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L2op

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Everything posted by L2op

  1. to ftiaksate? kai egw same error alla paparia :/ dn ftiaxnete mexri kai gk allaksa :/
  2. History: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- TestReach <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial25) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial25) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector25) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector25) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop New error bro? :/
  3. relax fixed it (need 1000000)is 100% :D
  4. wtf is that? if i do teleport that doing all times :/ 014.7.19 14:51:28 OS : Windows Vista 6.0 (Build: 6002) CPU : GenuineIntel PentiumPro-class processor @ 2406 MHz with 2047MB RAM Video : ATI Radeon HD 4600 Series (1077) General protection fault! History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial273) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial273) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 16_12.ShadowProjector651) <- AActor::Serialize <- TestReach <- (ShadowProjector 16_12.ShadowProjector651) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 16_12.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
  5. mipws exeis patisei kanena.expoff? i mipws dn exeis dwsei exp sta mobs?
  6. how i can create drop list i invite all categor. all change but nothing mob dont drop anything!
  7. dont work in interlude??
  8. problem solved... thanks all of you , but error is from libs... goom morning guys lock .
  9. man 0 error in console 0 error in logs :/ you can see it with team viewer?
  10. isnt with ip the problem omg :S is from client :/
  11. isnt that the problem i know ip change but i dont rr my pc and i can log in first time if the problem is the ip l2 dont invite me never (katalaves ti 8elw na pw dn 8a me evaze ka8olou)
  12. ISNT PROBLEM FROM DATABASE :/
  13. steilei m tn console
  14. #================================================# # Geo Engine # #================================================# # Pack: l2jfrozen Site: www.l2jfrozen.com # #================================================# # -------------------------------- # Geo Configuration - # -------------------------------- # 0 = geodata disabled (default). # 1 = enabled geodata. # If ForceGeodata = true, it requires ~ 3 GB # If ForceGeodata = false, then the required rate of screws 7200 # # 2 = geodata and pathnode (search path) are included. # Pathnode are't active for Players, active AllowPlayersPathnode= True # If ForceGeodata, ForcePathNod = true, it requires about 5 GB # If ForceGeodata, ForcePathNod = false, then the required rate of screws 7200 # # -1 = Pathnode (search path) enabled. # If ForcePathNod = true, it requires about 2 GB # If ForcePathNod = false, then the required rate of screws 7200 # Test function! There may be mistakes! GeoData = 2 # If GeoData=2, with this configuration is possible to enable/disable pathnode for # players, meanwhile, for the other "L2Characters", is always enabled. # You must have a good Pathnode to active this function. AllowPlayersPathnode= True # [True] Download geodata in RAM (using about 2 GB). # [False] Do not download geodata in memory. Read from the hard disk. # INFO: Better [true] ForceGeodata = true # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster. # Default: False CellPathFinding = True # Default: False AcceptGeoeditorConn = True GeoEditorPort = 9011 # ------------------------------------------------------------- # Z-Axis correction for L2Spawns. # Possible values: Town, Monster, None, All # If you have problems with NPCs spawning on town roofs, change to "Monster" or "None" # If you have problems with dungeon mobs spawning on surface, change to "Town" or "None" GeoCorrectZ = All # This is setting of experimental Client <--> Server Player coordinates synchronization, # 0 - no synchronization at all # 1 - synchronization Client --> Server # 2 - synchronization Server --> Client # -1 - Default system: will synchronize Z only CoordSynchronize = 2 # Size of the world on axes X, Y and Z WorldSizeMinX = -131072 WorldSizeMaxX = 228608 WorldSizeMinY = -262144 WorldSizeMaxY = 262144 WorldSizeMinZ = -15000 WorldSizeMaxZ = 15000 # When a character falls, he takes damages. # Default: True FallDamage = True # The zones with water are enabled. # Default: True AllowWater = True what is wrong with that geodata and have failed = 2014.07.07 18:02:41,192 WARNING 1 com.l2jfrozen.gameserver.geo.GeoData Failed to Load GeoFile at block: 0 2014.07.07 18:02:41,193 INFO 1 com.l2jfrozen.gameserver.geo.GeoData Geo Engine: - Loading: data/geodata/15_21.l2j -> region offset: 501X: 15 Y: 21 2014.07.07 18:02:41,199 WARNING 1 com.l2jfrozen.gameserver.geo.GeoData Failed to Load GeoFile at block: 0 2014.07.07 18:02:41,204 INFO 1 com.l2jfrozen.gameserver.geo.GeoData Geo Engine: - Loading: data/geodata/15_22.l2j -> region offset: 502X: 15 Y: 22 2014.07.07 18:02:41,211 WARNING 1 com.l2jfrozen.gameserver.geo.GeoData Failed to Load GeoFile at block: 0 2014.07.07 18:02:41,212 INFO 1 com.l2jfrozen.gameserver.geo.GeoData Geo Engine: - Loading: data/geodata/15_23.l2j -> region offset: 503X: 15 Y: 23 2014.07.07 18:02:41,218 WARNING 1 com.l2jfrozen.gameserver.geo.GeoData Failed to Load GeoFile at block: 0 2014.07.07 18:02:41,219 INFO 1 com.l2jfrozen.gameserver.geo.GeoData Geo Engine: - Loading: data/geodata/15_24.l2j -> region offset: 504X: 15 Y: 24 2014.07.07 18:02:41,227 WARNING 1 com.l2jfrozen.gameserver.geo.GeoData Failed to Load GeoFile at block: 0 2014.07.07 18:02:41,227 INFO 1 com.l2jfrozen.gameserver.geo.GeoData Geo Engine: - Loading: data/geodata/15_25.l2j -> region offset: 505X: 15 Y: 25 2014.07.07 18:02:41,235 WARNING 1 com.l2jfrozen.gameserver.geo.GeoData Failed to Load GeoFile at block: 0 2014.07.07 18:02:41,235 INFO 1 com.l2jfrozen.gameserver.geo.GeoData Geo Engine: - Loading: data/geodata/15_26.l2j -> region offset: 506X: 15 Y: 26 2014.07.07 18:02:41,243 WARNING 1 com.l2jfrozen.gameserver.geo.GeoData Failed to Load GeoFile at block: 0
  15. (Y) that is bro :D problem fixed thnx
  16. tpt trele m oti 8es edw eimaste kai idika apo frozen kseroume merika pragmata ! :D opote steile mnm an xreiasteis kati
  17. not errors not anything only dont login with same code again :/ l2j frozen is my pack :/
  18. After i exit or restart my character and try to log in its impossible. And it can only be fixed by restarting game server console!!!! you know the solution?
  19. problem solved log folder delete and create again :D
  20. Hello gyes you know how i can create tyrant totem skills when he change his weapon lost totem from buffs ??and how i can remove cubigs bug from oly ?
  21. My gameserver.bat saw me that error at morning!! Can't load log handler "java.util.logging.FileHandler" java.io.IOException: Couldn't get lock for log/java%u.log java.io.IOException: Couldn't get lock for log/java%u.log at java.util.logging.FileHandler.openFiles(Unknown Source) at java.util.logging.FileHandler.<init>(Unknown Source) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at java.util.logging.LogManager$5.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.util.logging.LogManager.loadLoggerHandlers(Unknown Source) at java.util.logging.LogManager.initializeGlobalHandlers(Unknown Source) at java.util.logging.LogManager.access$1500(Unknown Source) at java.util.logging.LogManager$RootLogger.accessCheckedHandlers(Unknown Source) at java.util.logging.Logger.getHandlers(Unknown Source) at java.util.logging.Logger.log(Unknown Source) at java.util.logging.Logger.doLog(Unknown Source) at java.util.logging.Logger.log(Unknown Source) at java.util.logging.Logger.info(Unknown Source) at com.l2jfrozen.util.Util.printSection(Util.java:139) at com.l2jfrozen.gameserver.GameServer.main(GameServer.java:198) Can't load log handler "com.l2jfrozen.logs.ErrorLogHandler" java.io.IOException: Couldn't get lock for log/error%u.log java.io.IOException: Couldn't get lock for log/error%u.log at java.util.logging.FileHandler.openFiles(Unknown Source) at java.util.logging.FileHandler.<init>(Unknown Source) at com.l2jfrozen.logs.ErrorLogHandler.<init>(ErrorLogHandler.java:31) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at java.util.logging.LogManager$5.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.util.logging.LogManager.loadLoggerHandlers(Unknown Source) at java.util.logging.LogManager.initializeGlobalHandlers(Unknown Source) at java.util.logging.LogManager.access$1500(Unknown Source) at java.util.logging.LogManager$RootLogger.accessCheckedHandlers(Unknown Source) at java.util.logging.Logger.getHandlers(Unknown Source) at java.util.logging.Logger.log(Unknown Source) at java.util.logging.Logger.doLog(Unknown Source) at java.util.logging.Logger.log(Unknown Source) at java.util.logging.Logger.info(Unknown Source) at com.l2jfrozen.util.Util.printSection(Util.java:139) at com.l2jfrozen.gameserver.GameServer.main(GameServer.java:198)
  22. to customspawnlist vres kai kantw true kai tha eisai etoimos :D
  23. esu ti petagese mori tsoutsou.. trava pare pipes apton Dinger
  24. oxi to paizeis kapoios edwmesa esu kai polloi alloi gia auto lew .i. tcpa ante geia
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