VegaBoy
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Posts posted by VegaBoy
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5 hours ago, Brado said:
Everything's possible depends on the time/money you have to invest for it.
But for sure it's not something easy to do on clients lower than H5 because there's not enough client support.Thanks for the reply Brado!
3 hours ago, 911reg said:It's not as hard as everyone says, it's just that there are no guides whatsoever. You'll need to learn how .u files work, how to extract scripts from .u files, how to fix errors on .uc scripts, etc etc etc
i suggest you start here:https://wiki.beyondunreal.com/Commandlet
https://wiki.beyondunreal.com/Legacy:Compiling_With_UCC
you'll also need to get L2Editor and probably UE Explorerhttps://github.com/UE-Explorer/UE-Explorer
There are also some guides about how to recompile LineageSkillEffects.u and stuff like that
(you'll need to get some files from those guides as well)
overall it's not worth learning it if you're only planning to change 2 o 3 abnormal effects, in that case i'd suggest you to ask @NevesOma to do it for you (for a price of course)
though if you spend some time learning this you'll be able to do stuff like porting skills from higher clients to any lower client, change abnormal effects, create your own weapon effects, soulshot/spiritshot effects, or even create your own skill effects. I.E.:
https://gyazo.com/f82e27c0e5a61286045801a14e8bf511
i'm planning to do a bunch of guides later, when i have time, and if i feel like it.If you have doubts just ask away
You just gave me an incredible north! I'm going to go deeper into the subject and whenever I have questions I won't hesitate to ask! Thank you!
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11 hours ago, 911reg said:
Can't remember if that's possible or not, as far as i remember abnormal effects like Vitality and stuff like that are hardcoded, so you can't 'add' new ones, you can just replace existing ones if you can recompile lineageeffect/lineageskilleffect for your client, that's how i managed to change stuff like Bleed, Vitality, etc.
we also tried to use that to make enchant armor effects, but ended up switching to another alternative.
otherwise, if your client supports Agathions and you don't use them at all, you can create invisible agations with an effect attached to them, then you can have as many 'abnormal' effects as you want (on players)Forgot to mention. I use the Gracia Final client. That's exactly what I would like to do, not create, but be able to manipulate the existing ones and change to some that I found inside lineageeffects.u. Like the glow of raid bosses.
You mentioned recompiling the files, but I don't even know where to start. Any direction?
10 hours ago, Brado said:In addition to this one, this can only work on H5++ clients where NAgathion class contains the chest bone as attach location. "take a look on zaken swords agathion".
I don't know if you can do it on older clients by completely repositioning the effect's location.I use Gracia Final client. I use L2Pride Packs. Is this possible on this client?
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Recently I found some pretty cool npc effects that would add to the character.
I would like to know which programs to use and how to create my own abnormal effects, using the ones from the npcs I found?
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On 10/23/2022 at 4:59 PM, 911reg said:
Inside armorgrp.dat, you can define a mesh and a texture, for each armor piece, for each character, so basically if you have draconic boots, there are 16 different meshes and textures defined, one for each race. What you need to do is, copy the lines of the Light armor for kamales and paste them in heavy and robe slots, and that's it.
Since you're just starting i'd recommend you to export armorgrp as a txt, import it to excel or some other spreadsheet/calc program, and edit stuff from there, way easier than working with plain text.
Or else you can get UFE here, which allows you to edit .dat files in cell format
https://www.l2jbrasil.com/topic/58795-ultimate-fileedit/That's what I wanted to tell him, I just didn't know how. The translator doesn't help much!
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13 minutes ago, Shadin said:
I think I won't understand until I learn how to edit armorgrp and how it works... but thanks a lot for answering me
Friend is easy, take as an example a dark crystal light and a heavy set and see the difference between light and heavy, and add the differences between light and heavy.
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3 hours ago, Shadin said:
Thank you but, wouldn't that change light armor textures for all races?
Understand, there are no heavy or robe textures for kamael, only light. On my server I did this, I just took the line that corresponds to the texture of the kamael set and added it to the heavy set and the corresponding robe with the desired armor!
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I use a Gracia Final L2jServer, a little old. In it there is an event engine called nexus and all the events are bugged to the extreme, that there is no longer support for it in the market. It also has the events of Rev, TvT, CTF, DM, Siege Event, at last. I would like to know how I make these events automatically included in the L2jServer rev.
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Removing the restriction, the easy part was left for you to do. You will have to get it, (Example: To make the Dark Crystal Heavy and Robe functional, you should get the line in armor.grp of your Dark Crystal Light and modify the ids by putting the respective ids of the robe and heavy).
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I tried to adapt the hwid system from an interlude server to my gracia final server, so far I succeeded.
The problem starts when it goes to the client part. Because all the ones I found in the forums are for interlude, including the main ones that are part of the client.
My request may be simple for those who understand the subject. I would like to ask for an adaptation on the part of the client for the hwid to be functional on my gracia final server!
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1 hour ago, AlisaCodeDragon said:
Java - pts ? in PTS assemblies, they are usually changed through an extender. think about it.
I didn't quite understand what you meant by that.
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Well folks, I was adding the HWID system in my final gracia pack, but when I went to test it I came across a small problem. The protocol that is required by the HWID is between 730 and 750, but the default system of Gracia Final is 87. I would like to know if there is any solution, if there is a way I can change the protocol version of my system or does it not have that possibility? Thank you very much in advance!
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5 hours ago, Zake said:
this means that your project has errors, you have to fix them first
Before I tried to move to java 11 I didn't have any errors, the errors appear when I move to java 11. So should I still correct these errors before trying to run the gameserver?
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14 hours ago, Zake said:
Does your project have any errors with the new JRE?
Yea! This is the image where the errors are.
https://imagizer.imageshack.com/img924/3892/KOoUnP.png
Compiling without error in the eclipse console, but in the gameserver it prints me Several errors related to the quest scripts.
There's something wrong that's not right!
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On 8/10/2022 at 12:04 PM, Zake said:
First you need to add a JRE to eclipse (Window -> Preferences -> Java -> Installed JREs -> Add)
Then right click on your project -> Properties -> Java Build Path -> Libraries -> double click on the current JRE library -> Alternate JRE (and select the one that you have added above)If you have already compiled the pack with another java version you will probably have to do a few more steps.
-Click on your project on package explorer.
-Go to the top left and find Source -> Clean up
-Right click on build.xml -> run as -> External Tools Configurations -> JRE -> Separate JRE -> select the one that you want to use -> Apply -> Run
Thanks for the answer. I'll test it today when I get home. I was on a work trip and I'm arriving today!
Thank you one more time!
this message appears:
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On 8/5/2022 at 1:57 AM, Zake said:
Which ide do you use?
Eclipse
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How do I update java version from a revision. Currently the one I have is java 8 and I would like to update it to java 11 or newer.
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12 minutes ago, CriticalError said:
understand buddy, I can't fix that because is not my job so well you can try ask @Celestinemaybe he can do it but im not in that area of interfaces sorry
right "hermano", just don't get me wrong, I just wanted to report the bug, right?
Help us @Celestine , please!
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16 hours ago, Amenadiel said:
l2raidboss instance
if (getNpcId()== 29001)//test
{
if(killer.isInsideRadius(getX(), getY(), getZ(), 2000, false, false))
{
killer.addItem("Adena", itemid, 500, player, true);
killer.addItem("adena", itemid, 1, player, true);
}
}Thank you very much, I reworded something and got it, thanks to your note!
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On 5/15/2022 at 2:20 PM, CriticalError said:
Updated
-Interface Essence [CT2.3]
-Adding click-to-buff removal to interlude
I had a bug within the game with the introduction of the classic interface. In the part of the options, the classic "alt+x", when I press it or use the "alt+x", the small screen that would open, its texture does not appear, but the buttons are functioning like invisible and interferes with the other buttons, like, inventory, skills, status, among others... and after I open "alt+x", I can't close it anymore, I can only restart or close the game and open it again!
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how do I do to create a raid boss for an event, where only his drop falls on the ground and any player who is in a certain area at the time of the drop can pick it up?
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Is there any possibility to transfer the login screen from the interlude client to use in a gracia final client?
If yes, how to do it?
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2 hours ago, Dev said:
All wrong. You forgot the client editing basics and basic animation editing there. Also the fact that you write "fix" but still you give it completely broken makes no sense for me. Especially a supposed experienced client developer like you @CriticalError
// On topic :
I have fixed what the author @VegaBoy requests, and I am sharing it Dawn FixedTopic can be locked.
Take care
First I want to apologize for not expressing myself well in the previous posts, I would also like to point out that I'm not an expert like you in Client animation and texturing, I'm a noob and I'm just looking for knowledge. I would like to thank you for spending your time with a person without much knowledge like me!
I would like to thank you @Dev , @NevesOma and @CriticalError
The fix worked, here's the print:
Could you tell us how it was fixed?
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Just now, CriticalError said:
if you made with OUAKXX need do the texture independient as UKX, OUAKK not allow to drop texture in same file, anyway checking files something is wrong after you exporting file, is fucked UV
Your OBJ
Check difference PSK
Check now, put this OBJ into OUAKX and remember make a texture with Unreal Engine ofc
https://www.mediafire.com/file/jb2aytlrfawj6gy/Fix.7z/fileThank you CriticalError for taking the time to try to help me. I'll test it and report the result!
26 minutes ago, CriticalError said:if you made with OUAKXX need do the texture independient as UKX, OUAKK not allow to drop texture in same file, anyway checking files something is wrong after you exporting file, is fucked UV
Your OBJ
Check difference PSK
Check now, put this OBJ into OUAKX and remember make a texture with Unreal Engine ofc
https://www.mediafire.com/file/jb2aytlrfawj6gy/Fix.7z/fileunfortunately the texture doesn't want to fit
WORKING HWID FOR L2JSERVER GRACIA FINAL
in Request Server Development Help [L2J]
Posted
Does anyone know where I can get the code or someone who sells just this system?