: //#Cleanse return True; break; case 1335: //#Balance Life return True; break; case 1311: //#Avatar return True; break; case 1401: //#Major Heal return True; break; case 78: //#War Cry return True; break; case 297: //#Duelist return True; break; case 94: //#Rage return True; break; case 176: //#Frenzy return True; break; case 420: //#Zealot return True; break; case 139: //#Guts return True; break; case 440: //#Braveheart return True; break; case 121: //#Battle Roar return True; break; case 413: //#Rabid Fire return True; break; case 424: //#War Frenzy return True; break; case 340: //#Riposte Stance return True; break; case 339: //#Parry Stance return True; break; case 287: //#Lionheart return True; break; case 19: //#Double Shot return True; break; case 313: //#Snipe return True; break; case 131: //#Hawk eye return True; break; case 1324: //#Summon CP Potion return True; break; case 1085: //#Acumen return True; break; case 1059: //#Empower return True; break; case 1004: //#The Wisdom of paagrio ( acumen from dominator) return True; break; case 1365: //#Soul of paagrio ( Empower from dominator) return True; break; case 1086: //#haste return True; break; case 1204: //#wind walk return True; break; case 1282: //#paagrio of haste (wind walk from dominator) return True; break; case 341: //#Touch of life return True; break; case 406: //#Angelic Icon return True; break; case 112: //#Deflect Arrow return True; break; case 82: //#Majesty return True; break; case 86: //#Reflect Damage return True; break; case 196: //#Holy Blade return True; break; case 197: //#Holy Armor return True; break; case 318: //#Aegis Stance return True; break; case 18: //#Aura Of Hate return True; break; case 28: //#Aggression return True; break; case 322: //#Shield Fortress return True; break; case 288: //#Guard Stance return True; break; case 92: //#Shield Stun return True; break; case 352: //#Shield Bash return True; break; case 121: //#Battle Roar return True; break; case 286: //#Provoke return True; break; case 181: //#Revival return True; break; case 337: //#Arcana Power return True; break; case 4: //#Dash return True; break; default: return False; break; } } defaultproperties { }
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C4 system message on screen
Kenzhal1997 replied to Kenzhal1997's topic in Client Development Discussion
I do can open it in l2lige, but problem is that i cannot edit onscreen section, because some parameters are missing in c4 file If i open russian's server systemmsg file, i find that parameters are different, and indeed i can edit onscreen msg, but seems from another chronicle. As i said before, i think it is impossible to put onscreen messages on c4 retail files. -
C4 system message on screen
Kenzhal1997 replied to Kenzhal1997's topic in Client Development Discussion
Systemmsg-e.dat is here i had to upload it to mediafire because i cannot upload that file here. I would like to have damage, spoil, mp and those things. It is enough for me if u make only dmg, and maybe I can do more thing from that. thx -
C4 system message on screen
Kenzhal1997 replied to Kenzhal1997's topic in Client Development Discussion
Then I think its impossible to show damage on screen using retail c4 files. Some external apps like L2 Control have this feature (i tried it and worked) but i was looking to do it from inside the files like later chronicles. Anyways, thanks for your time -
C4 system message on screen
Kenzhal1997 replied to Kenzhal1997's topic in Client Development Discussion
But server still have 1 skill bar, if you downgrade interlude wouldnt you have 3 bars? And modified client download size is 2.2 gb (same as c4), while interlude is almost 3gb. Not sure if he downgraded interlude or he did modify c4 -
Hi everybody, i would like to know if it is possible to have system message on screen like damage in C4 client. I noticed that systemmsg-e.dat file is very diferent to interlude, so of course even using L2lige you cant change that. I saw a russian server modified client a bit , adding interface.u and interface.utx files, and systemmsg-e.dat looked more like interlude or higher chronicles. so my question is if it is possible to have this message on screen with retail C4 client? thx in advance
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Hi everyone, im using a basic farming script on adrenaline + its config to attack/self-buff/self-heal My problem is that when character dies, it goes to village and does everything told by script, but my attack/self-buff/self-heal stuff just disables. I tested this stuff without running the script and it works fine. Any idea whats causing the problem? var Figth_Flag:boolean; Item: TL2Item; Npc: TL2Npc; Obj: TL2Buff; IdBuff: integer; Buffs:TL2Buff; var L2Skill: TL2Skill; procedure toVillage; begin Delay(100); if (User.HP=0) then begin Delay(1000); Engine.GoHome; Engine.Facecontrol(0,False); Buff; end; end; procedure buff; begin Engine.Settarget(8077); Delay(1000); Engine.Settarget(8077); Delay(1000); Engine.DlgOpen; Delay(1000); Engine.DlgSel(3); Delay(800); Engine.DlgSel(2); Delay(400); end; procedure RunTo; begin Engine.SetTarget(30001); Delay(1000); Engine.SetTarget(30001); Delay(550); Engine.DlgOpen; Delay(550); Engine.DlgSel(3); Delay(550); Engine.DlgSel(13); Delay(550); end; procedure toBuff; begin IdBuff:=1204 ; while not User.Buffs.ById(IdBuff,obj) do begin Delay(7000); buff; end; end; procedure Fight; begin Engine.MoveTo(180152, -111385, -5832); Engine.MoveTo(182007, -110121, -5832); Engine.MoveTo(181864, -107736, -6000); Delay(550); end; begin repeat toBuff; Runto; toVillage; until Engine.Status = lsOffline; Delay(3000); end.
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Hi everybody, im playing on a c4 server (using interlude client), and i cant make any custom interface work in this server. Ive played a lot of servers with this same "problem", but i have also seen people making interfaces work. So, is there any special file or whatever so i can make it work? thank you
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Help Skill symbol over head with timer
Kenzhal1997 replied to Kenzhal1997's topic in [Request] Client Dev Help
Well, it is enough for me. Would you share it or u only sell it? -
Help Skill symbol over head with timer
Kenzhal1997 replied to Kenzhal1997's topic in [Request] Client Dev Help
Hi, you mean it shows icon over head but no timer? -
Hi everyone, ive been looking for a skillgrp.dat with skill Snipe with symbol over head with timer, but unfortunatly i havent found anything. Is there a skillgrp made with that already? is it hard to make? ty pd:im playing c4 server with interlude client
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Share [C6]Patch By Eddy v4.5.7 NEW ! 2019-01-29
Kenzhal1997 replied to eddyteh's topic in Client Development Discussion
Mmh, eddy cannot receive messages :O