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Everything posted by L2op
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to ftiaksate? kai egw same error alla paparia :/ dn ftiaxnete mexri kai gk allaksa :/
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History: UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- TestReach <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial25) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial25) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector25) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector25) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop New error bro? :/
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Thanks Bro !
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Help L2 Droplist Plz Help Gyes
L2op replied to L2op's question in Request Server Development Help [L2J]
relax fixed it (need 1000000)is 100% :D -
wtf is that? if i do teleport that doing all times :/ 014.7.19 14:51:28 OS : Windows Vista 6.0 (Build: 6002) CPU : GenuineIntel PentiumPro-class processor @ 2406 MHz with 2047MB RAM Video : ATI Radeon HD 4600 Series (1077) General protection fault! History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial273) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial273) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 16_12.ShadowProjector651) <- AActor::Serialize <- TestReach <- (ShadowProjector 16_12.ShadowProjector651) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 16_12.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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Discussion Provlima Me Ta Exp
L2op replied to L2Carry's topic in Server Development Discussion [Greek]
mipws exeis patisei kanena.expoff? i mipws dn exeis dwsei exp sta mobs? -
how i can create drop list i invite all categor. all change but nothing mob dont drop anything!
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dont work in interlude??
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Help 1 Help Plz With Log In
L2op replied to L2op's question in Request Server Development Help [L2J]
problem solved... thanks all of you , but error is from libs... goom morning guys lock . -
Help 1 Help Plz With Log In
L2op replied to L2op's question in Request Server Development Help [L2J]
man 0 error in console 0 error in logs :/ you can see it with team viewer? -
Help 1 Help Plz With Log In
L2op replied to L2op's question in Request Server Development Help [L2J]
isnt with ip the problem omg :S is from client :/ -
Help 1 Help Plz With Log In
L2op replied to L2op's question in Request Server Development Help [L2J]
isnt that the problem i know ip change but i dont rr my pc and i can log in first time if the problem is the ip l2 dont invite me never (katalaves ti 8elw na pw dn 8a me evaze ka8olou) -
Help 1 Help Plz With Log In
L2op replied to L2op's question in Request Server Development Help [L2J]
ISNT PROBLEM FROM DATABASE :/ -
Help Gameserver Error
L2op replied to CTGavesT's question in Request Server Development Help [Greek]
steilei m tn console -
#================================================# # Geo Engine # #================================================# # Pack: l2jfrozen Site: www.l2jfrozen.com # #================================================# # -------------------------------- # Geo Configuration - # -------------------------------- # 0 = geodata disabled (default). # 1 = enabled geodata. # If ForceGeodata = true, it requires ~ 3 GB # If ForceGeodata = false, then the required rate of screws 7200 # # 2 = geodata and pathnode (search path) are included. # Pathnode are't active for Players, active AllowPlayersPathnode= True # If ForceGeodata, ForcePathNod = true, it requires about 5 GB # If ForceGeodata, ForcePathNod = false, then the required rate of screws 7200 # # -1 = Pathnode (search path) enabled. # If ForcePathNod = true, it requires about 2 GB # If ForcePathNod = false, then the required rate of screws 7200 # Test function! There may be mistakes! GeoData = 2 # If GeoData=2, with this configuration is possible to enable/disable pathnode for # players, meanwhile, for the other "L2Characters", is always enabled. # You must have a good Pathnode to active this function. AllowPlayersPathnode= True # [True] Download geodata in RAM (using about 2 GB). # [False] Do not download geodata in memory. Read from the hard disk. # INFO: Better [true] ForceGeodata = true # Cell-level pathfinding, produces more accurate routes but is (maybe 10x) heavier to calculate. Recommended for small servers at least. # If False, pathnode files are used. Uses a max number of nodes in calculation which can be adjusted in the algorithm if it needs to be faster. # Default: False CellPathFinding = True # Default: False AcceptGeoeditorConn = True GeoEditorPort = 9011 # ------------------------------------------------------------- # Z-Axis correction for L2Spawns. # Possible values: Town, Monster, None, All # If you have problems with NPCs spawning on town roofs, change to "Monster" or "None" # If you have problems with dungeon mobs spawning on surface, change to "Town" or "None" GeoCorrectZ = All # This is setting of experimental Client <--> Server Player coordinates synchronization, # 0 - no synchronization at all # 1 - synchronization Client --> Server # 2 - synchronization Server --> Client # -1 - Default system: will synchronize Z only CoordSynchronize = 2 # Size of the world on axes X, Y and Z WorldSizeMinX = -131072 WorldSizeMaxX = 228608 WorldSizeMinY = -262144 WorldSizeMaxY = 262144 WorldSizeMinZ = -15000 WorldSizeMaxZ = 15000 # When a character falls, he takes damages. # Default: True FallDamage = True # The zones with water are enabled. # Default: True AllowWater = True what is wrong with that geodata and have failed = 2014.07.07 18:02:41,192 WARNING 1 com.l2jfrozen.gameserver.geo.GeoData Failed to Load GeoFile at block: 0 2014.07.07 18:02:41,193 INFO 1 com.l2jfrozen.gameserver.geo.GeoData Geo Engine: - Loading: data/geodata/15_21.l2j -> region offset: 501X: 15 Y: 21 2014.07.07 18:02:41,199 WARNING 1 com.l2jfrozen.gameserver.geo.GeoData Failed to Load GeoFile at block: 0 2014.07.07 18:02:41,204 INFO 1 com.l2jfrozen.gameserver.geo.GeoData Geo Engine: - Loading: data/geodata/15_22.l2j -> region offset: 502X: 15 Y: 22 2014.07.07 18:02:41,211 WARNING 1 com.l2jfrozen.gameserver.geo.GeoData Failed to Load GeoFile at block: 0 2014.07.07 18:02:41,212 INFO 1 com.l2jfrozen.gameserver.geo.GeoData Geo Engine: - Loading: data/geodata/15_23.l2j -> region offset: 503X: 15 Y: 23 2014.07.07 18:02:41,218 WARNING 1 com.l2jfrozen.gameserver.geo.GeoData Failed to Load GeoFile at block: 0 2014.07.07 18:02:41,219 INFO 1 com.l2jfrozen.gameserver.geo.GeoData Geo Engine: - Loading: data/geodata/15_24.l2j -> region offset: 504X: 15 Y: 24 2014.07.07 18:02:41,227 WARNING 1 com.l2jfrozen.gameserver.geo.GeoData Failed to Load GeoFile at block: 0 2014.07.07 18:02:41,227 INFO 1 com.l2jfrozen.gameserver.geo.GeoData Geo Engine: - Loading: data/geodata/15_25.l2j -> region offset: 505X: 15 Y: 25 2014.07.07 18:02:41,235 WARNING 1 com.l2jfrozen.gameserver.geo.GeoData Failed to Load GeoFile at block: 0 2014.07.07 18:02:41,235 INFO 1 com.l2jfrozen.gameserver.geo.GeoData Geo Engine: - Loading: data/geodata/15_26.l2j -> region offset: 506X: 15 Y: 26 2014.07.07 18:02:41,243 WARNING 1 com.l2jfrozen.gameserver.geo.GeoData Failed to Load GeoFile at block: 0
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Help Help Paidia Me Reflect
L2op replied to L2op's question in Request Server Development Help [Greek]
(Y) that is bro :D problem fixed thnx -
Help Help Me Ta Boss Otan Kanw
L2op replied to CTGavesT's question in Request Server Development Help [Greek]
tpt trele m oti 8es edw eimaste kai idika apo frozen kseroume merika pragmata ! :D opote steile mnm an xreiasteis kati -
Help 1 Help Plz With Log In
L2op replied to L2op's question in Request Server Development Help [L2J]
not errors not anything only dont login with same code again :/ l2j frozen is my pack :/ -
After i exit or restart my character and try to log in its impossible. And it can only be fixed by restarting game server console!!!! you know the solution?
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problem solved log folder delete and create again :D
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Hello gyes you know how i can create tyrant totem skills when he change his weapon lost totem from buffs ??and how i can remove cubigs bug from oly ?
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My gameserver.bat saw me that error at morning!! Can't load log handler "java.util.logging.FileHandler" java.io.IOException: Couldn't get lock for log/java%u.log java.io.IOException: Couldn't get lock for log/java%u.log at java.util.logging.FileHandler.openFiles(Unknown Source) at java.util.logging.FileHandler.<init>(Unknown Source) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at java.util.logging.LogManager$5.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.util.logging.LogManager.loadLoggerHandlers(Unknown Source) at java.util.logging.LogManager.initializeGlobalHandlers(Unknown Source) at java.util.logging.LogManager.access$1500(Unknown Source) at java.util.logging.LogManager$RootLogger.accessCheckedHandlers(Unknown Source) at java.util.logging.Logger.getHandlers(Unknown Source) at java.util.logging.Logger.log(Unknown Source) at java.util.logging.Logger.doLog(Unknown Source) at java.util.logging.Logger.log(Unknown Source) at java.util.logging.Logger.info(Unknown Source) at com.l2jfrozen.util.Util.printSection(Util.java:139) at com.l2jfrozen.gameserver.GameServer.main(GameServer.java:198) Can't load log handler "com.l2jfrozen.logs.ErrorLogHandler" java.io.IOException: Couldn't get lock for log/error%u.log java.io.IOException: Couldn't get lock for log/error%u.log at java.util.logging.FileHandler.openFiles(Unknown Source) at java.util.logging.FileHandler.<init>(Unknown Source) at com.l2jfrozen.logs.ErrorLogHandler.<init>(ErrorLogHandler.java:31) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou rce) at java.lang.reflect.Constructor.newInstance(Unknown Source) at java.lang.Class.newInstance(Unknown Source) at java.util.logging.LogManager$5.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.util.logging.LogManager.loadLoggerHandlers(Unknown Source) at java.util.logging.LogManager.initializeGlobalHandlers(Unknown Source) at java.util.logging.LogManager.access$1500(Unknown Source) at java.util.logging.LogManager$RootLogger.accessCheckedHandlers(Unknown Source) at java.util.logging.Logger.getHandlers(Unknown Source) at java.util.logging.Logger.log(Unknown Source) at java.util.logging.Logger.doLog(Unknown Source) at java.util.logging.Logger.log(Unknown Source) at java.util.logging.Logger.info(Unknown Source) at com.l2jfrozen.util.Util.printSection(Util.java:139) at com.l2jfrozen.gameserver.GameServer.main(GameServer.java:198)
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Help Help Me Ta Boss Otan Kanw
L2op replied to CTGavesT's question in Request Server Development Help [Greek]
to customspawnlist vres kai kantw true kai tha eisai etoimos :D -
Help Parte Mia Matia Re Magkes.. Mipos Mporesei Kaneis Na Helparei
L2op replied to Manolos's topic in [Request] Client Dev Help
esu ti petagese mori tsoutsou.. trava pare pipes apton Dinger -
Help Parte Mia Matia Re Magkes.. Mipos Mporesei Kaneis Na Helparei
L2op replied to Manolos's topic in [Request] Client Dev Help
oxi to paizeis kapoios edwmesa esu kai polloi alloi gia auto lew .i. tcpa ante geia
