LightFusion
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Posts posted by LightFusion
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LINEAGE ][ PROTECTION TOOL
My protection tool is a game client extension that allows to encrypt game files with custom encryption key.
The purpose of this product is to provide best protection for your files from being modefiend and used by others.Protected files are guaranteed from being modefied or viewed. Will work for both, server owners and mod-makers.BASIC DESCRIPTION:- Supports 111, 121 and 413 Lineage II encryption algorithms
- Works for any chronicle of Lineage II
- It not based on SmartCrypt or LameCrypter
PRICE:- 120 euro
PAYMENT:- PayPal
- Skrill
- International bank transfer
CONTACT:- Skype: mrave20
- Private Message
Take care,Avegive us example of what you sell - 1 crypted file that would work with l2 - to prove for sellers that is not lamecrypt or smart .
P.S.
May i wonder who is author ?
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I am sure you will earn more money if you got the worst job ever in contrast to waste your time for developing any lolable l2jservers ::)
Nop.
http://www.maxcheaters.com/topic/192492-creating-bots-and-farmscripts-services/ yes
And as your signature says
ontact me at Skype: "DeMeNs0s DeMeNs0s"
I offer the following services: Writing Farm Scripts / Anti-Captcha.
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Huh funny guy №2, He is offering services in marketplace of section he want to close..... nice
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Huh Funny guy =D want to close Lineage 2 section and made an topic inside it ..... that so smart myas......
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Can you be more specific? :) I don't get what you meant!
I mean like press open chooice file and Booyah magic magic map open......
p.s.
my god kid's this days cant even use google to just clarify what they want to do....
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Greetings everyone!
I've been browsing around the forums, read a bunch of useful topic about Texture editing and worked.
The thing that I've been wondering is whether we can open .unr files in UE4 or not. I haven't been able to find something like that so far. The only topic that I've read about map editing is an Ued one here: http://www.maxcheaters.com/topic/177851-giran-green-fairy-v11-small-tutorial/ and for some reason I can't get it working, and I'm not fluent in Russian to understand the instructions correctly.
Is there anyone who was able to edit an Interlude client with any of the unreal editors directly? and if so, which version and where to download it? Cause I have 2, 4 and UDK only.
Thanks in advance!
Ofc you can ofc - go open.
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Little Update, now all customs that i make - have custom crypt protection over files with bind for server login address(if needed) so it would be harder to bypass it.
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I am editing the interface of a client high five, however for me to know how was I need to close and open each time the game has some command to load the customer edited files (interface.xdat) without the need to close and open each time the game?
///reloadui
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No. This file works with lameguard servers. For some reason lameguard devs made additional (unused) dlls with name entry.dll and afaik l2ui.dll which could be just placed and loaded by lame. L2stars used lameguard for ages and thats why it auto loads.
This file is mostly used to decrypt custom cryption that gitao made for .u .ukx .usx .dat etc files...
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@LightFusion
If you make a formula to calculate the correct speed and angle of the camera based on the 2 players' position (and maybe attack speed) it can work fine. It would be nice to pre-calculate if it will be a killing shot and if it is then play the effect.
This would be nice to see at bosses, for example the killing blow for baium, how sick would that be ;p All the attackers could watch that when he dies.
As i said before, it can be done without calculating player & target player. Thats just a part client + server related. From server you just need to trigger it, or say to Client that for this Player his arrow is bTrackingCamera;
Or something in that way
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you need to describe your question more deeply, otherwise this topic would be junked.
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IF 3rd slot isnt supported all you have to do is remake the model manualy - exporting by umodel, and packing up with UT2004 patched, if you dont know how to do & if you dont have time - you can go for market section for this, 7-10$ and you will have this.
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http://prntscr.com/99pqtu i would like to fix the wings from the man..
Xm these are not wings, this is complete model, like npc or any monster, as dev mentioned, if you want to change it you might look up in transformation.grp or something like that, for id that correspond to id inside npcgrp.dat, to find what it use npcname -> look for coincidence of word kamael, fly form or kind'a like that, - next change it to wethever id you want.
If thats not the case and all you want is to fix that issue on picture, then i suggest just to use npcgrp from retail, or find again id /||\ and replace it by retail string, thats all.
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Can i change it from the lines in npcgrp or?
might be - yes, but change to what ?
plus its located in chargrp.dat
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Hello to all...i would like to ask where is the wings located for the kamaels? Animations or Systextures..?? Thanks in advice..
Its located in the same file as Kamael mesh itself, but has a prefix like _f_wing or m_wing something like that.
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btw PawnAnimData structure on Helios is like this
if we can define new data type
MAT3 { INT cnt0; { INT Id; INT Lv; UNICODE anim_lista; } mats3[cnt0]; } MAT4 { CNTR cnt1; // UCHAR cnt1;if(cnt1>0x40){UCHAR extra;} { INT num1; INT num2; INT num3; } mats4[cnt1]; } MAT5 { UCHAR cnt2; { INT num4; INT num5; INT num6; } mats5[cnt2]; } MAT6 { UCHAR cnt3; { INT num7; INT num8; FLOAT num9; } mats6[cnt3]; } { UNICODE character; MAT3 mat3; MAT4 mat4; MAT5 mat5; MAT6 mat6; }
can you contact me?
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Hi there
I have create ddfs for Underground and Helios
without 'PawnAnimData*.dat'.
I think we need new data type or DDF syntax to disasm
'ensoul_option_client' after Underground and 'PawnAnimeData' on Helios.
enjoy :)
Nice one ! asian friend !
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1. Opcode
2. Definition (for anything except Underground, as it changed there)
thx a lot! was trying to solve it for long time!
But what about weather system, are their packets availble ?
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SM ExStartScenePlayer
1 sc_lindvior 2 sc_echmus_opening 3 sc_echmus_success 4 sc_echmus_fail 5 sc_boss_tiat_opening 6 sc_boss_tiat_ending_succes 7 sc_boss_tiat_ending_fail 8 ssq_suspicious_deaths 9 ssq_dying_massage 10 ssq_contract_of_mammon 11 ssq_ritual_of_priest 12 ssq_sealing_emperor_1st 13 ssq_sealing_emperor_2nd 14 ssq_embryo 15 sc_boss_freya_opening 16 sc_boss_freya_phasech_a 17 sc_boss_freya_phasech_b 18 sc_boss_kegor_intrusion 19 sc_boss_freya_ending_a 20 sc_boss_freya_ending_b 21 sc_boss_freya_forced_defeat 22 sc_boss_freya_defeat 23 sc_ice_heavyknight_spawn 24 ssq2_holy_burial_ground_opening 25 ssq2_holy_burial_ground_closing 26 ssq2_solina_tomb_opening 27 ssq2_solina_tomb_closing 28 ssq2_elyss_narration 29 ssq2_boss_opening 30 ssq2_boss_closing 31 sc_istina_opening 32 sc_istina_ending_a 33 sc_istina_ending_b 34 sc_istina_bridge 35 sc_octabis_opening 36 sc_octabis_phasech_a 37 sc_octabis_phasech_b 38 sc_octabis_ending 42 sc_gd1_prologue 43 sc_talking_island_boss_opening 44 sc_talking_island_boss_ending 45 sc_awakening_opening 46 sc_awakening_boss_opening 47 sc_awakening_boss_ending_a 48 sc_awakening_boss_ending_b 49 sc_earthworm_ending 50 sc_spacia_opening 51 sc_spacia_a 52 sc_spacia_b 53 sc_spacia_c 54 sc_spacia_ending 55 sc_awakening_view 56 sc_awakening_opening_c 57 sc_awakening_opening_d 58 sc_awakening_opening_e 59 sc_awakening_opening_f 69 sc_tauti_opening_b 70 sc_tauti_opening 71 sc_tauti_phase 72 sc_tauti_ending 73 sc_soulisland_quest 74 sc_metucellar_opening 75 sc_sub_quest 76 sc_lind_opening 77 sc_katacomb 78 sc_necro 79 sc_hellbound 80 sc_honors 81 sc_kelbim_opening 99 sc_noble_opening 100 sc_noble_ending 101 si_illusion_01_que 102 si_illusion_02_que 103 si_illusion_03_que 104 si_arkan_enter 105 si_barlog_opening 106 si_barlog_story 107 si_illusion_04_que 108 si_illusion_05_que 109 sc_bloodvein_opening 110 ert_quest_a 111 ert_quest_b 112 epic_freya_slide 113 epic_kelbim_slide 114 epic_tauti_slide 115 epic_freya_scene 116 epic_kelbim_scene 117 epic_tauti_scene 1000 land_kserth_a 1001 land_kserth_b 1002 land_undead_a 1003 land_distruction_a 1004 land_Annihilation_a 2001 g_cartia_1_sin 2002 g_cartia_2_sin
Xm but how to call it from server ?
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None of the events are persistent, because there is absolutely 0 sense for them to be. A GM can simply create "//teleport x y" macro(s) for himself and then use "//eventmatch gm" to open the dialog and select to create a new event area on current location. That's why whenever you 'end' an event match, it disappears. Same happens on server restart.
Plus, GM can use premade Race (event)/Command ini files.
Race (event) ini defines the basic ruleset.
Cmd files are kind of like macros. You may use one ini to spam announcements via this dialog, then another to use certain builder commands on participants (all at once), etc.
Both ini files simply need to be somewhere on the GM's (the one that will run the game client) computer. As usual, if you don't want to type in the full (a.k.a. absolute) path, paths are expected to be relative to l2.exe (system folder).
Xm thx for info, but what about weather info, are there some info on those packets ? And also there is this thing
Called - movie player, Ncsoft used it to play freya movie, and other movies like those in SevenSignsQuest Event, can these packets be retrived ?
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Interesting! thx for info guys!
but are those values(from client that admin distinguish) stored in some special rows on data base ?
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Hello guys, i want to know - is there some server that have implemented TVT event Off like
Thing is that this window is called via client command, but not by server, and i want to know - if those values that can be inputed like team name, goes right in server DataBase, or to some packet, that then writes value in db ?
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My god :D so much spam at this =DD
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ava was mouse server wtf
now mouse is again with stalonka frand
do you know his acc here on mxch, this mouse.
Lf 4Th Custom Skill Bar For Interlude
in [Request] Client Dev Help
Posted · Edited by LightFusion
this is not l2mod ru, noone will do that except me and l2mod, so dont wait for someone to appear with that for free.