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Zeeyo

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  1. Well the timer of the buffs is off. The buff stands forever and it gets off just when you die.
  2. Well Hello.Thats my first thread there and I hope that my guid ewill be helpful. Originally a buff should look like like this. ( I will take the prophet buff Focus for example ) <skill id="1077" levels="3" name="Focus" enchantLevels1="30" enchantLevels2="30"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <table name="#ench1time"> 1240 1280 1320 1360 1400 1440 1480 1520 1560 1600 1640 1680 1720 1760 1800 1840 1880 1920 1960 2000 2040 2080 2120 2160 2200 2240 2280 2320 2360 2400 </table> <table name="#ench2MpConsume"> 37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19 </table> <table name="#ench2MpConsume_Init"> 9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5 </table> <table name="#mpConsume_Init">5 8 10</table> <table name="#mpConsume">18 31 38</table> <table name="#Tab-rCrit">0.2 0.25 0.3</table> <table name="#aggro">243 418 495</table> <set name="mpInitialConsume" val="#mpConsume_Init" /> <set name="mpConsume" val="#mpConsume" /> <set name="power" val="0.0" /> <set name="target" val="TARGET_ONE" /> <set name="reuseDelay" val="6000" /> <set name="hitTime" val="4000" /> <set name="skillType" val="BUFF" /> <set name="isMagic" val="true" /> <set name="operateType" val="OP_ACTIVE" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <set name="aggroPoints" val="#aggro" /> <enchant2 name="mpConsume" val="#ench2MpConsume" /> <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init" /> <for> <effect count="1" name="Buff" time="120" val="0" stackOrder="#Tab-rCrit" stackType="rCrit"> <basemul order="0x30" stat="rCrit" val="#Tab-rCrit" /> </effect> </for> <enchant1for> <effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1.3" stackType="rCrit"> <basemul order="0x30" stat="rCrit" val="0.3" /> </effect> </enchant1for> </skill> You should change <set name="skillType" val="BUFF" /> ---------------> <set name="skillType" val="CONT" /> <effect name="Buff" time="120" count="1" val="0"> -----> <effect name="Buff" time="3" count="0x7fffffff" val="0"> <effect name="Buff" time="#ench1time" count="1" val="0"> ------> <effect name="Buff" time="3" count="0x7fffffff" val="0"> Thanks for reading.
  3. doesnt work
  4. worked
  5. roflmao i was crashing the server all day long
  6. roflmao
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