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Koyuki

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  1. two buffs you reach max critical magic rate the buffs that increase critical magic are: Prophecy of Water Wild Magic Dance of Siren Magnus Chant and Valakas Necklace WIT attribute having two of these makes u with max critical rate Note that...since magic critical is now based on 25% rate, and not chance...the more faster you cast, more critical magic hits youll do Example: an Elemental Master with augment attack and 2.309 c.speed / 4.000 matk (with Baium Ring*valakas and all good buffs) does wayyyyy more damage per second than a Storm Screamer with all the 19.k matk and 1400 c.speed (empowering echo/ arcane power/valakas/baium etc) that because Elemental Master will cast wayyy faster and that means a lot more of magic critical attacks, without any reuse delay on skill (thx to seraphim gift, arcane agility and summon lore) Only way to increase critical magic for Storm Screamer, Soul Taker , Archmage and Mystic Muse is having an Elemental Summoner to decrease reuse delay on skills with seraphim... cuz even Mystic Muse with more than 1.700 c.speed cannot cast that fast because of reuse delay limitations on skill (but try with aura flare..it does lots of critical cuz reuse is faster) ***the song of champion does not work with magic, only decrease reuse delay for physical skills ***for mage, seraphim gift, valakas/frintezza or having decrease reuse delay augment
  2. Stone is earth attack lol......there are only 3 earth magic attacks in the game...Stone (skill from mobs in valley of saint) Spoil and Spoil Festival Phantom Summoner has mass surrender to wind, but that is to make team with stom screamer aoe wind attack btw, PS attribute is DARK , not WIND...thats why it has Death Spike (dark skill) ES has hydro screw and raging waves from summons, these skills deals massive damage at olympiad..but do not worth in mass pvp
  3. lol Elemental Master with augment is a very strong class...first ting i do every time i oin a server is seek for one magic attack augment to play summoner its the top olympiad class in retail style gameplay, how dare u say it cant do anything? Elemental is and will always be one of the strongest classes in the game, probably you dont remember C3/C4 times when Elemental summoners ruled sieges also elemental summoner requires skill to play with or without augment you have to manage how to use summon ultimate defense properly and in the right time, manage hp's while still hitting ppl... ofc augment makes a lot easier i had mass aura flare 55 power with elemental summoner and evas saint and its very lame to cast it all the time at respawn point in TVT events...its not even fun to kill ppl that way ***Elemental Summoner is way better than Phantom Summoner with augments... elemental c.speed goes over 2.309 and with no reuse delay cuz of seraphim gift and agility Phantom Summoner barely hits 1950...
  4. i remember another...this time with Elemental Master i went to a noob server to try lifestones setup and got myself STONE augment 108 power i killed a noob Spell Howler donator with it (he had +30 purple weapon lol) than he started calling me noob, and asked for fights saying i would never win him again because he was SOOO pro.... than i went to the spot to fight and make him kiss the floor, and i wasnt surprised to expect fighting some1 else...so i saw his Mystic Muse donator friend hiding.. i put Seraphim on ultimate defense and killed both so easy, while one was trying to kill Seraphim i killed one and then killed the other and they kept coming back at different times and dying over and over ...all that after calling me noob lol probably i had lot of better buffs , but buffing right is part of being NO NOOB lol
  5. because i read the official patch notes after every release... the max critical magic is now 1/4.... its not chance anymore its like this.... normal 600 normal 600 normal 600 critical 1800 normal 600 normal 600 critical 1800 normal 600 critical 1800 normal 600 normal 600 normal 600 1/4 means..after every 12 hits, you get 3 critical magic only = 1/4 before KAMAEL you could get 3-4 magic critical in a row...or only normals, or only criticals, or half of each..because it was based on chance, making mages imba overpowered
  6. Magnus adds more matk and increases moving speed a lot... POWater adds more magic critical than magnus, but less matk and decreases moving speed a lot... and remember, since i guess...kamael , they capped critical magic to 1/4 before it was random...you could do 3 critical magic in a row...now that doesnt happen anymore so...b4 Kamael, use prophecy of water after Kamale, Magnus is better ***you reach max critical just with magnus and wild magic...you dont even need valakas for it, cuz at the point you have these 2 buffs, you wont do more critical magic attacks cuz of Valakas or Siren dance also POW doesnt replace Magnus anymore...i used POW in interlude to slow down enemies but Magnus replace POW after Kamael MAGNUS IS BETTER only use POW if you dont have Doomcryer to buff....also having a Doomcryer in mage party helps to reduce physical critical damage
  7. Mine was in a x5000 server....i was there to try exploits so i made an Arcana Lord and buffed the pet to farm some adena..lol a Dominator donator with +30 S weapon and stuff came and started attacking me i hit him a few times with my +0 A grade sword and for my surprise, Binding Cubic anchored him forever and i killed him with the cat lol he was just WTF ??????? Insulted me a lot never came back after lol 2nd better: same class, with Arcana Lord again, but i was wearing BW LIGHT (B GRADE SET)...i buffed the pet with the best buffs and teleorted to WOA angels, at the respawn, 2 archer friends started attacking me... i spammed cp pots and hit one with my sword and binding anchored him lol and killed... after him i hit the other and binding again anchored him lol so i managed to win....so they called me a cheater in shout chat just because i was wearing B grade armor (i wasnt cheating...the retards just didnt knew how to pvp summoner) a 4th person was watching the fight and said he was very impressed with the fight lol and we both laugh over the corpses of noob archers...
  8. i choose 15x-35x that because i like PVE very much and i like the game original aspects such as economy, crafting, trading stuff, pve parties, pvp parties, the use of buffer classes from actual players and balanced gameplay what i dont like>>> hard farming..it takes ages to reach ur goals in very low rates, and players like us, who plays this game has over 5 years are tired of farming and doing long boring quests so i vote for rate 35x... no mana pots no class quests no subclass quest faster raid respawn enchant limit +16 at very hard rates
  9. Lol i love to be hated in pvp too...thats why healler will always be my first subclass ever...and for the most time ONLY elemental summoner = main cardinal = subclass love the feeling of being hated by enemies and loved by the team!
  10. Elemental Master Vs Soul Taker/ Archmage/ Mystic Muse and Storm Screamer well, Soul Taker with summon is easier to fight than one without summon...just do ur stuff and it will be an easy match.... theres not a single curse he can do on you...his best bet is dark vortex and vampiric touch, but its the same as Orcs..he wont drain much cuz ur ubber mdef and you can outheal the damage most of the time ***Only thing you need to be worried is about FEAR...if it lands, you gonna lose a lot of time...thats why the mental shield knife is so required for ur summon...servitor bless CANNOT cure fear i think Mystic Muse and Archmage are a lot mor dangerous than SS and ST...since they have Aura Flare , they can do long and short range attacks..if they do many criticals with aura flare you may not be able to outheal the damage ..but that rarely happens...only the best equipped ones are able to kill a summon with aura flare (VALAKAS neck) these fights are easy because...they do max 500-600 normals to your pet...you can outheal for 1200 at superior c.speed...you have twice HP with ur summon...they are weak to physical damage...they cant run well cuz you can remove their WW.. Hardest to easiest>>> Mystic Muse and ArchMage (more dangerous) > StormScreamer > Soul Taker (weak attacks and a summon to help you) Elemental Master Vs Duelist / Grand Kawhatari well Duelist is harder...Tyrant isnt so much the key to beat Duelist is survive at beginning ..his most powerful attacks will be done at the first seconds of the match... its useless to avoid the encounter at start, so just face him and cast warrior bane and wind shackle...after that....you gonna be with little hp so run and recover hps and its a matter of time to win this...if he charge on ur summon, do UD and everything will be fine.....timing to cast UD is very important, so if you see he will charge on ur summon, just turn agility on and cast it...stay running in circles around the summon recovering its hp and casting hydro screw.... if you survive that (doing everything right as explained here), theres not much left for Duelist, since his MP will be gone at this point... Tyrant is the same thing but a lot easier...just be careful at Zealot moment.... ****Duelist is your hardest match after Heallers...but you can win..lets say its like 60% chance for you..40% for him Elemental Master Vs Titan Well, just expect Frenzy+Zealot...because its that hes gonna do after the first minutes of fight...while youre dropping his HP, you have to manage your mana well for the FRENZY moment...having enough MP you win, not having MP you lose...simple like that Pay attention to the animation of frenzy to cast UD on pet and run from there...he will follow you while frenzy lasts....so use ur elf legs... if happens that he gets back to ur summon, DONT WORRY...even if he kills it..you will be distant enough to bring another summon it... just remember even if he loses frenzy, you will need MP for the 2nd round..since he will probably be with a high HP at this point, but its nothing impossible since you will have enough MP to face this and keep hp's high enough...just remember..without frenzy, TITAN is just a slow piece of meat...without MP he is even worst... ***TITAN is not hard, only dangerous... Elemental Master Vs Dreadnought / Sword Muse / Spectral Dancer / Maestro and Fortune Seeker well, all i can say, from all of the above classes, the hardest one is Maestro...to a summoner, these classes are like Hot Spring Mobs..just use majestic to not let their stun lands... Elemental Summoner Olympiad Chart: NOTE: that is based on MY matches, and are not 100% accurate, its just based on my experience as a Summoner vs Hierophant - 100% lose (no way to win) vs Spectral Master - 100% lose (no way to win) vs Arcana Lord - 65% win / 35% lose (elemental has adavantages over AL) vs Shillien Saint - 90% lose / 10% tie chance (very remove) vs Evas Saint - 85% lose / 15% tie (happens more than Shillien) vs Cardinal - 70% lose / 30% tie (happens a lot more) vs Phoenix Knight 30% win / 70% tie (huge hp and survability) vs Hell Knight - 100% win vs Shillien Templar - 100% win vs Temple Knight - 90% win / 10% chance of a tie (huge ability to survive makes tie possible ) vs Arbalester - 80% win / 20% lose (losing depends on kites/criticals and deadly roullete) vs Archers - 90% win / 10% lose (may happen, but very hard) vs Daggers - 70% win / 30% lose (it can be dangerous, so losing is a possibilitie) vs Archmage/Mystic Muse - 80% win / 20% lose (depends on critical magic on aura flare) vs Soul Taker - 90% win / 10% lose (only if he gets lucky lol) vs Storm Screamer - 80% win / 20% lose (depends on hp drain critical hits) vs Dominator - 65% win/35% lose (depends on fear and magic criticals) vs Doomcryer - 80% win/20% lose (weaker than Dominator) vs Duelist - 50% win / 50% lose (its by far my hardest match after heallers) vs Tyrant - 70% win / 30% lose (not as hard as Duelist) vs Titan - 60% win / 40% lose (a hard match, but ES is in advantage here) vs THE REST - no way to lose... ****I WROTE THIS GUIDE 1 YEAR AGO FOR MY CLAN WEBSITE THAT NO LONGER EXISTS, YOU WONT FIND IT ANYWHERE ELSE BESIDES THESE BOARDS...WRITING LONG TEXTS ISNT HARD AS MANY MAY THINK, SO DONT COME WITH CTRL+C / CTRL+V THING ****PLEASE DONT SPAM!!!
  11. Elemental Master Vs Arcana Lord / Spectral Master Another tough match... against Arcana Lord is more based on skill...if youre more skilled you win... good thing is..youre in advantage, since you can remove wind walk/haste from both and can decrease atk speed, forcing him to waste a lot of mana doing servitor bless...also ur cubics are waaaayyyy superior (LIFE AND AQUA dot >>>> BINDING AND WIND) Noob Arcana Lords will do betrayal on your summon followed by warrior bane... since youre smart, you only will do betrayal...that cause..if you dont remove haste and wind walk Feline King, it will do a lot more DPS on its master cuz it will run faster and hit faster..... while yours will be very slow, since you dont have ww buff for it... also if the AL removes haste from your pet...dont give it back..only do when you know Feline King is about to die... anyways its important to keep both hps high to survive this long battle...majestic helps your mana management worst mistake you can do is try to attack FELINE KING at first or keep changing targets...NEVER DO THAT if he starts attacking your summon with his pet, dont change targets, stay on the summoner....he wont handle for long after do that I recommend making a macro for FELINE KING..it helps a lot in the case you need to change targets between yourself to recover HP and Feline King (to cast betrayal and debuffs) Ultimate defense = only use if you feel your summon will die..if youre taking damage, doesnt matter the use of UD since your summon will die cuz the damage youre taken... ****TIP= in a match against AL, dont start with Final Servitor...final servitor decreases moving speed by a lot...it wont help you if your pet needs speed to follow your enemy...if he use betray..you do final servitor to slow your own pet...this way you take less DPS ****TIP 2 = try to trigger aqua cubic on the summoner too...it deals massive damage over time and will force him to waste a lot of mp to recover hp's against Spectral Master its very hard to win since he has a nuke attack (death spike)...so he will deal more damage per second... Elemental Master Vs Archers/Arbalester Easy matches....as long you have Majestic, youre fine... they cant deal enough damage on you cuz of TP and your ability to recover hp's...just watch out for summon HPS and turn arcane agility on if u feel u need heal faster cuz of their criticals wind shackle + warrior bane...some wind strike to trigger aqua cubic...stay close him and cast mass surrender and do some hydro screw + physical hits...very easy fight... I find Arbalester to be a little harder to kill since she runs way faster than your summon and that will end in a lot of water attacks in a target that has a huge mdef (phanah and soul barrier + natural high MEN and light set grrrrr)...so get close her for physical hits will require patience, since she can kite very well... best thing vs arbalester is get close and do a SUMMON STUN, since it lands easy...when the skill is not ready do magical attacks, because phisycal ones youre going to miss...but still an easy match...just watch out for Deadly Roullete moment...when shes about to die...try to go very far from her to avoid this *Hardest to easiest>>> Arbalester (too fast and can kite...) >>> Saggitarius >>> Moonlight >>> Ghost Sentinel (low HP)...actually theyre all easy Elemental Master Vs Daggers Ok many ppl think daggers are dangerous in olympiad...theyre super easy if you know how to fight them... use bw light for pdef....avoid run from them...key to win is never give your backs to a dagger stay close, keep ur target on him...but keep pressing on him and doing wind shackle...if u keep ur target on him he will do bad damage try to make a macro for him at the start, this helps a lot...so when you target him, just type his name in macro window and place it fast in the shortcuts bar if you can do that, it will be piece of cake... theyre all easy and lame, theres anything hard about them... ....CONTINUE....
  12. *BASIC STRATEGY* Elemental Master Vs Evas Saint/Cardinal / Hierophant / Shillien Saint Ok these are your worst matches..since they have Trance, Erase and Mana Burn...your only chance is having a nuke augment (im not covering that here), Start with Majestic and summon as many summons you can, but for that stay very close to them to do at least one hit b4 get erased...when your mp ends, change to BW light since adds more pdef Final Servitor and mental shield , helps to prevent erase, but not for long time...also ive heard having a +10 servitor and above makes it very hard to erase, so you can deal some damage before it gone...anyway, try your best..cast wind shackle, bane, do physical attacks...you never know if your cubic will deal some damage... against Cardinal and Evas its possible to win by time..since aqua cubic deals a lot more damage than they ever dreamed about...but against Hierophant and Shillien its nearly impossible since they have really good buffs and full mp... Best advice i give is: do not give the match for FREE..fight even if you know youre going to lose...you never know if a disconnect can happens...just keep running a lot, theres nothing they can do besides mana burn, erase and trance and hold (smart cubic removes these) ..and hit with a silly bow with ridiculous accuracy and speed... also against Cardinal and Evas is a neverending match, since they cannot deal good damage, your life cubic will heal a lot, and they cannot stop you with trance Usually you end losing (99% chance)...well, these are your worst matches..so dont feel bad... hardest to easiest>>> Hierophant > Shillien Saint > Evas > Cardinal (actually none are easy lol) Elemental Master Vs Doomcryer / Dominator Ok..these matches are easy..but can be annoying... youre only going to lose if you do many mistakes...for this match use Majestic to have mp advantage and stun resistance... First... never stay close to Dominator...never.... im not talking about Seals since smart cubic removes curses, but about Stun, if it lands on you, its gonna open for him to kill your summon and restore all his HP at once...if that happens, run from him , turn agility on and summon another fast..the cubic removes shock too, but doesnt do in the same instant..and they can kill your pet with critical hits (that can happen...so lets avoit it) second...if they start draining your summon, they will leach a lot of HP...in this case, put it on Ultimate Defense and watch them waste all their mp... Once their mp ends, its gonna be an easy win... the tip here is try to balance both HP's, yours and the servitor...it works together..protect the summon with heals and yourself with battle heal 3 in order to stay alive until they waste all their mp... if you can survive that (which is not hard) its a 100% win Be ready to cure your servitor from Dominator curses with Blessing Servitor, its removes a lot of curses...also pay attention to what your summon is doing..sometimes they put it to sleep and you dont even notice that...if that happens, cast some wind strike to it to wake up... ***Only thing you need to be worried is about FEAR...if it lands, you gonna lose a lot of time...thats why the mental shield knife is so required for ur summon...servitor bless CANNOT cure fear Doomcryer is a lot easier than Dominator, since they do very low damage on you... Elemental Master Vs Tanks Ok..easy matches...but long...use majestic here ...against Dark Avenger, do the combo warrior bane + wind shackle and betrayal on the panther...cast some wind strike on him to trigger aqua cubic...send the pet to do physical damage and keep running in circles...pay attention to hold to remove it from your pet and not lose time...do wind shackle once in a while and let your summon do the job... Good tanks know they can go for a tie if they survive all the time, so they will run from you too...in that case, just use hydro screw and finish him... against Shillien Templar, Evas Templar and Phoenix Knight its the same thing, they just dont have a pet... the hardest here is Phoenix Knight (takes more time to die), than Temple Knight... Shillien Templar and Hell Knight cannot survive the whole match...they die b4 it ends... ...CONTINUE...
  13. NOTE: THIS GUIDE IS FOCUSED ON LOW RATES OLYMPIAD FROM AN ELEMENTAL MASTER PERSPECTIVE, where its hard to obtain S grade stuff, Life stones etc...so im not covering augments and S-80..but if you have Dinasty, use it... Class: Elemental Master Equipment: +6 Blue Wolf Light set / Nightmarish Leather Set / Majestic Robe Set The BW light set is my most used..it gives a lot more pdef than any A/S robes, also increases C.speed and mdef a lot (isnt as faster as DC but at my opinion its a lot better for this class) Nightmarish leather prevents Sleep, hold and adds a lot of pdef/mdef..i used this a lot in interlude, to prevent Orc sleep, but now it has no more use for me, since smart cubic does all the job... Majestic Robe set is my 2nd set...i use that to beat specially TANKS, Titan, Archers and other Summoners, the extra mp and stun resistance is a must against these classes... Weapon: Acumen magic weapon Buff Sticks: SOES focus and Hell Knife mental shield Dyes: 4 CON - 4 STR (dont remove DEX, it affects your move speed and you gonna need it a lot, since were not using DC robe set..) 4 wit - 4 men 1 wit - 1 men (i really dont recommend removing INT for this class, since it has so low INT and we need it for shackle and banes, also im almost sure aqua cubic activitie depends on INT...Light elf has already huge mdef and transfer pain, the sets were using have mdef and mages arent a problem at all for this class, so dont remove INT...another good reason to not remove INT is betrayal and mass surrender to water..if lands, works great with your summon AOE) 1- Start with Unicorn Seraphim (you have 60 seconds to do all that, so be quick..) and SOES focus 2- At start, do Seraphim Buffs, Acumen, Clarity, Empower, Concentration 3- do seraphim Gift and unsummon it...summon Magnus and life, aqua and smart cubic (dont worry about mp, because you have majestic or BW) 4- pick basic buffs from NPC > berserker (its necessary)/ wind walk / shield and magic barrier 5- now start buffing MAGNUS> give it your basic buffs: might lvl 1 concentration lvl 3 servitor shield, magic barrier and servitor empower...while you do these buffs with SOES focus equiped, pay attention that it will give FOCUS lvl 3 to your pet, it worth a lot in OLYMPIAD fights, so dont forget about it... when you see focus landed, change to Hell Knife Mental Shield, your servitor needs it a lot (it prevents fear/cancel/, helps against erase and hold/sleep/anchor)...do him several might lvl 1 buffs to save mp and make mental shield lands.... You dont need mental shield since smart cubics does cleanse all the time a curse lands... 6- at this point youre ready to go...you still have 2 minutes of Seraphim Gift... 7- when the Gate Open, give your servitor Final Servitor (its Chant of Victory equivalent) and turn transfer pain ON..dont forget to change to your acumen weapon too *What you need to know: -You can remove curses from servitor...you have skills that cleans hold, anchor, bleeding and poison... - You can wake up your servitor from sleep...just target it and cast a 900 range newbie buff on it..you have several... - No matter who is your enemy, your first attack will always be Warrior Bane (it removes HASTE AND WIND WALK from the target)..if its a fighter do Wind Shackle too (2x times to make sure it lands)... - Your Summon first attack will always be Hydro Screw, it does massive ammount of damage on unbuffed people...we gonna use that a lot against fighters..)...after that only do physical damage, since it does more DPS...only use Hydro if your enemy is on movement... - make shortcuts in your bars for servitor buffs, equipment, debuffs, ultimate defense etc...put a macro to target yourself at F1, and Battle heal 3 at F2...sometimes you need to heal yourself and thats a very good skill for that .......CONTINUE...
  14. nice work on the guide... one of my funniest moments in L2 history was a pvp against DA inside WOA... he was much highter level and with better gear (fully A grade), and me (elemental summoner) and my friend (warlock) decided to attack him...were around 60's and in B grade armors and he was over 76... we used recharger summons and attacked him... took a hell good time to kill him but we won lol also we had to recharge many times, at first was Kat the Cat and Boxer Unicorn vs Dark Avenger Guy and Dark Panther we kept running around and healling our pets and he was trying to stun us...Panther died and he couldnt summon another...it was very funny to kill that guy lol
  15. MML2 >>> one guy donated over U$ 2.000 to have the strongest character and server closed...but when the server was up, one ally dominated whole server...server died because they had no enemies, everyone else left except of course, Valakas...the only one who could have a fight with them lol i heard even Antharas moved to another server cuz of them.... L2 CORE>>> worst server ever full of bugs, hackers, donators, spawn killers, pks everywhere, overpowered stuff and no one gives a damn L2 OWNAGE>>> at first its a fun server but full of corruption... GM nerfed my augment changing its range from 900 to 250 lol only because i was able to defeat his whole alliance...he also changed the power ofit, and that forced me to quit...now i know that server is almost a ghost server Coolest server that is up for many years>>> L2 inf*Skillz..its actually a balanced high rate without donators, and they boosted my favorite class: Summoner!!!
  16. Elemental Summoner is always my main character..in both low rates and high rates in low rates is one of the strongest classes (if not the strongest) in high rates i make it playable and competitive using augments and abusing of insane c.speed and no reuse delay on skills
  17. its strong because its not affected by any elemental resist buffs..so when you hit with aura flare its like youre attacking ppl unbuffed, just with mdef but still doesnt put you on par with archer criticals...you may win 1x1 but wont survive a gang of archers... and thats the main reason im tempted to go for Decrease reuse delay...as long as i dont die easy, i will be able to heal for a very long time probably a random comment...do you have any idea about what you say? lol Hydro Blast is simply the worst nuke attack because its water...ppl buff against water due to huge ammount of SPS in the game..
  18. i saw once a dwarf girl named TeenPornStar.. anyway i like the names i put on my characters.. if Bishop i tend to put something like NoobProphet, so ppl wont realize im Bishop till i start healling lol for my dwarfs, i put always the same names...Worms (warsmith) and Kriminal (bounty hunter) for Kamael Arbalester, i always put Sharon (because somehow Kamael females remember of Sharon Stone, when she was young and pretty ofc) also me and a friend make archers female human and female light elf and we put Xena (human) and Gabrielle (elf) , but these are just to be pkers lol
  19. well you get max critical with that class so why focus? i would pick something such as pvp might , to deal much more damage in pvp either pdef / mdef wont save your butt for too long so its better go for something that lets you hit harder and kill faster or get on of that C-B grade daggers with insane chance on lethal blows and get the reuse delay augment, you can kill ppl in one blow and if it fails you can spam lethal blows cuz it recovers so fast...
  20. Overlord is a support buffer / healler..but is more of a buffer than a healler...thats why i placed CP healler in the option for healler, in case you feel thats OL main role... to me is a buffer with healling abilities shillien saint and evas saint are more on the healler/recharger side with some good buffs..theyre heallers with buff abilities :)
  21. ofc High rates, choosing augment is not an option in low rates...also i would prefer mana recharge for Cardinal in low rates over any other augment I do...play as Cardinal is excessive fun... not only your clan respects you for doing a good job in heals, but enemies also respect you for being a hell good healler... also being a competent healler puts you in the top party of any clan playing with the top players, and youre invited by any of the big pvps/sieges... its very fun when a whole party attacks you and youre healling yourself so well and using balance life + group heal so good that they cant kill you, and see the reactions wondering how that was possible... Survive like that playing Cardinal is one of the best sensations i ever had in L2..comparable to kill thousands of people with Elemental Summoner with Life Leech augment draining HP for 2.309 c.speed without reuse delay cuz Seraphim gift, plus having a cubic to remove any debuffs and twice HP than any other mage cuz of the transfer pain...LOL and in clan fights, all attentions go towards the healler also winning or losing is based on how the Cardinal is healling and how long it survives
  22. With option one, you can be an extremely strong cardinal for group playing, what means, it will be very hard to drop down ur party members , since balance life with valakas necklace and WIT setup will get a very short reuse time, same applies for major group healling skills and body of avatar...downside you cant attack, only on Inquisitor, but the augment works well for that too...that means a very short reuse delay on ur holy attacks as Inquisitor... i forgot to mention that mass ressurection has a very short reuse with that augment, and single ress has absolutely no reuse...makes difference in celestial shield too since you always need it when its not ready yet lol Option two adds the strongest nuke augment of the game, since it has no attribute (AURA FLARE IS DEARRANGEMENT), so its imune to elemental resistance buffs and atributte stones...you can attack at 900 range with 108 power and you gonna deal very high damage..much highter than any other nuker in the game..downside is you gonna be only an ordinary Cardinal, since it wont affect much ur gameplay if u want to play as a healler...but without doubt its better for 1x1 pvps and if you like attack role Comments plxxxx...if youre Cardinal and know the class
  23. theres absolutely no merit in own a siege clan hall...you can lose it anytime... also i think these sieges have a brief of 8 hours , so ppl from different timezones can do it...and that means ur clan needs to do the siege in different timezones to try to keep it it sucks!!! better go straight for the castle! ****suggestion>>> mana pots , i hate them, they kill gameplay and kill one of my favorite classes (Evas Saint) anyway, ppl wants mana pots cuz theyre lazy...but if theyre really necessary, add huge delay so skills wont be so spammable....like Dominator hitting forever and getting all hp recovered because he had mp to run near the npc and drain his HP for 5000 damage if they cant spam mana pots, they wont be able to spam skills at certain period of the battle same goes for heallers spamming heals and mp pots...F1 MAJOR HEAL F2 MANA POT>>F1 F2 F1 F2 F1 F2 F1 F2....
  24. id rather to be without base than become slave of clan hall sieges.... anyways, if the server has few people, theres no reason to ppl who dont play has months keep with clan halls forever... and that happens with CH in Giran, Aden too... when ppl quit high rate servers, they just dont remove the billions they put in the CWH...and the rent will be payed forever at the retail rent, with the max ammount of adena in CWH you can keep a clan hall for over 2.000 weeks..which is like...41 years...
  25. yes but the money stays in the clan hall warehouse and forever, would take ages to finish at the normal rent tax...thats why you see servers empty of players without clan halls available... they put 2.147.483.647 adenas in the CWH and they become owners of the CH forever...and guess what happens when new clans comes to join a server like that? they see there's no ppl and no clan halls for them, and its one more reason for them to not stay...
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