here is the specs of that door
 
	 
 
	class Mover14 extends Emitter;
 
	defaultproperties 
	{ 
	    RangeDelta=(X=-83.40625,Y=64.65625,Z=-117.27344) 
	    RangeDelta[1]=(X=-7.320313,Y=-14.015625,Z=-117.27344) 
	    RangeDelta[2]=(X=14.359375,Y=6.296875,Z=-117.27344) 
	    RangeDelta[3]=(X=-61.046875,Y=86.40625,Z=-117.27344) 
	    KeyRot[1]=(Pitch=0,Yaw=16384,Roll=0) 
	    BasePos=(X=-116653.2,Y=-149559.56,Z=-2154.0) 
	    BaseRot=(Pitch=0,Yaw=-8392,Roll=0) 
	    DrawType=DT_StaticMesh 
	    bNeedPostSpawnProcess=false 
	    L2ServerObjectRealID=16130009 
	    L2ServerObjectID=9 
	    StaticMesh=StaticMesh'FirstArenabydeMEV.Aden_caslte_door01' 
	    bDynamicActorFilterState=true 
	    Level=LevelInfo0 
	    Tag="Mover" 
	    Region=(Zone=ZoneInfo0,iLeaf=2,ZoneNumber=1) 
	    PhysicsVolume=DefaultPhysicsVolume13 
	    Location=(X=-116653.2,Y=-149559.56,Z=-2154.0) 
	    Rotation=(Pitch=0,Yaw=-8392,Roll=0) 
	    StaticMeshInstance=StaticMeshInstance658 
	    DrawScale=0.55 
	    DrawScale3D=(X=1.0,Y=1.0,Z=0.8) 
	    SwayRotationOrig=(Pitch=0,Yaw=-8392,Roll=0) 
	    ColLocation=(X=-116653.2,Y=-149559.56,Z=-2154.0) 
	    TexModifyInfo=(bUseModify=false,bTwoSide=false,bAlphaBlend=false,bDummy=false,Color=(B=255,G=255,R=255,A=255),AlphaOp=1,ColorOp=1) 
	}