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Ta®oS™

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  1. oxi filaraki mia xara einai auto pou ekanes den thelw kati kalutero kai wreo auto pou ekanes mou arkei euxaristw gia ton xrono sou mporeite na to kleidwsete
  2. eisai upoxrewmenos na pas to kratos se kalei na pas na psufiseis twra ean den thes na psufiseis einai diko sou provlima apla pas kai ruxneis leuko twra ean den mporeis na pas logo douleias i px eisai apo kapoio xwrio tis makedonia kai esu meneis Kriti kai eisai dilwmenos kai psifizeis polu makria kai den mporeis na pas den se skotwnoun kiolas
  3. pes oti enas char paei 80 level paei sto rebirth manager kai ekei pera mporei na mathei diafora skills px pairnei to Battle Roar Lv 10 ean to parei tha paei level 40 i level 50 i osa thes esu to ruthmizeis kai tou peutoun ta level kai mathainei to skill epeisis mporeis na to kaneis na tou zutaei farm items exeis config me onoma RebirthManager nomizw den eimai kai sigouros alla psakstw sta configs
  4. re file to exw kanei kai pali to idio provlima
  5. den ton vriskw edw as to dei kai as to kanei ean mporei
  6. kalispera paidia tha ithela mia miri boitheia apo kapoion pou kserei apo photoshop na parei autin edw tin photo kai ekei pou einai mauro na to afairesei kai na to kanei aspro wste etsi na fainete mono i elliniki simaia
  7. file ean exeis to source psakstw sto EneterWorld.Java
  8. den eipa to antitheto o kathenas exei ta gousta tou Tupac® auta einai ola ta buttons pou uparxoun
  9. einai auto pou se eipe apo panw o `Romeo kai epeisis to ruthmizeis me Meres
  10. auta einai ta buttons <html> <title> L2 Interlude Buttons </title> <body> <center> <img src="SSQ_dungeon_T.SSQ_fire1_e013" width=256 height=64> <br1> <img src="L2UI.SquareWhite" width=194 height=1> <table bgcolor=333333 width=204> <tr> <td><center><font color="FFFF00">Guide by Vhalior</font></center></td> </tr> </table> <img src="L2UI.SquareWhite" width=194 height=1> <br> <table bgcolor="0000CD" border="0" width="280"> <tr> <td><font color="00FA9A">Close button interlude :)</font></td> <td><img src="L2UI.bbs_lineage2" width=128 height=16></td> <td><button value="" action="bypass -h npc_%objectId%_" width=16 height=16 back="L2UI.bbs_delete_down" fore="L2UI.bbs_delete"></td> </tr> </table> <br> Some nice solutions to "animated buttons" <br> Click for it friend and you will see :) <table> <tr> <td><button value="" width=32 height=32 back="L2UI.DestroyItem_active" fore="L2UI.DestroyItem"></td> <td><button value="" width=32 height=32 back="L2UI.Crystalize_active" fore="L2UI.Crystalize"></td> <td><button value="" width=32 height=32 back="L2UI.MainInventory_large_click" fore="L2UI.MainInventory_large"></td> <td><button value="" width=32 height=32 back="L2UI.MainSystem_large_click" fore="L2UI.Macro_Edit_Button"></td> <td><button value="" width=32 height=32 back="L2UI.manufacture_click" fore="L2UI.manufacture"></td> <td><button value="" width=32 height=32 back="icon.etc_paper_blue_i00" fore="icon.etc_paper_black_i00"></td> </tr> </table> <br> Here you got nice 4 button in table code :) <table width=240 bgcolor="12334"> <tr> <td><button value="example1" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td> <td><button value="example2" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td> <td><button value="example3" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td> <td><button value="example4" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td> </tr> </table> <br> Also with 3 buttons + some addon <table bgcolor="FF0000" border="1" width="280"> <tr> <p><td align="center"><button value="example1" action="bypass -h npc_%objectId%_Chat 30" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></p> <p><td align="center"><button value="example2" action="bypass -h npc_%objectId%_Chat 31" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></p> <p><td align="center"><button value="example3" action="bypass -h npc_%objectId%_Chat 32" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></p> </tr> </table> <br> And separated codes for many buttons :) <button value="Button 1" action="bypass -h npc_%objectId%_Chat 0" width=70 height=21 back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton"> <br1> <button value="Button 2" action="bypass -h npc_%objectId%_Chat 0" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"> <br1> <button value="Button 3" action="bypass -h npc_%objectId%_Chat 0" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normalDisable"> <br1> <button value="Button 4" action="bypass -h npc_%objectId%_Chat 0" width=134 height=21 back="L2UI_ch3.BigButton3_over" fore="L2UI_ch3.BigButton3"> <br1> <button value="Button 5" action="bypass -h npc_%objectId%_Chat 0" width=120 height=30 back="L2UI_CH3.refinegrade3_21" fore="L2UI_CH3.refinegrade3_21"> <br> <button value="Button 6" action="bypass -h npc_%objectId%_Chat 0" width=204 height=20 back="sek.cbui75" fore="sek.cbui76"> <br> <button value="Button 7" action="bypass -h npc_%objectId%_Chat 0" width=204 height=20 back="sek.cbui81" fore="sek.cbui82"> <br> <button value="Button 8" action="bypass -h npc_%objectId%_Chat 0" width=176 height=26 back="sek.cbui02" fore="sek.cbui02"> <br> <button value="Button 9" action="bypass -h npc_%objectId%_Chat 0" width=60 height=15 back="sek.cbui40" fore="sek.cbui40"> <br> <button value="Button 10" action="bypass -h npc_%objectId%_Chat 0" width=60 height=13 back="sek.cbui67" fore="sek.cbui67"> <br> <button value="Button 11" action="bypass -h npc_%objectId%_Chat 0" width=60 height=13 back="sek.cbui68" fore="sek.cbui68"> <br> <button value="Button 12" action="bypass -h npc_%objectId%_Chat 0" width=60 height=13 back="sek.cbui69" fore="sek.cbui69"> <br> Realy interested effect <table align=center> <tr> <td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td> <td><button value="Button 2" action="bypass -h npc_%objectId%_Chat 0" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td> <td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td> </tr> </table> <br> Community board like :) <br> You create example separated 3 htmls and on actual <br> just change button to active, look cool and awsome. <table align=center> <tr> <td align=center><button value="Button active" width=95 height=32 back="L2UI_ch3.skill_tab1" fore="L2UI_ch3.skill_tab1"></td> <td align=center><button value="No Active" action="bypass -h npc_%objectId%_Chat 1" width=95 height=32 back="L2UI_ch3.skill_tab1" fore="L2UI_ch3.skill_tab2"></td> <td align=center><button value="No Active" action="bypass -h npc_%objectId%_Chat 2" width=95 height=32 back="L2UI_ch3.skill_tab1" fore="L2UI_ch3.skill_tab2"></td> </tr> </table> This one can be used in many aspects examples <button value="Button 1" action="bypass -h npc_%objectId%_Chat 0" width=60 height=15 back="sek.cbui94" fore="sek.cbui92"> <br1> <button value="Button 2" action="bypass -h npc_%objectId%_Chat 0" width=50 height=15 back="sek.cbui94" fore="sek.cbui92"> <br1> <button value="test" action="bypass -h npc_%objectId%_Chat 0" width=30 height=15 back="sek.cbui94" fore="sek.cbui92"> <br> <table width=115> <tr> <td><button value="GM Speed" action="bypass -h admin_gmspeed_menu $speed" width=70 height=17 back="sek.cbui94" fore="sek.cbui92"></td> <td><combobox width=30 height=17 var=speed list=1;2;3;4;0></td> </tr> </table> SATAN POWER! <img src="azit_a_t.azit_A_magic01" width=256 height=256> <img src="L2UI_CH3.refinegrade3_21" width=120 height=115> <table> <tr><td><img src="icon.etc_alphabet_l_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_i_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_n_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_e_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_a_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_g_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_e_i00" width=32 height=32></td></tr> </table> <br> <img src="SSQ_dungeon_T.SSQ_fire1_e013" width=256 height=64> </center> </body> </html> den tha tin katevasw gt exw tin dikia mou etsi opws akrivos tin thelw
  11. exoun gunei share ta custom buttons alakseta na gunei poio wreo gj sou gia to share
  12. kalo elpizw na voitheiseis pollous opws voithises esu twra emena alla kai gia olympiad if(player.getOlympiadGameId() > 0 || player.isInOlympiadMode() || Olympiad.getInstance().isRegistered(player)) { player.sendMessage("You can't logout while in Olympiad."); return; } kai gia to Away to bug to no target if(player.isAway()) { player.sendMessage("You can't logout in Away mode."); return; } kai gia event if(player.isInEvent()) { player.sendMessage("You can't logout in event."); return; } pisteuw oti auta den tha einai oti nane
  13. if you need i have online server and i can send you the system for login to server and test any hacks l2tower phx walker to test the protection
  14. pairasa auta edw ston server m http://maxcheaters.com/forum/index.php?topic=36065.0 mpeikan kanonika ola douleuoun mia xara xwris provlimata to thema einai oti otan ta vazw sto shop ta vgazei me black icon eno ston char ta vgazei kanonika kai ta fwraw kiolas den uparxei kanena provlima sto shop gamiete ta vgazei me black icon kai trow kai critical error ti paizei na gunete ?
  15. logika tha ekane kapoio bug kantwn recall kai rwtatwn pws to ekane kai exei tosa polla ean sou arxisei tis mlkies apulisetwn me BAN
  16. pou kwlaei to multisell me ta stats ? ... apo ta stats ta alazeis ta stats Game\data\stats kai ean thes na fainontai kai mesa ston server auto einai apo to client
  17. tou protineis to finest pou einai based sto l2jfrozen ? to finest einai based se ena polu palio revision tou l2jfrozen tote pou eixe para polla bugs/errors kalutera na katevasei to latest revision tou frozen
  18. vale auta import sys from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jfrozen.gameserver.datatables import SkillTable from com.l2jfrozen.util.database import L2DatabaseFactory from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest
  19. so I may not know but I've learned to be happy something friends who have made the protection you have any problem ?
  20. who is the serk ? this guard created by me and 4 russian friends
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