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GsL

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Everything posted by GsL

  1. After days searching and replace new codes with old codes i replace this one and bug fixed ... WTF is wrong here.. this last revision code dont work.. /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.network.serverpackets; import com.l2jfrozen.Config; import com.l2jfrozen.gameserver.model.TradeList; import com.l2jfrozen.gameserver.model.TradeList.TradeItem; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; /** * 3 section to this packet 1)playerinfo which is always sent dd 2)list of items which can be added to sell d(hhddddhhhd) 3)list of items which have already been setup for sell in previous sell private store sell manageent d(hhddddhhhdd) * * @version $Revision: 1.3.2.1.2.3 $ $Date: 2005/03/27 15:29:39 $ */ public class PrivateStoreManageListSell extends L2GameServerPacket { private static final String _S__B3_PRIVATESELLLISTSELL = "[s] 9a PrivateSellListSell"; private L2PcInstance _activeChar; private int _playerAdena; private boolean _packageSale; private TradeList.TradeItem[] _itemList; private TradeList.TradeItem[] _sellList; public PrivateStoreManageListSell(L2PcInstance player) { _activeChar = player; if (Config.SELL_BY_ITEM) { _playerAdena = _activeChar.getItemCount(Config.SELL_ITEM, -1); } else { _playerAdena = _activeChar.getAdena(); } _activeChar.getSellList().updateItems(); _packageSale = _activeChar.getSellList().isPackaged(); _itemList = _activeChar.getInventory().getAvailableItems(_activeChar.getSellList()); _sellList = _activeChar.getSellList().getItems(); } /** * During store set no packets will be received from client just when store definition is finished. */ @Override protected final void writeImpl() { writeC(0x9a); // section 1 writeD(_activeChar.getObjectId()); writeD(_packageSale ? 1 : 0); // Package sell writeD(_playerAdena); // section2 writeD(_itemList.length - _sellList.length); // for potential sells for (TradeList.TradeItem item : _itemList) { if (isItemInSelling(item) == false) { writeD(item.getItem().getType2()); writeD(item.getObjectId()); writeD(item.getItem().getItemId()); writeD(item.getCount()); writeH(0); writeH(item.getEnchant());// enchant lvl writeH(0); writeD(item.getItem().getBodyPart()); writeD(item.getPrice()); // store price } } // section 3 writeD(_sellList.length); // count for any items already added for sell for (TradeList.TradeItem item : _sellList) { writeD(item.getItem().getType2()); writeD(item.getObjectId()); writeD(item.getItem().getItemId()); writeD(item.getCount()); writeH(0); writeH(item.getEnchant());// enchant lvl writeH(0x00); writeD(item.getItem().getBodyPart()); writeD(item.getPrice());// your price writeD(item.getItem().getReferencePrice()); // store price } } private boolean isItemInSelling(TradeItem item_) { for (TradeList.TradeItem itemSell : _sellList) { if (itemSell.getObjectId() == item_.getObjectId()) { return true; } } return false; } /* * (non-Javadoc) * @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__B3_PRIVATESELLLISTSELL; } } old code work this one /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.network.serverpackets; import com.l2jfrozen.Config; import com.l2jfrozen.gameserver.model.TradeList; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; /** * 3 section to this packet 1)playerinfo which is always sent dd 2)list of items which can be added to sell * d(hhddddhhhd) 3)list of items which have already been setup for sell in previous sell private store sell manageent * d(hhddddhhhdd) * * * @version $Revision: 1.3.2.1.2.3 $ $Date: 2005/03/27 15:29:39 $ */ public class PrivateStoreManageListSell extends L2GameServerPacket { private static final String _S__B3_PRIVATESELLLISTSELL = "[s] 9a PrivateSellListSell"; private L2PcInstance _activeChar; private int _playerAdena; private boolean _packageSale; private TradeList.TradeItem[] _itemList; private TradeList.TradeItem[] _sellList; public PrivateStoreManageListSell(L2PcInstance player) { _activeChar = player; if(Config.SELL_BY_ITEM){ _playerAdena = _activeChar.getItemCount(Config.SELL_ITEM, -1); }else{ _playerAdena = _activeChar.getAdena(); } _activeChar.getSellList().updateItems(); _packageSale = _activeChar.getSellList().isPackaged(); _itemList = _activeChar.getInventory().getAvailableItems(_activeChar.getSellList()); _sellList = _activeChar.getSellList().getItems(); } /** * During store set no packets will be received from client * just when store definition is finished. */ @Override protected final void writeImpl() { writeC(0x9a); //section 1 writeD(_activeChar.getObjectId()); writeD(_packageSale ? 1 : 0); // Package sell writeD(_playerAdena); //section2 writeD(_itemList.length); //for potential sells for(TradeList.TradeItem item : _itemList) { writeD(item.getItem().getType2()); writeD(item.getObjectId()); writeD(item.getItem().getItemId()); writeD(item.getCount()); writeH(0); writeH(item.getEnchant());//enchant lvl writeH(0); writeD(item.getItem().getBodyPart()); writeD(item.getPrice()); //store price } //section 3 writeD(_sellList.length); //count for any items already added for sell for(TradeList.TradeItem item : _sellList) { writeD(item.getItem().getType2()); writeD(item.getObjectId()); writeD(item.getItem().getItemId()); writeD(item.getCount()); writeH(0); writeH(item.getEnchant());//enchant lvl writeH(0x00); writeD(item.getItem().getBodyPart()); writeD(item.getPrice());//your price writeD(item.getItem().getReferencePrice()); //store price } } /* (non-Javadoc) * @see com.l2jfrozen.gameserver.serverpackets.ServerBasePacket#getType() */ @Override public String getType() { return _S__B3_PRIVATESELLLISTSELL; } }
  2. To na kaneis copy ton pride prp na eisai toso skilled dev + na kseris ti eixe o pride .. auto ola ta iksere mono o Dav gia auto ola ta copys einai fails ..
  3. The best feature is DDos protections all other are same same same same same same :)
  4. Ela dwse pono!!! eides me to priksimo ti katafera !! DDos protection fixares ahahha
  5. So isnt any standar file that check private store when is aborted? like RequestPrivateStoreQuestSell ... i change it with old revisiona nd problem exist ..
  6. nice site for upload images.
  7. pata data/scippts k psakse kalitera tha to vris.
  8. all codes are clean l2jfrozen last revision .. i had add one check for one custom zoen i remove it thats all but that work at old rev without problem i remove it and replace all with last rev and problem exist ..
  9. pigene data /scripts k vale to link ...
  10. 948 old and last rev of l2jfrozen .. i dint add anything .. gameserver dont spam any error , i done a lot tests on eclipse with old codes from 948 and problem exist ..
  11. Hello guys in my old rev on frozen i havent this bug and when i change to last i find this one ... When i do private store and abort shop change my items to a random item and if i try to do shop again i get DC for ilegal in few min i will upload images , i changed at clientpackets all new codes with old but problem exist ... wtf is this :/ i try everything without find any solution which code give em this error? I place 4 different items, Max sell is 3 items , char sit without any warning .. and when i abort private store i see this .. if i sit again i get dc ...
  12. i will test it soon and i will reply , i found some bugs on frozen and i have to fix it so :@
  13. to 1st kako einai oti an fas DDos se petane eksw , apo oti thymame k exw akousi, enas efage DDos ton petaksan eksw k fisika exase ta panta + fraga :)
  14. i have Interlude only :/
  15. New Era hmm wht is new here? xD anyway good luck
  16. server4you.com exw akousi kala sxolia gi autin k einai k cheap.
  17. ty for share give him +1 some1 lol
  18. can i have any exable how can i do it? also rally i wanna see this If you remember Lilith Minions from lilith Cast one dark spell while that mages casting appears one effect on their hanbs how can i add that effect to soul shots? can i do it?
  19. Thes na s pw posa bug pes mou ilikrina douleuw sto frozen 1 xrono min me prokalis ilikrina exw dei tosa bug :@ , ekana request help gia to X bug k erxotan o tryskel k elege auto k auto einai den m to eftiaxne apla m lege pws k ti na kanw wste na to fix .. dokimasa kapoia bug panw se acis k den ypirxan kan .. makari na mporousa n alaza pack.
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