Jump to content

Howl3r

VIP Member
  • Posts

    269
  • Credits

  • Joined

  • Last visited

  • Feedback

    0%

Posts posted by Howl3r

  1. ohh and you must use an runnable class to update the coordinates because that arrow is static showing the given coords not the target. if you want ofc. :) btw good job! (kinda late but who cares :D)

     

    Forgot to say, first use removeAllMarkers for your own good, don't wanna get your player with millions of markers :P

    player.getRadar().removeAllMarkers();

    or you can keep track of the coords given and remove only the marker like that:

    player.getRadar().removeMarker(x,y,z); (don't know why i'm saying that sure you already know that staff ) :D

  2. New Info about Companions:

    Well since i found the old engine that it used to controll inactive players inside the game. i decide to adapt it on the companions feature.

    When a player create his character and enter the world a html window will pop up saying to him to make his companion.

    A player can choose his appearance and name. The class is up to the companion to choose it.

    Now companions are controlled by the basic AI of L2JTransmutator.

×
×
  • Create New...