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cryptonakos4444

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Everything posted by cryptonakos4444

  1. the think is just to buy the geodata from this clown what ''share'' the files. we dont care how you will use it
  2. https://disk.yandex.ru/d/k1P_P8qZDqgJj Is in package with more 20 npcs what i dont like, i dont know how to extract it from ukx so if someone do it i will thanks to share it with me have fun !!!
  3. I find this and i want to share it https://mega.nz/file/Aj8gGSBQ#Kgf2ynlIkWFjXaQumYFwmYjywi2VQb88amxjVQV9w_I There is also a video to show you how that work i just re-share it i am not the creator
  4. Hello guys, I was thinking if that possible( and how big is that ) to change the Auction Item. Actually i want to replace the Adena(57) with Blue Eva(9504) https://prnt.sc/yUFk_q0qzk0y
  5. thats not free wrong section again.. .where i can go to find some free templates ?
  6. is it possible to make zone not allowed mass aggro or hit monster from another player?
  7. if someone can do it i will be big thanks i can pay to have it actually dm me i find someone to do that for me. thanks for response everyone
  8. hi i have put this interface in my server but i can't add auto hp cp mp pot slot is it possible to happen ?
  9. that's for acis ? your code have error my friend PLEASE DON'T RIGHT CODES WITH FEETS !!!
  10. most beautiful interface i have ever seen in interlude, only think i change maybe the colors in damage chat gj
  11. autous tous 2 kodikes exw valei... twra auto me ta confing pou les nomizw dokimasa ta pada... kai to estila k kapou alou na to doun alla den vrike kanis akri... kai apo oti katalava k olas an 8es na kaneis enan swsto server prepei na gineis sub sto acis gia na exeis prosvasi se kwdikes k fixes... ektos an psaksis toso polu i gnorizeis toso kala ta arxeia oste na boris na vgazis kodikes apo costum source k na ta vazis sto diko sou... pou entaksi mou fenete arketa tryhard gia to tpt stin ousia gia na glitoseis 120 euro pou einai gia ena xrono sub... tora me to sugekrimeno pack to exw afisi 2 meres tora na sou pw tin ali8eia den boresa na vrw ti fteei k den anoigei... 8es na sou anoiksw teamviewer na to deis mipos ?
  12. watch this video : from 1:35
  13. Δυστυχως για εμενα δεν αλλαξε κατι, παλι κολλαει στο ιδιο σημειο : https://prnt.sc/tHgo5cX1powC
  14. Το δοκιμασα και εξακολλουθει να μην με αφηνει να συνεχισω... Αυτο δεν ξερω πως μπωρω να το κανω αλλα θα το ψαξω μηπως και φταιει αυτο... << edit: Τελικα το βρηκα το εκανα αλλα δεν ανοιγει παλι >> Εχω αλλαξει κ Client 2 φορες σε περιπτωση που ηταν αυτο η αιτια αλλα πρεπει να ειναι κατι αλλο...
  15. https://prnt.sc/-ayn6JgifLR3 https://prnt.sc/RLZ5wbF7PgCl καλησπερα σε ολους, εχω κολλησει 6 ωρες σε αυτο το σημειο περιπου θα ηθελα μια βοηθεια απο καποιον που ξερει κατι παραπανω. μολις εβαλα 2 κωδικες που βρηκα, εκανα compile. και εχω κωλησει 6 ωρες σε αυτο το σημειο ψαχνω να βρω τι φταιει... και δεν με αφηνει να μπω μεσα... ενα Help ρεει...
  16. can you send it in pastebin because like this put this and that here and find this here i can't do nothing... by the way i have 1k pvp item costum... i am scared what if i put something like that will bugged... and after 1k pvp someone get like 100+ enchant to his gear... so will be broken
  17. Pvpitem.java package net.sf.l2j.gameserver.handler.itemhandlers; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.actor.Playable; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.model.olympiad.OlympiadManager; import net.sf.l2j.gameserver.network.SystemMessageId; public class Pvpitem implements IItemHandler { @Override public void useItem(Playable playable, ItemInstance item, boolean forceUse) { if (!(playable instanceof Player)) return; Player player = (Player) playable; if (player.isInCombat()) { player.sendMessage("You can't use this item because you are in combat"); return; } if (player.getKarma() > 0) { player.sendMessage("You can't use this item if you have karma."); return; } if (player.isCursedWeaponEquipped()) { player.sendMessage("You can't use this item with a cursed weapon."); return; } if (player.isDead()) { player.sendMessage("You can't use this item while you are dead."); return; } if (player.getActiveTradeList() != null || player.getActiveEnchantItem() != null) { player.sendMessage("Cannot use while trading/enchanting"); return; } else if (player.isInOlympiadMode() || OlympiadManager.getInstance().isRegisteredInComp(player)) { player.sendPacket(SystemMessageId.YOU_ARE_NOT_AUTHORIZED_TO_DO_THAT); return; } final int pvps = player.getPvpKills() + 1000; player.setPvpKills(pvps); player.broadcastUserInfo(); player.sendMessage("Your PVP count is now " + pvps); playable.destroyItem("Consume", item.getObjectId(), 1, null, false); } } ItemHandler.java package net.sf.l2j.gameserver.handler; import java.util.HashMap; import java.util.Map; import net.sf.l2j.gameserver.handler.itemhandlers.BeastSoulShots; import net.sf.l2j.gameserver.handler.itemhandlers.BeastSpices; import net.sf.l2j.gameserver.handler.itemhandlers.BeastSpiritShots; import net.sf.l2j.gameserver.handler.itemhandlers.BlessedSpiritShots; import net.sf.l2j.gameserver.handler.itemhandlers.Books; import net.sf.l2j.gameserver.handler.itemhandlers.Calculators; import net.sf.l2j.gameserver.handler.itemhandlers.Elixirs; import net.sf.l2j.gameserver.handler.itemhandlers.EnchantScrolls; import net.sf.l2j.gameserver.handler.itemhandlers.FishShots; import net.sf.l2j.gameserver.handler.itemhandlers.Harvesters; import net.sf.l2j.gameserver.handler.itemhandlers.ItemSkills; import net.sf.l2j.gameserver.handler.itemhandlers.Keys; import net.sf.l2j.gameserver.handler.itemhandlers.Maps; import net.sf.l2j.gameserver.handler.itemhandlers.MercenaryTickets; import net.sf.l2j.gameserver.handler.itemhandlers.PaganKeys; import net.sf.l2j.gameserver.handler.itemhandlers.PetFoods; import net.sf.l2j.gameserver.handler.itemhandlers.Recipes; import net.sf.l2j.gameserver.handler.itemhandlers.RollingDices; import net.sf.l2j.gameserver.handler.itemhandlers.ScrollsOfResurrection; import net.sf.l2j.gameserver.handler.itemhandlers.Seeds; import net.sf.l2j.gameserver.handler.itemhandlers.SevenSignsRecords; import net.sf.l2j.gameserver.handler.itemhandlers.SoulCrystals; import net.sf.l2j.gameserver.handler.itemhandlers.SoulShots; import net.sf.l2j.gameserver.handler.itemhandlers.SpecialXMas; import net.sf.l2j.gameserver.handler.itemhandlers.SpiritShots; import net.sf.l2j.gameserver.handler.itemhandlers.SummonItems; import net.sf.l2j.gameserver.handler.itemhandlers.Pvpitem; import net.sf.l2j.gameserver.model.item.kind.EtcItem; public class ItemHandler { private final Map<Integer, IItemHandler> _entries = new HashMap<>(); protected ItemHandler() { registerHandler(new BeastSoulShots()); registerHandler(new BeastSpices()); registerHandler(new BeastSpiritShots()); registerHandler(new BlessedSpiritShots()); registerHandler(new Books()); registerHandler(new Calculators()); registerHandler(new Elixirs()); registerHandler(new EnchantScrolls()); registerHandler(new FishShots()); registerHandler(new Harvesters()); registerHandler(new ItemSkills()); registerHandler(new Keys()); registerHandler(new Maps()); registerHandler(new MercenaryTickets()); registerHandler(new PaganKeys()); registerHandler(new PetFoods()); registerHandler(new Recipes()); registerHandler(new RollingDices()); registerHandler(new ScrollsOfResurrection()); registerHandler(new Seeds()); registerHandler(new SevenSignsRecords()); registerHandler(new SoulShots()); registerHandler(new SpecialXMas()); registerHandler(new SoulCrystals()); registerHandler(new SpiritShots()); registerHandler(new SummonItems()); registerHandler(new Pvpitem()); } private void registerHandler(IItemHandler handler) { _entries.put(handler.getClass().getSimpleName().intern().hashCode(), handler); } public IItemHandler getHandler(EtcItem item) { if (item == null || item.getHandlerName() == null) return null; return _entries.get(item.getHandlerName().hashCode()); } public int size() { return _entries.size(); } public static ItemHandler getInstance() { return SingletonHolder.INSTANCE; } private static class SingletonHolder { protected static final ItemHandler INSTANCE = new ItemHandler(); } } Εδω δειχνω σε τελικη μορφη πως ειναι ολο το αρχειο στο pack μεσα, ειναι aCiS 401. και αφορα ενα item που δινει 1000 pvp στον παιχτη. Απλα θα ηθελα να ρωτησω απο καποιον που ξερει καλυτερα αν εγινε σωστα. προσπαθω να περασω διαφορους κωδικες χωρις να ξερω. απλα το παω και λιγο με λογικη... Και εχω μια ερωτηση πολυ βασικη πως μπορω να βρω αυτο το αντικειμενο μεσα στο παιχνιδι αν ποτε καταφερω να τον φερω προς χρηση απλα μου βγηκε αυτη η απορια και ειπα να κανω αυτο το post... επισης τον κωδικα τον βρηκα share απλα αλλαξα 2-3 πραγματα στο πως ηταν γραμμενος και εκανα και καποια imports ισως αν ειναι σωστος καποιος να τον αξιοποιησει παραπανω απο εμενα...
  18. εχω κανει compile εναν acis 401 με κατι κωδικες που εβαλα... προσπαθω να κανω log in και κολλαει στο select server δεν μπορω να προχωρησω σε create character ξερει κανεις τι μπορει να φταιει ? to patch ή δεν εχω κανει κατι καλα εγω απο το compile https://prnt.sc/Gw_QhQkRH03y
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