
MMOPLAY
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Everything posted by MMOPLAY
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(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
will write a shortlist with the new update and fixes, soon! -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
Delete obscene-o.dat from your system folder -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
Server is running smoothly without problems, stable without lags with a great and helpful community! Don't miss a chance join now! -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
You can download game client from downloads on homepage, but I will provide the link here aswell http://lineage2-4fun.cc/download/game-client.html Server running smoothly with a great community! -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
We made a poll and players did not want npc buffer so we disabled it, NPC's are retail mate -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
Create account: http://lineage2-4fun.cc/game-account.html] Download Game Client: http://lineage2-4fun.cc/download/game-client.html MMOPLAY Apologise for the delay, and thank you for the patience! -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
Last fixes! -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
Few minutes left get ready! JOIN NOW AND BECOME PART OF THE STORY! WEBSITE: http://www.lineage2-4fun.cc/ Community: http://forum.lineage2-4fun.cc/ Create account: http://lineage2-4fun.cc/game-account.html Download Game Client: http://lineage2-4fun.cc/download/game-client.html -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
Yes, Developers doing the last preparations. Almost ready -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
Server is offline, Doing the latest preparations and Server GOES LIVE! JOIN NOW AND BECOME PART OF THE STORY! ARE YOU READY TO FIGHT? 45 Minutes Remain for the servers grand opening! WEBSITE: http://www.lineage2-4fun.cc/ Community: http://forum.lineage2-4fun.cc/ Create account: http://lineage2-4fun.cc/game-account.html Download Game Client: http://lineage2-4fun.cc/download/game-client.html -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
Server will be offline soon and it will be updated to the final version! JOIN NOW AND BECOME PART OF THE STORY! ARE YOU READY TO FIGHT? 45 Minutes Remain for the servers grand opening! WEBSITE: http://www.lineage2-4fun.cc/ Community: http://forum.lineage2-4fun.cc/ Create account: http://lineage2-4fun.cc/game-account.html Download Game Client: http://lineage2-4fun.cc/download/game-client.html We are providing you with some error solutions in case something wrong happens! 1) IF you experience this error what you have to do is go to your System folder and delete ( obscene-e ) 2) Now If you run AutoUpdater it updates your files but you press start and nothing happens, then Run it as Administrator and it will work! Also you can comment and read about errors here Monarch's Blog -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
2 Hours and 4 minutes left for the grand opening! -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
This is a shortlist of our server features! WEBSITE: http://www.lineage2-4fun.cc Hardware and network. General Lineage II information. And much more unique feature which provides you the ultimate gaming experience JOIN US NOW and give us a chance to show you what we worth! -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
TONIGHT IS THE GRAND OPENING JOIN US AND GIVE US A CHANCE TO SHOW YOU WHAT WE WORTH! If you got any question depending MMOPLAY Server don't hesitate to ask. -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
Revision 568 A day left for the server's grand opening we are expecting you all to try our work, be sure you won't be dissapointed -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
Updated to rev 566. Some changes: -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
We are sure because we got some features such as mission master with 5 types of dungeons strategic,party,soloetc where you can EXP and get valuable items aswell, seconly we got 1v1 tourney and 4v4 tourney which gives good rewards, thirdly we got 2-3 features that are for couples,friends (Quests) that gives you good exp and special items. Last thing we are concerned is conquerable locations if a clan has conquerable locations in an area, then it has some bonus in that specific monsters of the area (XP,SP) -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
Fellow ryu our server provide npc buffer to our players, one more thing i would like to announce now is that our team werent satisfied with dynamic rates and this is the reason we are changing server rate 4x This is a detailed look of our server rates: -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
REV 564 After players reports our team immediatelly fixed any bug occured till now In up to 1 hour, server will be updated to new soft rev 564. Here is short list of changes. - custom message channels grouped in panel a little better, additionally: - added new option: "onscreen combat messges" (in next update, after enabling this function, you will see colored on screen messages near character, during combat, instead of msg on chat) - admin_mail command fixes, function now accesible via IRC bot too - ai debug history and logs extensive rework (finally fixing bugs is easy) - physicshandlers in masterhandler - pathfinding engine update: - CellPathFindingAllowedZdiff: determines max Z difference, that will force splitting path into more pathnodes - CellPathFindingZdiffForHighWeight: determines max Z differnce between pathnodes, to be considered as "high" - CellPathFindingNSWECheckDistance: path is created more distand from obstacles - VectorEngine update: preparing to replace geoengine/pathfinding engine los/pathfinding, server wide - extracted AI submodules into separate packages and classes, preparing to implement modular AI form SL2 Epilogue - fixed guard's AI, stopping every 5-10 seconds, when on route back to spawn - NCOORD moved to own method, plus fixes and update: - aborting NCOORD when target stops or dies - NCOORD within allowed range from spawn point - movetopawn furher updates: - better coord calculation for positioning around pawn - better detection if move is needed - detecting and stopping movement if needed, or changing path without stopping character (depending how far is pawn, does it move, and is it moving towards or opposite direction to char) - new events, including: EVT_ENTERED_ZONE, EVT_LEFT_ZONE - optimizations within PickUp intention of AI - reworked building enemies list for AI - fixed: minions not following leader - stopping movement on EVT_AGGRESSION and EVT_ATTACKED (if needed, eg when attacker is behind char) - AI's internal modules cache and lists, are synced with knownlist - healing can be performed only by HEALER or BALANCED types AI (or any other friendly faction AI, with 25% chance, if it has heal skill, and requester is EVT_NEARLY_DEAD = HP <7%) - broadcasting position update packets during movement, in sync with movement on server (much less visual glithes, like char warping) - fixed movetopawn stopping on cast/attack request, when attacker moves towards char - fixed Summon/Pet avoidAttack mode - optimizations in ExtUtil distance3D methods - sizePhysic() fixed - broadcastChat() moved to L2Npc - EVT_NEARLY_DEAD now triggered by any char having AI (including pets/players) - fixed TransferDamage effect for PCs and pets (fixed Shield of Faith etc) - fixed TransferDamage to work correctly also on pet/summon, when no party present - movetolocation: fixed wrong offset calculation, reduced EVT_BEGIN_MOVE/EVT_CONTINUE_MOVE events trigger delay, to 10ms - fixed setFirstOwnerId() in L2ItemInstance: do not set first item owner, if it's NPC, not player - RequestSendPost fixed: now admin can send mail to all players (online and offline), using /mailbox in game, and entering * in "To" field instead of recipment nick more soon -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
BETA is extending for few more days, GAME ON! -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
L2DC is also java. And none of these, have features of our project. Anyway, no one forces nobody to play :) -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
Rev 563 short changelog: - proper msg channels colors configuration - added 4 new combat on screen messages - showExtZoneMsg() uses now SL2_S1_ONSCREEN_S2 message id - implemented message channels "compatibility mode" feature - more translations for LanguageData - better movetopawn checks, if char needs to be moved at all - MovementVect getUnifiedVect() fixed proper dist calculation - default locale set to ENGLISH - reworked all events announcements to be broadcasted via events messages channel - option to turn off server news msg on logon - //zone_check shows detailed info about water levels - follow task proper stopping char, when within correct range - setintention() fix for player chars getting frozen - EVT_ARRIVED_REVALIDATE fix - rewritten AISelfHelperData: calculates more accurate ranges and properly refreshes,when target changed - rewritten movetopawn: experimental, not finished(!) - executing stopfollow only when really needed - executing stopmove only when really needed - fixed tryToResetFactionData() - fixed pet follow master - fixed player positioning vs mob/summon(pet)/other player - fixed pickup/interaction positioning - fixed onEvtArrivedBlocked - fixed maybeMoveToPawn check - fixed thinkcast movement stopping - implemented findAllObjectsInRange in knownlist, for attackable npc's (and mobs), for quick knownlist refresh - fixed effectpoints knownlist refreshing - optimized ExtLocation - implemented getAnyWaterZoneZ() for getting correct Z level of any water zone in region (used to determine if char is in water) - implemented physics actions throw, colide, drop, pickup (now can be coded any type of physical interaction, for any object, within datapack) - implemented new methods of detecting obstacles within vectorengine - fixed vectorengine resetall() routine - reworked vectorengine detecting falling down - fixed setInsideZone() - minor optimizations in updatePosition() - optimizations in revalidateZone() - not setting heading any longer in stopmove() [no need] - fixed checkWaterXYZ() and isInWater() - fixed movetolocation, to use properly geodata and pathfinding even in water - implemented properly EVT_SCHEDULE_DIE - reworked getMyDestinationLocation() and getMyLocation() routines (used extensively by vectorengine) - typo fix in zonetype: setSupprtingPhysics -> setSupportingPhysics - minor fixed in Location - minor rework in ValidatePosition (no more warping when falling etc) - player panel options definitions sql table update - admin panel: mmoplay custom songs added - //mail admin command added (sending server-wide system mails) - admin: added ZONE_VISUALISATION_NON_ITEM_BASED feature - implemented new zone features: - enter/leave msg - redsky - outoftime - zonesound - cyclic zone action method, executed every 1s - removed too many stopmove - fixed not detecting peace zone on normal enter/logon (worked only when teleported to peace zone) and more... -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
Within next hour server will be updated to rev 563 (short changelog afterwards). There are also some fixes for client, so please run our AutoUpdate app, and press Full Check to update it (small fixes in size, so if you already did "full check" in the past, it will take less than a minute to do today's client update). -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
Grand opening date decided 8th of march! -
(L2J) MMOPLAY Dynamic Rates| Server Revamping! Back online Soon.
MMOPLAY replied to MMOPLAY's topic in Private Servers
Beta willl be up till 3rd of march!