
MMOPLAY
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Everything posted by MMOPLAY
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There will be some big surprises and new features ? Guess what, Yes! Till that time comes , you can read our latest update on 28th of July , 2014 - An NPE in the Applied Practices quest has been fixed - An issue where the physics skills would be removed from characters on restart has been fixed - An NPE that was caused by the AI has been fixed - An NPE that occurred with items on the ground has been fixed. This includes herbs - An issue where petitions wouldn't work has been fixed - An issue where the vector movement manager caused characters to be set in an invalid position in the world has been fixed - The StopMove routine has been fixed - An issue where when the .issue command was used,the character's AI log would be dumped has been fixed - An NPE that was caused by the NPC-PC interaction range check has been fixed - The Museum and Hall of Fame features have been fixed - The reward for clans that own conquerable location crystals has been fixed - Dynamic rates do not affect quest rewards anymore - The quest adena reward has been reduced - Various NPE fixes and performance tweaks Stay tuned for more information.
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The server is up! You may now login!
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Sharpen your swords everyone and get ready for an amazing experience on the Open Beta! MMOPLAY PATCH CREATE YOUR GAME ACCOUNT Download and run auto update installation. Installer will try to detect your Lineage II location.. If it’s unable, select Lineage II folder manually. You can create new, empty folder to download clean client there if you don't want to patch your current one, or you don't have a client yet. 3. Proceed with installation. 4. Once installation is done, run Auto update as administrator. 5. Read this part carefully. Press " Full Check " to apply the patch files if you already have H5 client installed. IF you don't have the client installed "Full Check" is going to download and install a clean H5 Client MMOPLAY Staff
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Are you strong enough?! New trailer video presenting conquerable locations!
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This is how Lineage II ( Tiat and Siege Golem in this case) looks like on Unreal Engine 4, if anyone was so curious to see
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Greetings Everyone, We would like to inform you that our Hosting provider is going to perform a maintenance, you can read the official announcement below. "It is necessary for our hosting team to perform maintenance on your hosting account,mmoplay.eu. The window for this maintenance is from July 23rd, 2014 8:00 pm MST to July 24th, 2014 6:00 am MST" MMOPLAY Administration
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Our forum is provided BY IPS, Invision Power Board Suite. What you showed is referred to SMF. Furthermore, there is no point to use such a module and it's also not needed by the time We are doing our Advertising Campaigns.
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This is the first and the last time that we are going to reply to you. hNoke has nothing to do with MMOPlay except for our collaboration with him regarding the Nexus Event Engine
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Community is getting bigger and bigger with over 500 hundred players , we can't be more satisfied! If you haven't register yet , don't waste any more time, join now. Community Forums
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Our teaser video is now up, along with a new intro and website. The opening date of the open beta phase is going to be announced soon. Spread the word and join our community! Watch in HQ. MMOPLAY Administration
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Hello Dimitris, Patience is a form of a wisdom. it demonstrates that we understand and accept the fact that sometimes things must unfold in their own time.
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Conquerable First Reveal! 2nd Dimension New Screenshot
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This is where our players are on our Roleplay Event, Read the scenario and tell us what would you do if you were one of them! Health: 4 Mana 8 Gold 10 Morale 2 Your health decreased by 2 points! You take it slow in the dark, still you stumble a few time, but at least you're not shining like a lighthouse to all your enemies. Soon the cobwebs thicken...and thicken...and what's this? You find yourself stuck to one particularly beefy stand of web. You take the hood off your lantern to better appraise the situation, when you suddenly feel something heavy land on your shoulders. "Spiders!" Reginolds yelps. His sword is out and he swings it down hard on top of you. Presently, your back is covered with greenish, oozing spider blood. The monstrously large spider is black with long matted fur. It now lies motionless on the floor. Reginold un-hoods his lantern and plays the light on the ceiling above. There are no more spiders, just thick webs dotted with small silky cocoons that you suspect might encase rats or other small prey. Now the immediate crisis is over, you notice you're in pain. Reginold, who has never been a lover of spiders , cut your shoulder in his zeal to kill the thing, you don't hold it against him. He meant well and it is far better to get a gouge from a sword than an injection of venom from something like that! Reginold does his best to bandage you up and then you proceed down the hall; however , your lanterns are no longer hooded. You want a better look around and you pay particular attention to the ceiling! Eventually, the two of you make your way to a spiral staircase going up. Having heard that going up is usually safer than going down when in creepy ruins, you decide to take the stairway, which leads into a small tower. This room is finely furnished and otherwise much nicer kept than any of the rest of the castle you've visited so far. there is a small bed (Still made!) on one end, an ornate table, and a bookshelf. On the table is an open fairy-tale book and a gold embroidered hand mirror. You pick up the mirror and inspect it. You decide you look pretty good, all things considered. You brush cobwebs from your wavy brown hair, you smile, you are happy to see that your teeth are looking particularly good. Of course, you deserve nice, teeth since, unlike most in your home city , you take care of them. Every morning you wipe your teeth with a cloth dipped into cleaning concoction consisting of vinegar,salt, a little sand, and a small measure of your own urine. sparkly! You are about to pull yourself from mirror and put it in your backpack when you see in the reflection a translucent skull with a thin, wispy hair just behind you. You spin around and see her. No longer a skull, it is a young girl floating a few feet in the air, her ghostly face fixed on you. Reginold sees her too, as evidenced by him letting out a little shriek and then running out, down the stairway. "HOW DARE YOU TOUCH WHAT IS MINE!" the ghostly girl shouts. You back up and reflexively put the mirror back on the table. You have heard tales of powerful ghosts that can suck the life right out of you and wonder if this girl is one of those. What do you do? 1. Run for stairs 2. Cast protection from the evil spell. ( 2 mana) 3. Apologize
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Any Clan Leader Who Doesn't Want This? 32 New Clan halls all over the World of Lineage II.
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You won't have any problem running it.
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Check out these new In-Game screenshots! 1. Elves trying to defeat dark elves outside Giran. 2. Welcome to 2nd Dimension! 3. Dimensions Writings 4.
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Sneak peek reveal from our 2nd Dimension Instance! Few days left for the Open Beta! Stay tuned.
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As we already stated, We don't announce any Open Beta dates for the known reasons, Community is active just go in there and watch by yourself. Stay tuned.. for more info
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Closed beta highlights by Jericho - Click here for more!
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EXCLUSIVE CONTENT Be the first people in the Lineage II world to take part in the revolutionary power of the nexus engine! v 3.0 MMOPLAY proudly present our exclusive version of the latest Nexus Engine which contains the following Global event system: * these events do not require the player to 'Register', they only need to teleport to the area when they take place. Which means the whole server can participate in the event. * an example of this event is Raidboss (a strong RB loaded from XML configures is spawned in L2 world, the players need to teleport close and kill it, if they kill it before time limit passes, all players around the RB will be awarded with a configurable reward New automatic Event Scheduler * supports Mini events and Global events as well (you can now scheduler your server to run open specific mini events at different times) - screenshot example (server starts; 45minutes with no events, then a random main event is started, then 45 minutes no events active, then 3 mini events open for 45 minutes, then again break for 45 minutes with no events, then a main event...(Fully configurable) * can be stopped/relaunched from in-game by GMs PvP Zone engine * runs independently from the events * GM or the Automatic scheduler can turn the zone ON * players register to the zone, as soon as enough players register, they will be teleported to the Coliseum * they will be divided automatically into 2 teams and teleported to the waiting rooms, gates will be closed * after some time, the gates will open and the teams will fight. When all players from one team are dead, the winners will be rewarded, and everyone will be revided and teleported back to the waiting rooms, gates will close. * then again, after some time, the gates will open and the fight begins again (this repeats after X rounds pass or time limit or GM stops it) * Players can join AND leave the PvP zone anytime they want (there are obviously checks to ensure that the player doesn't run away directly from PvP) * configurable rewards from the admin panel Party Matcher NPC * self-explaining screenshots - http://imgur.com/a/71L8t * basically, party leaders can create 'party rooms' to recruit players into their party * players can click on a button to let them party leader know they are interested in joining the party, party leader has to confirm their request and they will automatically join the party Mini Event Tournaments * GMs can host Mini Event tournaments via admin panel * the tournament then handles everything itself - it will start mini event matches and people that win will progress to the next round until there is only one round left - the Final round * it is smart enough to handle situations if people disconnect from the server, etc. * you can select rewards for every position (winner, 2nd, 3rd,...) * screenshots: http://imgur.com/a/1kZdf Killing Spree/Combo Points Rewards - Killing spree/Combo points rewards (http://nexus-engine.net/forum/showthread.php?tid=1006) * configurable rewards for consecutive kills on events - OnKill configurable rewards (you can now add rewards when a player kills another player in event) - Configurable rewards for specific achievements on events, such as when you pick a flag on CTF, when you capture a zone in Domination, etc. Changes / Fixes: - general bugfixes and lang typo fixes - bugfixes related to synchronizing stuff especially in mini events - teleport checker for mini events (checks if the players were teleported to the arena correctly, if not, tries to fix it or closes the event - this was a common bug with the previous Nexus Engine versions) - improved, changed some HTMLs - moved the nexus interface files into the game server core, this will make adapting and synchronizing with L2J updates easier - improved admin panel for making admins life easier! http://imgur.com/a/osSfM v 2.2 Including all the features from the latest public release WEBSITE: http://nexus-engine.net
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Our closed beta phase has been successful and is now over. Thank you to all of the closed beta testers that have helped us. We are now heading towards the Open Beta Phase. We won't announce an exact date yet, but you can start spreading the word about it and take part in our advertising campaign! Stay tuned for more news, contests and amazing surprises! Stay active, support us, show us your love and you won't get disappointed! Check our latest changelog: Players can finish 7 signs quest on subclass is (Fixed) Quest panel is not showing (Fixed) Quest Alarm' window that shows quest item progress is not shown. (Fixed) Chant of victory is set to 30 min. Dash duration is now (Fixed) Duration of self buffs has been (Fixed) The NPC Graham in Giran Weapon Shop text has been (Fixed) Ultimate Escape (Lv1), on Kamael Warder has been (Fixed) Falling damage on Cruma Tower and Rune Towership has been (Fixed) HTML Teleport button on Minerva NPC has been (Fixed) PvP 1vs1 and 4v4 Tournaments has been (Fixed) PvP Message has been (Fixed) Buffs Duration changed to 2H Main buffs - 1H Songs/Dances (IF anything changes you will get informed) You can read more @ MMOPlay forum
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It seems like monsters have already starting creating their own armies! Can you kill them before they take over?
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Slaying the Ant Queen raid boss! Stay tuned everyone. #Raidtestingstage #ClosedBeta
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The MMOPlay Team would like to thank all the players who have participated and we hope you stay for open beta!
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~New blog article : Server rates and Buff duration response~ "There are newbie helpers all over the world that give low-level characters (until level 75) 2-hour buffs. Of course only the basic ones like Might, Empower, Haste, Wind Walk, Shield etc. We are thinking of providing you with our scheme buffer too (you would be able to buff yourself but it would cost Adena or Amber Adena to do so). The main reason as to why we do not want to extend the buff duration on the support classes' buffs, is that this might result into uneven competition, especially during PvP, clan wars or sieges. We use a dynamic rate system on our server. In short: it adjusts the rates of each character individually (except for spoil, this rate is static and currently set to 6x) based on time spent online, and character level. So, you won't need to go to town every 30 minutes to get buffs. That is unless you wish to have dances/songs or other, more advanced buffs. Why are we doing that? Because there are many players that are interested in playing support classes (mainly girls, but not only :P). Making buffs or songs last for 1 hour or 2, would kill those classes. It's hard to say that this server is mid rate. It'd be more appropriate to call it: mid and low rate. Because all the dynamic rate bonuses are off over level 78. That means that once you reach 78, your max. rate is around x5, and if you are online often, it drops to just above x3. This is to allow new players to quickly catch up with the server's average, but it makes it harder and more challenging and it will require the players to work hard in order to become very strong. All this is to improve competition between clans, allies and players individually. Heroes will be true heroes. Our server also has a very advanced and extended AI system that controls all the monsters. They are very smart and will provide a lot of fun, so do not expect boring farming, Additionally higher level players will gain access to our other unique mods, like the strategy mod, where you can build your own army and control it in order to fight other player's armies. To build an army, one should prove that they are worthy of being a supreme commander." Read the full blog entry
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