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Opeth

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About Opeth

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  • Current Mood
    Confused
  • Gender
    Male
  • Country
    France
  • Location
    Giran

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Community Answers

  1. But he was right. U can shut your mouth in next topic.
  2. Adrenaline for farm and private servers. zranger for pvp and retail servers.
  3. Any server w/o bugs =) But i'm still vote for Hi5 the lasted Lineage 2 version.
  4. Here: http://rghost.net/7sNzG7RDj
  5. Ok, im selling "cracked version", only 8$ per month/account. Wanna buy? >:D
  6. I'm players, not dev, just using l2j hi5 ver 1.4 (un-touch) for checking everything for improve my game play.
  7. Its +4 m.crit.rate to base stat? Additional question: where to check that base-stat like crit, mcrit...?
  8. Okay, if weigh x2, so with same code, wild magic is x4 (400%?)??? Im confuse... This is from 03200-03299.xml, l2j 1.4 <skill id="3250" levels="10" name="Item Skill: Wild Magic"> <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="icon" val="icon.skill3238" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> <effect name="Buff"> <add stat="mCritRate" val="4" /> </effect> </for> </skill> <skill id="3251" levels="10" name="Item Skill: Weight Limit"> <!-- Confirmed CT2.5 --> <table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table> <set name="icon" val="icon.skill3238" /> <set name="magicLvl" val="#magicLvl" /> <set name="operateType" val="P" /> <set name="targetType" val="SELF" /> <for> <effect name="Buff"> <mul stat="weightLimit" val="2" /> </effect> </for> </skill>
  9. <effect name="Buff"> <mul stat="weightLimit" val="2" /> <add stat="mCritRate" val="4" /> <mul stat="critRate" val="1.2" /> </effect> Examples from xml, i dont understand some type of these effects (aug skill). Plz correct me: critRate is +20% to total crit.rate (not basic), I am right? mCritRate +4?? (+400%??) , and what is this effect on? mCritRate +2?? (+200%??) , and what is this effect on?
  10. Jesus, post to the right box and end the topic title with question symbol ? plz.
  11. He used it maybe combine of these reasons: Good Aug + Masterwork, beside it, nothing special about Icarus. Vesper (Masterwork) or top s84 still the best choice.
  12. Where is it? I can't find it.
  13. Ah, i'm player and i used l2jserver original just for checking, not real dev, that 2% chance come from abother skill tab. I'm curious about this <effect name="Heal"> <param power="150" /> </effect> is +150 hp only, nothing-else effecting it? And btw, where is the file store and explain all these descriptions "set name ="?
  14. <skill id="5577" levels="1" name="Healer Ability - Heal"> <!-- CT2.5 retail confirmed --> <set name="icon" val="icon.skill1011" /> <set name="isTriggeredSkill" val="true" /> <set name="magicLvl" val="80" /> <set name="operateType" val="A1" /> <set name="reuseDelay" val="10000" /> <set name="rideState" val="NONE" /> <set name="targetType" val="SELF" /> <for> <effect name="Heal"> <param power="150" /> </effect> </for> </skill> Far as i known: You have 2% chance for +150 HP when you under attacking, time for reactive is 10.000 msec (1.000s). I Am correct? And enlightenment me about these red words plz. What is it "param power, operateType, rideState"?
  15. First, m'm L2 player, not devs, i just use l2j source for my game play. From this: Effect Name: Buff Total Time: 15 (1 Times x 15 seconds.) Multiplies P.Def by 1.24 Multiplies M.Def by 1.24 I dout about this: multiplies 1.24 is 24%? Another one: <effect name="Buff"> <mul stat="healEffect" val="1.06" /> </effect> 1.06 = 6%. Right?
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