For example i use this droplist. But the problem is when i kill the mob i get different amount of the items. Like: I get from 13003 875 items, from 13005 i get 43 items, and from 13004 i get 37 items. The chance is always 100%, 
        <drops>             <category id="1">                 <drop itemid="13003" min="125" max="250" chance="1000000"/>             </category>             <category id="2">                 <drop itemid="13005" min="1" max="4" chance="3000000"/>             </category>             <category id="0">                 <drop itemid="57" min="15000000" max="30000000" chance="1000000"/>             </category>             <category id="3">                 <drop itemid="13004" min="1" max="4" chance="100000"/>             </category>         </drops> 
  
and i have second problem with extractable items 
i have create a new extractable item > 
  
  <item id="6498" type="EtcItem" name="Suprice Box">     <set name="default_action" val="capsule" />     <set name="material" val="PAPER" />     <set name="weight" val="100" />     <set name="price" val="395" />     <set name="is_stackable" val="true" />     <set name="is_oly_restricted" val="true" />     <set name="handler" val="ItemSkills" />     <set name="item_skill" val="17000-1" />   </item> 
  
and the skill   
    <skill id="17000" levels="2" name="Red Bag Extractable">         <table name="#extractableItems">             13002,100,30             13005,1,10         </table>         <set name="capsuled_items_skill" val="#extractableItems" />         <set name="target" val="TARGET_SELF" />         <set name="skillType" val="EXTRACTABLE_FISH" />         <set name="operateType" val="OP_ACTIVE" />         <cond msgId="129">             <and>                 <player invSize="10" />                 <player weight="1" />             </and>         </cond>     </skill> 
  
and when i use the item i get message: Your Inventory is full. Any suggestions what happen?