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/*
* Copyright © 2004-2021 L2J DataPack
*
* This file is part of L2J DataPack.
*
* L2J DataPack is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J DataPack is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.datapack.handlers.bypasshandlers;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;
import java.util.logging.Level;
import com.l2jserver.gameserver.data.xml.impl.NpcData;
import com.l2jserver.gameserver.handler.IBypassHandler;
import com.l2jserver.gameserver.instancemanager.QuestManager;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
import com.l2jserver.gameserver.model.events.EventType;
import com.l2jserver.gameserver.model.events.listeners.AbstractEventListener;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
import com.l2jserver.gameserver.network.serverpackets.NpcHtmlMessage;
import com.l2jserver.gameserver.util.StringUtil;
public class QuestLink implements IBypassHandler {
private static final int MAX_QUEST_COUNT = 40;
private static final int TO_LEAD_AND_BE_LED = 118;
private static final int THE_LEADER_AND_THE_FOLLOWER = 123;
private static final String[] COMMANDS = {
"Quest"
};
@Override
public boolean useBypass(String command, L2PcInstance activeChar, L2Character target) {
String quest = "";
try {
quest = command.substring(5).trim();
} catch (IndexOutOfBoundsException ioobe) {
}
if (quest.length() == 0) {
showQuestWindow(activeChar, (L2Npc) target);
} else {
int questNameEnd = quest.indexOf(" ");
if (questNameEnd == -1) {
showQuestWindow(activeChar, (L2Npc) target, quest);
} else {
activeChar.processQuestEvent(quest.substring(0, questNameEnd), quest.substring(questNameEnd).trim());
}
}
return true;
}
/**
* Open a choose quest window on client with all quests available of the L2NpcInstance.<br>
* <b><u>Actions</u>:</b><br>
* <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li>
* @param player The L2PcInstance that talk with the L2NpcInstance
* @param npc The table containing quests of the L2NpcInstance
* @param quests the quest available
*/
private static void showQuestChooseWindow(L2PcInstance player, L2Npc npc, Quest[] quests) {
final StringBuilder sb = StringUtil.startAppend(150, "<html><body>");
String state = "";
String color = "";
int questId = -1;
for (Quest quest : quests) {
if (quest == null) {
continue;
}
final QuestState qs = player.getQuestState(quest.getName());
if ((qs == null) || qs.isCreated()) {
state = quest.isCustomQuest() ? "" : "01";
if (quest.canStartQuest(player)) {
color = "bbaa88";
} else {
color = "a62f31";
}
} else if (qs.isStarted()) {
state = quest.isCustomQuest() ? " (In Progress)" : "02";
color = "ffdd66";
} else if (qs.isCompleted()) {
state = quest.isCustomQuest() ? " (Done)" : "03";
color = "787878";
}
StringUtil.append(sb, "<a action=\"bypass -h npc_", String.valueOf(npc.getObjectId()), "_Quest ", quest.getName(), "\">");
StringUtil.append(sb, "<font color=\"" + color + "\">[");
if (quest.isCustomQuest()) {
StringUtil.append(sb, quest.getDescr(), state);
} else {
questId = quest.getId();
if (questId > 80000) {
questId -= 5000;
} else if (questId == 146) {
questId = 640;
}
StringUtil.append(sb, "<fstring>", String.valueOf(questId), state, "</fstring>");
}
sb.append("]</font></a><br>");
if ((player.getApprentice() > 0) && (L2World.getInstance().getPlayer(player.getApprentice()) != null)) {
if (questId == TO_LEAD_AND_BE_LED) {
sb.append("<a action=\"bypass -h Quest Q00118_ToLeadAndBeLed sponsor\"><font color=\"").append(color) //
.append("\">[<fstring>").append(questId).append(state).append("</fstring> (Sponsor)]</font></a><br>");
}
if (questId == THE_LEADER_AND_THE_FOLLOWER) {
sb.append("<a action=\"bypass -h Quest Q00123_TheLeaderAndTheFollower sponsor\"><font color=\"").append(color) //
.append("\">[<fstring>").append(questId).append(state).append("</fstring> (Sponsor)]</font></a><br>");
}
}
}
sb.append("</body></html>");
// Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
npc.insertObjectIdAndShowChatWindow(player, sb.toString());
}
/**
* Open a quest window on client with the text of the L2NpcInstance.<br>
* <b><u>Actions</u>:</b><br>
* <ul>
* <li>Get the text of the quest state in the folder com/l2jserver/datapack/quests/questId/stateId.htm</li>
* <li>Send a Server->Client NpcHtmlMessage containing the text of the L2NpcInstance to the L2PcInstance</li>
* <li>Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet</li>
* </ul>
* @param player the L2PcInstance that talk with the {@code npc}
* @param npc the L2NpcInstance that chats with the {@code player}
* @param questId the Id of the quest to display the message
*/
private static void showQuestWindow(L2PcInstance player, L2Npc npc, String questId) {
String content = null;
final Quest q = QuestManager.getInstance().getQuest(questId);
// Get the state of the selected quest
final QuestState qs = player.getQuestState(questId);
if (q != null) {
if (((q.getId() >= 1) && (q.getId() < 80000)) && ((player.getWeightPenalty() >= 3) || !player.isInventoryUnder90(true))) {
player.sendPacket(SystemMessageId.INVENTORY_LESS_THAN_80_PERCENT);
return;
}
if (qs == null) {
if ((q.getId() >= 1) && (q.getId() < 80000)) {
// Too many ongoing quests.
if (player.getAllActiveQuests().size() >= MAX_QUEST_COUNT) {
final NpcHtmlMessage html = new NpcHtmlMessage(npc.getObjectId());
html.setFile(player.getHtmlPrefix(), "data/html/fullquest.html");
player.sendPacket(html);
return;
}
}
}
q.notifyTalk(npc, player);
} else {
content = Quest.getNoQuestMsg(player); // no quests found
}
// Send a Server->Client packet NpcHtmlMessage to the L2PcInstance in order to display the message of the L2NpcInstance
if (content != null) {
npc.insertObjectIdAndShowChatWindow(player, content);
}
// Send a Server->Client ActionFailed to the L2PcInstance in order to avoid that the client wait another packet
player.sendPacket(ActionFailed.STATIC_PACKET);
}
/**
* @param player the player talking to the NPC
* @param npcId The Identifier of the NPC
* @return a table containing all QuestState from the table _quests in which the L2PcInstance must talk to the NPC.
*/
private static List<QuestState> getQuestsForTalk(L2PcInstance player, int npcId) {
// Create a QuestState table that will contain all QuestState to modify
final List<QuestState> states = new ArrayList<>();
final L2NpcTemplate template = NpcData.getInstance().getTemplate(npcId);
if (template == null) {
_log.log(Level.WARNING, QuestLink.class.getSimpleName() + ": " + player.getName() + " requested quests for talk on non existing npc " + npcId);
return states;
}
// Go through the QuestState of the L2PcInstance quests
for (AbstractEventListener listener : template.getListeners(EventType.ON_NPC_TALK)) {
if (listener.getOwner() instanceof Quest) {
final Quest quest = (Quest) listener.getOwner();
if (quest.isVisibleInQuestWindow()) {
// Copy the current L2PcInstance QuestState in the QuestState table
final QuestState st = player.getQuestState(quest.getName());
if (st != null) {
states.add(st);
}
}
}
}
// Return a table containing all QuestState to modify
return states;
}
/**
* Collect awaiting quests/start points and display a QuestChooseWindow (if several available) or QuestWindow.
* @param player the L2PcInstance that talk with the {@code npc}.
* @param npc the L2NpcInstance that chats with the {@code player}.
*/
public static void showQuestWindow(L2PcInstance player, L2Npc npc) {
boolean conditionMeet = false;
final Set<Quest> options = new HashSet<>();
for (QuestState state : getQuestsForTalk(player, npc.getId())) {
final Quest quest = state.getQuest();
if (quest == null) {
_log.log(Level.WARNING, player + " Requested incorrect quest state for non existing quest: " + state.getQuestName());
continue;
}
if ((quest.getId() > 0) && (quest.getId() < 80000)) {
options.add(quest);
if (quest.canStartQuest(player)) {
conditionMeet = true;
}
}
}
for (AbstractEventListener listener : npc.getListeners(EventType.ON_NPC_QUEST_START)) {
if (listener.getOwner() instanceof Quest) {
final Quest quest = (Quest) listener.getOwner();
if (quest.isVisibleInQuestWindow()) {
if ((quest.getId() > 0) && (quest.getId() < 80000)) {
options.add(quest);
if (quest.canStartQuest(player)) {
conditionMeet = true;
}
}
}
}
}
if (!conditionMeet) {
showQuestWindow(player, npc, "");
} else if ((options.size() > 1) || ((player.getApprentice() > 0) && (L2World.getInstance().getPlayer(player.getApprentice()) != null) && options.stream().anyMatch(q -> q.getId() == TO_LEAD_AND_BE_LED))) {
showQuestChooseWindow(player, npc, options.toArray(new Quest[options.size()]));
} else if (options.size() == 1) {
showQuestWindow(player, npc, options.stream().findFirst().get().getName());
} else {
showQuestWindow(player, npc, "");
}
}
@Override
public String[] getBypassList() {
return COMMANDS;
}
}
ID >20000 is not a problem now