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melron's post in How To Add More Check's was marked as the answer
An easy way to check all these things is to write the instance.isin and then you will see all the possible checks like this:
so you will find your checks:
if (player.isInCombat()) if (player.isInOlympiadMode()) you can add a check too for olympiad like
if (Olympiad.getInstance().playerInStadia(player)) { return; } -
melron's post in Πρόβλημα Με Privateshop Buy was marked as the answer
Pedes:
Vazw na poulisw arcana mace acumen +16. Kathete o char. paei kapoios na to agorasei kai an to parei tha einai +16.
Vazw na agorasw arcana mace acumen +16. Kathete o char. paei kapoios na mou dwsei arcana mace , Oti enchant kai na einai to diko tou, egw tha parw afto to enchant . afto ginete giati den elegxei enchant ston char pou thelei na agorasei.
Mhpws thumhtheite kai to parakato:
Se low rate servers pou vazame Title otan kaname buy
<Private Store Sell>
kai vazame na agorasoume ena arcana mace p.x 1kkk otan ekei kostize panw apo 4b kai nomizan oloi oti kai kala ekana egw to lathos kai etrexan na to agorasoun (asxeta pou to edinan) kai tsimpagame enchanted items (giati den uparxei check se enchant sto buy)?
me liga logia to private store buy leitourgei me item id kai oxi enchant value
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melron's post in Πως Μπορώ Να Κάνω... was marked as the answer
den nomizw na exeis provlhma... gt den to dokimazeis? :P fovasai kati?
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melron's post in Flagzone Does Not Count Pvp - L2Jfrozen was marked as the answer
Find the method in L2PcInstance that setting +1 pvp and before that remove the check if (!activeChar.isInsideZone(L2Character.yourzone)
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melron's post in [Help]Casino was marked as the answer
just delete the token that u saving (the value of the coins) and edit the count in the next check (destroy item) with itecount your count
Then, change your html bypass by removing the last value (should be $something) and in your custom bypass if you have check for counting
the tokens remove them by one or try to understand your code
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melron's post in Eclipse Compiling Error was marked as the answer
http://lmgtfy.com/?q=specified+VM+install+not+found%3A+type+Standard+VM
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melron's post in Network Auto Vote Reward was marked as the answer
if (l2network_votes != 0 && l2network_votes >= getL2NetworkVoteCount() + PowerPakConfig.VOTES_FOR_REWARD) { already_rewarded = new ArrayList<>(); change already_rewarded to _already_rewarded
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melron's post in Raid Boss Info Npc Code was marked as the answer
Alright... as 364 loads all configs in 1 function go to :
go to configs
public static final void loadGameServer()
and load your custom file there... take an example from other like
loadNpcs(); -
melron's post in The Old Noitemname Problem Driving Me Crazy was marked as the answer
did u actually read what YOU said?... "I changed the Ids from all the files"
what that means? im talking about the itemname-e.dat file... try to insert ur item with id <= 65535. IF all ur items have name NoItemName then ur itemname-e.dat is broken
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melron's post in Noblesse Problem was marked as the answer
Compile problem. isnt update the new changes. check it out
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melron's post in L2J Start Quest News Chars was marked as the answer
You just have to set the quest in every new char in characters_quest table..
p.s i didnt test this but i think this is the right way to do this since it loads from tables ...
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melron's post in Enchant System Crystal Problem was marked as the answer
Eng section :P
Put values from 1 to max . Starting with higher value will return npe
If you take a look in default frozen's enchant.properties ull see the values begining from 1 to ..
enchant.properties
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melron's post in Open Ports ! was marked as the answer
Help us by posting your settings mby? also what ports did u open?
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melron's post in Small Npe And Something Else was marked as the answer
working perfect
else if (parameters.contains("cov")) { if (player.destroyItemByItemId("Buff", 11010, 3, player, true)) { player.getInventory().destroyItemByItemId("Consume",11010, 3, player, null); player.sendMessage("SYS: 3 of your Vote Tickets have been consumed."); player.broadcastPacket(new InventoryUpdate()); MagicSkillUse mgc = new MagicSkillUse(player, player, 1363, 1, 1, 1); SkillTable.getInstance().getInfo(1363, 1).getEffects(player,player); player.broadcastPacket(mgc); player.sendMessage("Your strength is improved due to Chant of Victory effects!"); } else { player.sendMessage("You don't have enough vote tickets."); return; } }