For example i use this droplist. But the problem is when i kill the mob i get different amount of the items. Like: I get from 13003 875 items, from 13005 i get 43 items, and from 13004 i get 37 items. The chance is always 100%,
<drops> <category id="1"> <drop itemid="13003" min="125" max="250" chance="1000000"/> </category> <category id="2"> <drop itemid="13005" min="1" max="4" chance="3000000"/> </category> <category id="0"> <drop itemid="57" min="15000000" max="30000000" chance="1000000"/> </category> <category id="3"> <drop itemid="13004" min="1" max="4" chance="100000"/> </category> </drops>
and i have second problem with extractable items
i have create a new extractable item >
<item id="6498" type="EtcItem" name="Suprice Box"> <set name="default_action" val="capsule" /> <set name="material" val="PAPER" /> <set name="weight" val="100" /> <set name="price" val="395" /> <set name="is_stackable" val="true" /> <set name="is_oly_restricted" val="true" /> <set name="handler" val="ItemSkills" /> <set name="item_skill" val="17000-1" /> </item>
and the skill
<skill id="17000" levels="2" name="Red Bag Extractable"> <table name="#extractableItems"> 13002,100,30 13005,1,10 </table> <set name="capsuled_items_skill" val="#extractableItems" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="EXTRACTABLE_FISH" /> <set name="operateType" val="OP_ACTIVE" /> <cond msgId="129"> <and> <player invSize="10" /> <player weight="1" /> </and> </cond> </skill>
and when i use the item i get message: Your Inventory is full. Any suggestions what happen?