Jump to content

FixerRay

VIP Member
  • Posts

    42
  • Credits

  • Joined

  • Last visited

  • Days Won

    1
  • Feedback

    0%

Posts posted by FixerRay

  1. 10 hours ago, geokiller said:

    server seems pretty under populated. No way in hell this joke exp rate is x100 .
    Dont let them fool you, this so called server is not a pvp server .

    Our launch setup was not perfect but it's only day 6, we currently re-adjusting everything to maximize PvP.

    Latest changelog:

    General
    – The penalty for withdrawing from a clan has been reduced to 1 hour
    – The announcement for the activation of Epic PvP zones will include the exact time until activation
    – The Adena and Blood Stone cost of buffs available on the Scheme Buffer has been reduced by 40%
    – Addition of a new teleport location on the Teleporter: ‘Epic PvP: Queen Ant’. This will teleport players inside the Ant’s Nest
    – The percentage of Blood Stones stolen via the Blood Price system has been increased

    Event System
    – Addition of the automated event system. Use /time to view the server’s time:
    – Berserker: every day at 18:00 & 00:00 | Winner Reward: 10,000 Blood Stones | Consolation Reward: 2,000 Blood Stones | Participation Reward: Event Blessing
    – Team vs Team: every day at 20:00 | Winner Reward: 8,000 Blood Stones | Consolation Reward: 1,000 Blood Stones | Participation  Reward: Event Blessing
    – Last Man Standing: every day at 22:00 | Winner Reward: 10,000 Blood Stones | Consolation  Reward: 2,000 Blood Stones | Participation Reward: Event Blessing

    Shifting & Epic PvP Zones
    – The minimum amount of Blood Stones carried to enter a Shifting/Epic PvP Zone has been increased from 2,000 to 10,000
    – The spawn chance of an Enraged monsters has been increased
    – From now on, on weekdays, there will be four Shifting Zone cycles

    NPC
    – The Blood Stone drop amount for all Epic Bosses has been increased
    – An issue where Flame of Splendor Barakiel would not respawn unless the server was restarted has been fixed
    – Addition of the Sin Absolver Katarina in Giran Castle Town. She offers PK/Karma reduction as well as Talisman Combination services
    – From now on, Orfen will not teleport players attacking from afar
    – An issue where Flamestone Giant would occasionally be unable to attack has been fixed

    Items
    – From now on, Mana Potions will be able to be used while in a chaotic state
    – The effectiveness of Mana Potions has been increased to 1,500 MP every 15 sec. while out of combat and 1,000 MP every 15 sec. while in combat
    – From now on, Soul Breaking Arrows will not be removed upon challenging Frintezza
    – Angel’s Halo & Demon’s Circlet are now exchangeable

    Skills
    – An issue where the Farmer’s Potion bonus and the Vote Blessing would not stack has been fixed
    – An issue where Turn Undead would be ineffective against monsters in the Imperial Tomb due to the level difference has been fixed

  2. Bloodlust had a good launch. Over the weekend our online was 500 real players! We experienced a few issues with Venustia (GM-Shop) high prices for a PvP server but we managed to re-work everything in less that 24 hours!

    Bloodlust now offers a more PvP-friendly environment!

    REWORK CHANGES:

    • - NEW teleport locations for all Epic & Shifting zones, reducing the probability of a spawn-kill
    • - NEW, reduced prices for Venustia (around -40%)
    • - Mana Potions boosted by 500 MP. NO more PK limitations!
    • - Addition of the Clan Hall Exclusive NPC: Combine Talismans, Remove Karma, Remove PKs
    • - Divine Inspiration Books & Forgotten Scrolls are now automatically learned
    • - Barakiel Token 25k BS on Venustia.

    What has NOT changed:

    We do not offer any Pay-to-Win donation services! PlayINERA has always been PLAY-to-Win! ;)

    Screenshots from today's Team Vs Team Event (UNIQUE MAP):
    Shot00075.jpg

     

    Shot00078.jpg

     

    Shot00084.jpg

     

    Shot00086.jpg

  3. We managed to hit 500+ online on 1st day. We're quite happy with these numbers for a PVP-centric server. If you're curious, come check out our great features. Have a bit of summer fun with your buddies in a PvP bloodbath!
     

     

    34o6srE.jpg

     

     

     

    @Celestine Please move our thread into Live servers, thanks.


    Server updated/upgraded!

    A more PvP friendly environment applied with new Prices on Venustia!

    BIG CHANGES:

    • -NEW Teleport locations for all EPIC/SHIFTING zones, Hard to spawn kill.
    • -NEW Prices for Venustia, lowered almost 40%.
    • -Mana Potion boosted by 500 MP, NO more PK limitations!
    • -Clan Hall Exclusive NPC, Combine Talismans, Remove Karma, Remove PKs!
    • -Divine Inspiration BUFF BOOKS AUTO Learn! -Forgotten Scrolls AUTO Learn!
    • -Barakiel Token 25k BS on Venustia. Soon more PvP friendly changes, have fun.

    http://bloodlust.playinera.com/connect/
    https://discord.com/invite/TnkeBkm

  4. We are almost there, Bloodlust PvP server Running on Unique Gracia Final INERA's files adjusted for Ultimate PvP!

    -ALL Epics including Barakiel are using PvP Zones that are enabled Automatically 1-hour before Respawn following by a Global announcement.
    -Static Respawns for the above to maximize PvP.

    -GeoEngine adjusted by using L2OFF algorithms and have been tested over the seasons with amazing results.

    -Retail Epilogue Olympiad system & Arenas, ALL customs such Ability tree, costumes stats etc are disabled inside Olympiad!

    And much more, Join our Open Beta at 24 JUNE 18:00 GMT+2 and feel the difference :)

  5. 6 hours ago, Luigicol said:

     

    Proofs sent

     

    Bot working. At least official keys (paid version), for Faken's you must pay 25$ extra, it means a "premium" key.

     

    Edit: Celestine requests to post here the proof, but censored. She/He has the uncensored:

     

    8UKUFpA.png


    This is not a valid proof, try to use Adrenaline on monsters etc :)

  6. As Tryskell said it's a lot of work, especially when the sources you gonna use never tested on Live server(by you), the amount of bugs will slow down any downgrade/upgrade.

    We are currently downgrading our Gracia epilogue files to Gracia final into one Pack so we can have the ability to update with just one config after some time on the new Vanilla x4, one chronicle difference sounds easy but is actually a lot of work & time especially when you are trying to do everything by the l2off data.

  7. Now then, the month of November is going to be quite a hectic one for servers. A lot of them are opening up and so the ultimate question is which server to choose and why. We cannot answer this for you; after all, it is perspective.
     

    One thing I will say is that there will exist a handful of players that are stubborn to try new things and no matter how elegant or improved something is, they will refrain. We can only show you the way to a better world, but cannot force you to enter.
     

    If there is one thing we know as a community it is this:
     

    Players that are resistant to our way of play at INERA, often find themselves playing once they give it a try. Because our world is not just unique but it provides a variety of features that are focused on strategy and competition - not on the grind, or trivial tricks like fake online, or fake presentations like online counts. We focus our attention on quality and service, not on falsehoods.
     

    We give you the uncut version of how this game should be played. Combining all the feedback from our community to forge a solid rendition of a mid-rate.
     

    Give it a try and if it's not for you, that's okay.
     

    Perhaps you'll be surprised, however.
     

    Here's a quick tribute. Enjoy.
     

     

    • Like 1
  8. Hello Everyone,

    My name is Ray one of the developers on INERA, I develop a lot of the server features and keep the code clean and friendly.

    I will guide you from time to time to our big list of unique features!


    So today we are going to explore the new tutorial system. Often when it comes to new servers, especially those that have a lot of new features; it becomes difficult for the community to grasp all the concepts. We attempted to do remedy this issue in season 1 in the form of a simple UI that would briefly explain some core mechanics of the server. Unfortunately we were not satisfied with the result.

     

    The problem with the initial design was that it was rather mundane. We're not exactly about mundane here at INERA. Our design team likes to tinker with new ideas all the time. It is our absolute pleasure to come up with unique ways of projecting information, whether it be in the form of a new UI or something completely outside the box.

     

    We settled on a more interactive tutorial, that triggers as players progress through the world. It would need to be highly visual and impactful, to keep the player's attention, but also to inspire them from a quality perspective. In the end, this is what we came up with and we hope you like it. This feature was developed by Sindelia for PlayINERA's Season 2.

     

    Tutorials-min.jpg

    Iu8EtQ0.gif&key=045ab9203d1d2b3f21a88944

    • Thanks 1
    • Upvote 1
×
×
  • Create New...