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Everything posted by xeL
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L2OFF Interlude server (Vanganth) latest
xeL replied to xeL's topic in Marketplace [L2Packs & Files]
from my point u can share it:) . Don't warry I dont gain or loose something. I didn't payed for pack:) Share GF final pack too :) -
L2OFF Interlude server (Vanganth) latest
xeL replied to xeL's topic in Marketplace [L2Packs & Files]
1.2.9.4 version, update 22.03.2013? Share it :) -
L2OFF Interlude server (Vanganth) latest
xeL replied to xeL's topic in Marketplace [L2Packs & Files]
UPS, Sorry .. First post here :) -
L2OFF Interlude server (Vanganth) latest
xeL replied to xeL's topic in Marketplace [L2Packs & Files]
bump -
L2OFF Interlude server (Vanganth) latest
xeL replied to xeL's topic in Marketplace [L2Packs & Files]
up -
L2OFF Interlude server (Vanganth) latest
xeL replied to xeL's topic in Marketplace [L2Packs & Files]
Well , thx:) -
L2OFF Interlude server (Vanganth) latest
xeL replied to xeL's topic in Marketplace [L2Packs & Files]
Hi , i know price:) . But now he sells for 100:) . Is real pack. -
L2OFF Interlude server (Vanganth) latest
xeL replied to xeL's topic in Marketplace [L2Packs & Files]
70e , sorry i didn't displayed -
Hello, Server is latest update from 18.03.2013 and A.I. in 22.03.2013. NOT CRACKED, but have serial for 1 HWID . Latest Geodata. Dll version is: 1.2.9.4. Price: 50e For more details pm me on skype: xel121 Uploaded with ImageShack.us
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Discussion L2OFF GM Command
xeL replied to reuel202's topic in Server Development Discussion [L2OFF]
Here are all GF Commands ////create_academy pledge_name academy_name //FakeItemState [on|off] //SpawnPCTrap [NpcClassID | NpcName] //abnormal_change [type (1-3)] //accept_escape_command on/off //acquire_pledge_skill pledge_name skill_id skill_level //acquire_sub_pledge_skill pledge_name pledge_type skill_> //action [num] //add_pccafe_point [num] //add_peti_chat char //add_pledge_namevalue pledgename namevalue //add_residence_skill pledge residence_number //addcomment COMMENT //agitdeco command blablabla... //agitdeco list agit //agitdeco reset agit deco_type //agitdeco set agit deco_id //aship buy type_id //aship command //aship landing airpot_id //aship summon airport_id platform_id //aship tel x y z //attack castle(agit) pledge //attack_test1 count //attack_test1_sec sec //attack_test2 count //attack_test2_sec sec //auction_close agit_name //auction_open agit_name //blockupset [options]... //blockuser flag target_name //bookmark add_slot [slot_num] //bookmark command //bot_block_add user_acount_id //bot_block_remove user_acount_id //bot_block_sec sec //broadcast_emitter_spawn emitterId //cachepingstate [on|off] //cachepingtime (ms) //camera on/off //can_make_clan user_name //cancel_lord dominion //cancelgmpeti [username] //cansee2 x, y, z //cease_fire pledge1 pledge2 //cease_fire2 alliance1 alliance2 //change_evolution evolution_id //char_stop [min] [r] //char_stop [min] //check_boss_alive [npc_class_id | npc_name] //check_bot [1-3] [time(min)] //check_pccafe_coupon [coupon] //check_plane_collison [move | skill] [on | off] //cleft [options]... //click x y z //col_setcolor color time_l2(min) //controltower_levelup [controltower|all] level //create_auction [npc id] //create_auction_bid [auction_id] [price] //create_pet pet_index level //create_pledge pledge_name //cubic_skill_delay_del secs //cursed_weapon_delete [item_class_id] //cursed_weapon_killpoint [item_class_id] [kill_point] //debug [name | .] //declare_alliance_war enemy_alliance_name //declare_clan_war clan_1 clan2 //declare_lord dominion //declare_truce clan_1 clan2 //declare_truce2 enemy_alliance_name //defend castle pledge //defend_register castle pledge //defend_reject castle pledge //del_pledge_skill pledge_name skill_id //del_subpledge_skill pledge_name pledgetype skill_id //del_subpledge_skill_all pledge_name skill_id //delannounce [ANNOUNCE_ID] //delete_alliance_member alliance_name pledge_name //delete_buff [all | good | bad] //delete_buff [all|good|bad] //delete_skills acquire_type //delquest [quest id] //delquest_nr [quest id] //delskill [skill id] //destruct_ctrl_tower castle //dice dice_classid number //diet [on|off] //disband clan_name //disband2 alliance_name //dismiss_partyroom partyroom_id //dominion_list dominion //door_levelup [doorname|all] level(total%) //door_open_all range on[:1]/off[:0] //drop_item_each (item_class_id or item_name) a-beep-t [x y> //duel [single | party] [start | cancel] //duel party start [char name] //duel single start [char name] //earthquake [force] [time] //enable_plane_collision collisio_name 1/0 //escape_mode (1~4) //event type [on/off] //eventmatch [create | leader | item_rule | skill_rule | > //eventmatch create [match_rule] [team1_name] [team2_name> //eventmatch dispelall [match_id] //eventmatch end [match_id] //eventmatch fence [match_id] [fence_state] //eventmatch firecracker [who] //eventmatch info [match_id] //eventmatch item_rule [match_id] [allow_all | deny_all |> //eventmatch leader [match_id] [1|2] [leader_id] //eventmatch lock [match_id] [1|2] //eventmatch manage [match_id] //eventmatch msg [match_id] [type] [message] //eventmatch pause [match_id] //eventmatch remove [match_id] //eventmatch score [match_id] [team1_score] [team2_score]> //eventmatch skill_rule [match_id] [allow_all | deny_all > //eventmatch start [match_id] //eventmatch unlock [match_id] [1|2] //eventmatch useskill [match_id] [skill_id] [skill_level]> //eventmatchop ... //eventmatchop observer [match_id] [on|off] //evolve_pet newPetIndex //expel_from_castle castle //field_cycle : invalid fieldID //field_cycle add_point fieldID delta //field_cycle command blablabla... //field_cycle set_step fieldID stepNumber //force_peti charname message //fortress [command]... //fortress all_barracks_captured [fortress id] //fortress contract_castle [fortress id] [castle id] //fortress flag_captured [fortress id] //fortress get_own_minutes [fortress id] //fortress reset_owner [fortress id] //fortress set_own_minutes [fortress id] [hours] [minutes> //fortress set_owner [fortress id] [pledge name] //fortress set_reward_cycle_count [fortress id] [count] //fortress set_treasure_level [fortress id] [treasure lev> //fortress show_info [fortress id] //fortress show_siege_registry [fortress id] //fortress siege_register [fortress id] [pledge name] //fortress siege_standby [fortress id] //fortress siege_start [fortress id] //fortress siege_unregister [fortress id] [pledge name] //gen_summon_act shift ctrl action_id //get_item_by_pccafe_point [point] [itemclassid] [itemcla> //give_cursed_weapon [Object id|Object name] //giveitem [Object id|Object name] [number] //gmchat charname message //gmspeed [0..5] //go_n_terri [npcpos_territory_name] //go_r_terri residence [territoty_type] //graduate_academy char_name //hide [on|off] //ignore_weapon_random [on / off] //inc_bot_count [f / n] //inspect_partyroom partyroom_id //invisible [on|off] //invite user_name //invite2 clan_name //inzone add_max_entrance inzone_group_id delta //inzone command [params...] //inzone enter_individual inzone_type_id [cluster_id] //inzone enter_mpcc inzone_type_id [cluster_id] //inzone enter_party inzone_type_id [cluster_id] //inzone reset_restrict [type_id | > //inzone reset_restrict group group_id //inzone status_type inzone_type_id [cluster_id] //join clan_name //join2 alliance_name //join_mg [castle_id] [char_name] //jump_packet [on/off] //kick [CHAR_NAME] //leavepetimsg [username] [msg] //left_peti_chat char //load_pledge pledge //loadhtml ... //lotto_cancel round //lotto_move_round round //lotto_set_draw day_of_week(sun,mon,tue,wed,thu,fri,sat)> //lotto_set_number n1 n2 n3 n4 n5 //lotto_set_reward adena //market_price item_type enchant //mg_pledge_check_loosely [agit_id] [on/off] //mid_victory castle pledge //move_cell dir cellcount //move_ownthing dominion pledge //movetest x, y, z, x, y, z float //multisell groupId //nametag [on|off] //no_limit_fly [on / off] //npcpingstate [on|off] //npcpingtime (ms) //npcpos_event [event name] [on/off] //ns command blablabla... //ns diary class page //ns hero hero_type //ns match_result class page //ns nobless nobless_type //observer agit //observer_start x y z yaw pitch //olympiad command blablabla... //olympiad quick id user1 user2 [class] //olympiad result winner loser point [draw] //olympiad start_time year month day hour min //olympiad term sec [same_season] //olympiad term_ex start_sec, bonus1_sec, bonus2_sec, bon> //packet_log command [arg1 ... argN] //partycall [party_member_name] //partytel [bookmark name] //path_finder on/off //pccafe [on|off] //pftest or //pftest x y z //play_music music_name //play_voice voice_name delay(msec) //pledge_member_call [pledge_member_name] //polymorph [npc id|npc name] //premium_item [new | del | list | withdraw | get] wareho> //premium_item del warehouse_id //premium_item new warehouse_id class_id a-beep-t //premium_item withdraw warehouse_id a-beep-t //ps_stop [min] //pvpmatch check_all [on/off] //pvpmatch check_count [on/off] //pvpmatch check_debuff [on/off] //pvpmatch check_dist [on/off] //pvpmatch check_level [on/off] //pvpmatch check_member_count [on/off] //pvpmatch check_time [on/off] //quiet [on|off] //re commandNo //recall [CHAR_NAME] //record_fish_length [length] //register_dominion_builder dominion //register_dominion_pledge dominion pledge //register_dominion_user dominion user //register_mg_pledge [castle_id] [pledge_name] [certifica> //register_tb_pledge agit pledge npctype //register_tb_user agit user //remove_caching_html [html name] ... //remove_residence_skill pledge residence_number //remove_skill_delay skill_id //reset_alliance_name original_alliance_name new_alliance> //reset_castle_owner castle //reset_clan_leader pledge_name leader_name //reset_clan_name original_clan_name new_clan_name //reset_ip [all | ip address(000.000.000.000)] //reset_mac [all | mac address(00-00-00-00-00-00)] //reset_respawn npc_db_name //resurrect rate //ride type //scene_play scene_id type //scene_play_range scene_id range minZ maxZ //scene_play_stop scene_id //sendhome [CHAR_NAME] //sesame [open | close] //set_academy_master pledge_name academy_member_name mast> //set_academy_master pledge_name academy_member_name //set_auction_status [auction_id] [none|start|done] //set_birthday year month day //set_boss_record [npc_class_id | npc_name] [point] //set_bot_count [count] //set_bot_rcount [count] //set_bp param value(sec) //set_buildercmd_level BuilderCmd level //set_castle_owner castle pledge //set_castle_status castle no //set_char_item_duration duration_minute //set_controltower_status control_tower_name [idle|dest|w> //set_damage a-beep-t //set_dominion_end year mon day hour min //set_dominion_period time //set_dominion_start year mon day hour min //set_door_hp door hp //set_door_status door [init|breakable|unbreakable|open|c> //set_door_status2 door inzonenum [init|breakable|unbreak> //set_economic_restriction [on|off] //set_fatigue_time [fatigue_time_sec] //set_fatigue_user [on|off] //set_freeze_field castle_name [on|off] //set_item_duration slot_type duration_minute //set_journal quest_id state //set_journal_nr quest_id state //set_max_channel [number] //set_mg_time [castle_id] [waiting_time_sec] [game_time_s> //set_mg_winner [castle_id] [pledge_name] //set_no_restart distance x y [z] //set_npclook tick //set_party_per_channel [number] //set_partyroom_waiting_count count //set_pausable castle_name [on|off] //set_petition_disable_time t1 t2 //set_pledge_level pledge level //set_quick_siege castle sec //set_siege castle year mon day hour min //set_siege_end castle year mon day hour min //set_siege_period castle sec //set_siege_regist_state castle //set_static_mesh_status [doorname|doorId] [targetable:on> //set_tb agit field value //set_tutorial [num] //setannounce [ANNOUNCE_ID] [interval] [ANNOUNCE_MESSAGE]> //setarea area_name [on|off] //setarea_all [areaType:all or type(0~11)] [on|off] //setbuilder [CHAR_NAME] [bUILDER_LEVEL] //setcastleincome [id] [0..1] [1] [0..100000000] //setclass classId //setonetimequest [quest id] [state] //setparam param value //setpetparam type num //setpower grade_id power_id //setquest quest_id state [state2] //setquest_nr quest_id state [state2] //setskill [skill id] [level] //setskilllock [skill id] [level] [on/off] //settax castle 0...100 //settime hhmm //show (superpoint name | territory | npcpos) //show_agit_info agit_name //show_alliance_info alliance_name //show_auction_list [auction_status] //show_b_terri [radius] //show_castle_door_hp castle //show_castle_info castle //show_castle_tax castle //show_clan_info pledge_name //show_click_pos on/off //show_d_terri [range] //show_dominion dominion //show_dominion_registry dominion //show_door_hp door //show_item_info on/off //show_line_by_adena x y z //show_lines_test diameter r g b //show_mark x y z //show_n_terri [npcpos_territory_name] //show_ownthing dominion //show_partyroom [name] [index] //show_pos_trace [on / off] //show_r_terri residence [territoty_type] //siege_defence_count pledge count //siege_list castle_id //skill_debugger on/off //skill_master on/off //skill_reuse_delay skill_id //skill_test skill_id skill_level count //skill_test2 skill_id skill_level count //snoop [char name | .] [ON | OFF] //snoop [char name | .] [no | off] //social [num] //spawn_npcs count ai //ssq addmember [part 1~2] [sealnum 1~3] //ssq addtimeattack [room no] [part] [point] //ssq command [arg1 ... argN] //ssq cyclemode [mode] [half cycle interval(min)] (mode: > //ssq dropguard [1 or 0] //ssq event_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:s> //ssq partinfo [part number] (twilight : 1, dawn : 0) //ssq quickcycle [second] (start cycle after N second) //ssq quickcycle [second] accepted //ssq quickcycle [second] failed //ssq reset : accepted //ssq reset : failed //ssq seal_period yyyy/mm/dd hh:mm:ss yyyy/mm/dd hh:mm:ss> //ssq setpoll [part] [seal num] [count] //ssq setsealowner [seal no] [part] //ssq setuserpoint [point] //ssq setwinner [part] //ssq winner_effect [winner no] [immediately] //start_dominion time //steal_infected_skill type count (type = 0 : good, 1 : b> //stoplogin [CHAR_NAME] [sTOP_MINUTE] //stopsay [CHAR_NAME] [sTOP_MINUTE] //subjob change subjob_class //subjob command blablabla... //subjob delete subjob_index(1...) //subjob new new_class //subjob renew subjob_id subjob_class //summon [Object id|Object name] [number] //summon2 [enchanted] [Object id|Object name] //summon_attribute [item_id] [type(0~5)] [value] [enchant> //summon_illusion item_class_id count //summon_npc npc_class_id //summon_option [item_class_id | name] [option_no1 | name> //summon_option_random [item_class_id | name] [intensive_> //summon_set_item set_item_id enchanted //targetable [on|off] //telbookmark [bookmark name] //teleport x y [z] //teleport_to_npc [NPC class id | NPC name] //teleportto [CHAR_NAME] //time_info [char_name | .(target)] //time_limit char_name (Add | Del) min //unaquired skill //undying [on|off] //unregister castle(agit) pledge //unregister_tb_pledge agit pledge //unregister_tb_user agit user //unsetpower power_id //use_pccafe_coupon [coupon] //use_skill [skill_id] [skill_level] //use_skill_all [range] [skill_id] [skill_level] ... //user_pvpmatch [ready/start/end] //userpacket_monitor [on|off] //view_enemy_list pledge_name //view_enemy_list2 alliance_name //view_mg [castle_id] //view_pledgewar_list war_type(0:declare,1:targeted) page> //view_tb agit //vtest cmd item inten gem gemcount //withdraw_auction_bid [auction_id] //xmas_event command [params...] //xmas_event santa [buffid] [on/off] //xmas_event satus [buffid] -
Exploit Kation/vanganth Leaked Version Backdoor
xeL replied to Anarchy's topic in Hacks & Cheats [English]
who can give me the link plz :) -
Share L2 Admin *selling Source Code
xeL replied to zodiark0's topic in Server Shares & Files [L2OFF]
pm plz zodirak0 :) -
Discussion DragonNetwork Substack System
xeL replied to xeL's topic in Server Development Discussion [L2OFF]
thanx -
Indeed
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nice
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Rate doesn't work on my share
xeL replied to rickaol2j's question in Request Server Development Help [L2OFF]
[event] ;adenaa-beep-t=1 ;itemrate=1 ;spoilrate=1 ;exprate=1 ;aiadenarate=1 ;aiexprate=1 Try this: http://maxcheaters.com/forum/index.php?topic=109342.0 That is set for event, download l2rates and change with it. U need first to convert npcdata.txt to ANSI in notepad and than change the rates. After change u need to make it back to Unicode in Notepad. -
Try buy from depmax64.com because on l2off.biz you will not get the files, not even access.
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Have you made the ODBC connection files?
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Discussion DragonNetwork Substack System
xeL posted a topic in Server Development Discussion [L2OFF]
Hello, Some one have a SubStack system like Dragon Network? I use the one from Dayne shared here on MxC but u can't switch between clases after u make subclass. Thank you in advance! -
Share Interlude Pack Vanganath 1.2.3.6 Ilext
xeL replied to xeL's topic in Server Shares & Files [L2OFF]
It can be changed in engine.dll with a hex editor. -
Share Interlude Pack Vanganath 1.2.3.6 Ilext
xeL replied to xeL's topic in Server Shares & Files [L2OFF]
I said is old pack . Please show me the backdoors. I have latest version of vanganath. (not craked) -
Share Interlude Pack Vanganath 1.2.3.6 Ilext
xeL replied to xeL's topic in Server Shares & Files [L2OFF]
I said is old and ofc contains may bugs, but i think is prety ok for learning something about l2off and for a nice high rate server. :) -
Discussion HB Extender on GF PTS Files ?
xeL replied to februar28's topic in Server Development Discussion [L2OFF]
yes -
Share Interlude Pack Vanganath 1.2.3.6 Ilext
xeL replied to xeL's topic in Server Shares & Files [L2OFF]
link fixed pass: l2rlt -
Share Interlude Pack Vanganath 1.2.3.6 Ilext
xeL replied to xeL's topic in Server Shares & Files [L2OFF]
i will reaupload it today