
HyperActive
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Help Just A Bit Of Help...
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
So it was the buttons.utx i do not exactly understand how you extracted the textures but thank you it worked solved :) -
Help Just A Bit Of Help...
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
Holy smoke just read that if i knew it was so easy i would have never bothered you guys.. Really sorry thank you again for your fast answers now it works just fine. So my friend just needs to change the spanish or what ever this is it is displaying hahahaa :P -
Help Just A Bit Of Help...
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
Wow did you just made it or found it? :D -
Help Just A Bit Of Help...
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
I did the following: is this right or should i just use yours? -
Help Just A Bit Of Help...
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
I believe it is encrypted since i am not allowed to see it :/ I do not quite understand what you mean with replace it with my own buttons wouldn't that aplly that i need a buttons systexture? :P -
Help Just A Bit Of Help...
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
Hmm tried that but it does not see to make any difference :/ Here is the code of the buffer Note i changed the import commands from com.src to com.l2jfrozen because it was giving an error since the command src could not be found :P -
So guys a friend of mine is working on a server of his "own" (l2frozenpack...) and he asked me if i had any buffers to give me show i searched the forum and found this then gave it to him and told him to install the packaged, but it turned out to be pretty hard for him so i decided to give him a bit of help now i installed him the sql files on navicat succesfully i inputed the command custom/555_Buffer/_init_.py and i edited the _init_.py with Python as this guide indicated yet though the gameserver loads both the buffer and the quest when you try to click it you get a critical error (got no idea why lel) what i find intresting is that the buffer does not have any htm files but a systextures file(propably using the animation via systextures? really do not know :P) so i thought that the error might be on the Id so i changed all the ids (of the buffer too ) to 9999_NPCBuffer for the quest on script i made it custom/9999_NPCBuffer/_init_.py and so on and i even changed the sql so the Npc would take an ID of 40001 still it gives you a critical error when you try to talk to it... i am really confused and this is clearly over the knowledge i have at the moment so can anybody give me some help ty :P
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Help The Old Noitemname Problem Driving Me Crazy
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
So that was it folks thank you for your help my itemname-e.dat was broken :) thank you all for your fast answers solved and soon to be locked i guess :P -
Help The Old Noitemname Problem Driving Me Crazy
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
Yeap that must be it is broken i guess i am just going to get another from some system and delete all the entries that i do not need... hope this helps as i said the ids from itemname-e where changed to over 30000 so there should not be a problem there and since all the items show problem (there are like 25 items) i believe that it is broken will try another one and hope for the best -
Help The Old Noitemname Problem Driving Me Crazy
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
So you mean that if i use an Id for an item for example 50000 and it gives me NoItemName it is because the Itemname is broke? :P -
Help The Old Noitemname Problem Driving Me Crazy
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
Did you actually read what i said? I changed the Ids from all the files the problem just appears again and again...... -
Help The Old Noitemname Problem Driving Me Crazy
HyperActive posted a question in Request Server Development Help [L2J]
Hallo guys, so as the topic says i got a problem with the items i am adding to the server... Now lets give you some infos: So first of all yes i did change the Id of all items in xml,armorgrp,weapongrp and itemname-e so that i would avoid exactly this NoItemName problem but it did not seem to work.. The items i use are adapted so they have extra Animations and Systextures i do not know if this is important but just so you know... So any ideas on why the items show NoItemName ? -
Help Need Little Help With A Code
HyperActive replied to GoldenNightmare's question in Request Server Development Help [L2J]
Lets give this a shot go to your gameserver.model.actor and create this public int getNpcId() { return getTemplate().getNpcId(); } save and try it again this will create a public intiger for the getNpcId... i am really not the best guy to ask here but you could give it a shot i mean nothing to lose :P -
Help Database Installer, Database_Installer Problem
HyperActive replied to milosvamp's question in Request Server Development Help [L2J]
I do not know about the others but on the photo i clearly see L2JDP INSTALLER - Game Server Database Backup so are you really sure that the package has a database installer and not just a back up installer? Now since i do not know much myself i will tell you to post the code here so someone from the more experienced guys can help you or try another maybe better packet for example ... Btw did you let the backup installer run? If so what was the outcome? Tables full of other chars and so on or what exactly? -
Help Need Little Help With A Code
HyperActive replied to GoldenNightmare's question in Request Server Development Help [L2J]
Ok though i am not really confidend i think i get the base idea so i will try giving you some tips: So from my understanding you want this code to function not for all Monsters but only for 22587 but 22587 is defined as a Monster or isn't it? So you will have to create a definition for this just like Reborn said if(getNpcId) == blabla. So i will tell it to you in pseudoce: If target isMonster then getNpcId blabla return this will make the code work for a monster with the specific NpcId or atleast i believe it to be so if i am mistaken please correct :P -
Well obviously the wrong section but let my try to help you. First of all i suppose you download a few customs that you wanted to add to you server you should try and see if there were any systextures and animations files and add them to your client that should actually do the trick. In case it does not you need to check your armorgp since you might made an error while c/ping the ids so the item cannot find its animantion and systextures... do those things and it should all work... btw next time you might wanna add the package you work on for example if you work with l2jfrozen you need to extract the msql files navicat aswell, while for example on l2Jacis you don't need to do that .... You might wanna check the itemname-e aswell
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Help Aio System
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
Here are the errors basicly the two new classes AdminAio and the Aiotaskmanager it seems that those classes have commands that cannot be read with my eclipse "are undefined" as SweeTs said it is because i use old sources but i got no idea how to get the new ones or how am i supposed to change it in order to be compatible with my source... If you could tell me what i am supposed to do in order to get the getSkills and the ThreadPoolManager or Threadpool then i am practicly done it is not hard i guess i do not have the right tools :/ -
Help Aio System
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
So updating my sources should do the trick without me needing to change anything else? If so could you give me the link with the updated sources :P By ignoring defaults you mean i should optimize the files to first react to .net and not com,javax,java or org? I am seriously lost right now :P -
Help Aio System
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
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Help Aio System
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
Yeap i am using last client right now i got a little question so here : --- java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (revision 650) +++ java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java (working copy) @@ -17,6 +17,7 @@ import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; +import java.util.Calendar; import java.util.Map.Entry; import java.util.logging.Level; the index says blablabla enterworld.java while i am there there are no lines with those imports could it be that it is located somewhere else? :O -
Help Aio System
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
Ok but in general whenever there is a - before a line do i just ignore the line or delete it?:P -
Help Aio System
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
So - statement.setInt(50, getObjectId()); + statement.setInt(50, isAio() ? 1 : 0); + statement.setLong(51, getAioEndTime()); + statement.setInt(52, getObjectId()); the line with the - i need to delete or just ignore? :P and will do that thx :P -
Help Aio System
HyperActive replied to HyperActive's question in Request Server Development Help [L2J]
Hmm doing that just now i just got lost can you tell me how exactly i find this : player._classIndex = subClass.getClassIndex(); } } - if (player.getClassIndex() == 0 && activeClassId != player.getBaseClass()) - { - // Subclass in use but doesn't exist in DB - - // a possible restart-while-modifysubclass cheat has been attempted. - // Switching to use base class - player.setClassId(player.getBaseClass()); - _log.warning("Player " + player.getName() + " reverted to base class. Possibly has tried a relogin exploit while subclassing."); - } - else - player._activeClass = activeClassId; player.setApprentice(rset.getInt("apprentice")); player.setSponsor(rset.getInt("sponsor")); i have been looking all around l2PcInstance but i am unable to find the following class i tried searching with outline but i cannot find this command :P Nevermid i found my way i just needed to do a little more research now the real work begins :P C/P power :P Stupid question whenever you have a - before a line does it mean i have to delete that line or just ignore it? :P -
Hello Guys, so as i have been looking around the forum for l2jacis customs etc. i found this AIO made by Sweets i would like to ask if anybody could tell me how to import this on the server or if she/he has a video showing how to import an aio system on gameserver (java code) :P i know it is only c/p but i am not sure where exactly to c/p and i do not want to destroy the whole configuration :P
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Discussion Live Interlude Project
HyperActive replied to Batman1118's topic in Server Development Discussion [L2J]
Yeah got to agree with that L2JAcis basicly gives you the opportunity not only to learn how to make a freaking server but it is clean you can easily compile the files and basicly add your own customs and not just buy or get for free some preconfigured packet (l2jfrozen) where you pretty much just run the database installer, loginserver and gameserver and you get a fully custom server with 1000000 bugs on it... but in the end of the day i guess it comes down to what you really want to do... you want to just open a server or make/create something on your own and see how it works :P So basicly you want a shitty server or a good server? simple as that...