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GLO

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Everything posted by GLO

  1. You take error cuz u need to change id's on SQL, Armorgrp, Itemname, XML. So just create a xml with the desired skill. Make an Armorset for every armor: light, heavy, robe and just link them to the skills you created.
  2. yea, or a short query in db. to update actual xp from all npc's to 0 :-/ should work.
  3. why im always right :-< sometimes i don't want to have right :)) huah
  4. I have a market similar to this, in where you can choose between 2 methods of selling an item. :D Very nice the one u did.
  5. But, isn't that things...if you click on the text, your cursor won't move? Cuz too much text, will block your moves..am i right?
  6. Ofc they do ^^
  7. I need it like this program http://www.mathworks.com/matlabcentral/fileexchange/16224-unit-conversion-tools Just with Temperature conversion. Who can do that have a 10 euro `PayScard-
  8. I need to change few little things. I work with acis. Things i want to do: 1.On oly i want to not allow dual boxes (i think it is seted but ppl can join with more chars from same ip) 2. I have a hero until restart script, i want to change it for a static period (12 hours) 3.To not allow ressurect in Sieges Who is good in java (i know that what i need are just some little modifies, for who konws ) feel free to contact me to give u the rest of infos. Depends on how good are the services, i can pay via -PaysCard-
  9. Pvp from today http://oi42.tinypic.com/in6gk9.jpg[/img]
  10. Thanks, i didn't wroted all my features.. need to join the game to see everything ^^
  11. Pvp event.
  12. Ofc, but i mean, in order to sell more and to make your website known, they can do that effort :D cuz in fact they sell pixels and getting real money ^^
  13. Posting your things elfo + the workf few good devs from here with lots of shares, will bring you succes for sure... Oh, and the pricing...lower price= more customers ..= all happy Cuz if all post same price like in every forum they allready did, where's the point to attract them? :D
  14. brounlimited2, depends what kind of custom you want :D As you see the opinions are different from all. Let me say my opinion (since i had worked only with custom servers) Add max 2 armors, let's stay 2 common ones like vesper and dinasty (you choose wich will be faster to get and stats) Also the weapons to be with the sets , vesper- dinasty weapons. Tattoos to add the stats in a way to balance the dmg between fighters and mages. Epic jewels are more than enough so u don't need any extra jewels. If u want to rework lots of skills, u can make it bigger stats, if not.. just keep in part the most used sets as draconic, dark crystal and just multiply the stats.
  15. The idea is good, the website may be good too. But it needs alot of Avertise! Also if we start going there some guys who have cool stuff to sell, may get the interest of ppl much faster.
  16. User name: Zardanico Topic : Zardanico He just make negative comments without even playing. So i ask some mods to clean pots+ punish. Thx
  17. Big thanks for your time Stewie. Rly appreciate. And im still looking for a solution. Thx
  18. /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.skillhandlers; import net.sf.l2j.gameserver.handler.ISkillHandler; import net.sf.l2j.gameserver.handler.SkillHandler; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.L2Character; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; import net.sf.l2j.gameserver.templates.skills.L2SkillType; public class CombatPointHeal implements ISkillHandler { private static final L2SkillType[] SKILL_IDS = { L2SkillType.COMBATPOINTHEAL }; @Override public void useSkill(L2Character actChar, L2Skill skill, L2Object[] targets) { // check for other effects ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(L2SkillType.BUFF); if (handler != null) handler.useSkill(actChar, skill, targets); for (L2Object obj : targets) { if (!(obj instanceof L2Character)) continue; final L2Character target = (L2Character) obj; if (target.isDead() || target.isInvul()) continue; double cp = skill.getPower(); if ((target.getCurrentCp() + cp) >= target.getMaxCp()) cp = target.getMaxCp() - target.getCurrentCp(); target.sendPacket(SystemMessage.getSystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED).addNumber((int) cp)); target.setCurrentCp(cp + target.getCurrentCp()); StatusUpdate sump = new StatusUpdate(target); sump.addAttribute(StatusUpdate.CUR_CP, (int) target.getCurrentCp()); target.sendPacket(sump); } } @Override public L2SkillType[] getSkillIds() { return SKILL_IDS; } } (checked by Stewie and he see no problem in it) Also L2Character.java is not related with CP potions anyway (as Stewie say) Does someone have more suggestions?
  19. You are one of that fail spanish speakers who "regalo cosas" ??
  20. Can't find that mate :-s i tried to search it and nothing..
  21. Interlude.. l2jacis...arround version 260-270 :-/ not sure
  22. I think is as Trance said...that the potion is disabling the BSS in pvp :-/ i don't know.
  23. <skill id="2166" levels="2" name="CP Gauge Potion"> <table name="#power"> 50 200 </table> <set name="power" val="#power" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="COMBATPOINTHEAL" /> <set name="operateType" val="OP_ACTIVE" /> <set name="reuseDelay" val="50" /> <set name="isPotion" val="true" /> <cond msgId="113" addName="1"> <player flying="False" /> </cond> </skill> That's the skill, nothing strange in here :)
  24. Btw, i don't wanna make any performance, just wanna see that hand of ppl who play l2j cusom, to be happy ^^ and they are.
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