
Sikken
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Everything posted by Sikken
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I am selling another one of my adaptions / creations. video: Price: 15 Euros
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I am selling my proximity buffer mod. When a player runs near the npc, the npc will buff the player. The buffs are configurable. This is the perfect addition to your current buffer! Price 10 Euros
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Correct.
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daily bump
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Your not making sense ...
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After I updated the mmocore, there was not many issues left. It's before all the il/hb crap was added.
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daily bump
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daily bump
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Not to sure if this is frowned upon. http://maxcheaters.com/forum/index.php?topic=242919.0
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I have developed a clean, stable l2j c4 server files. If anyone is interested in a copy, the price is 20 euros (for source).
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Yes, implemented on acis.
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daily bump
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Daily bump
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Source aCis - another CRAPPY interlude server
Sikken replied to Tryskell's topic in Server Shares & Files [L2J]
GLORIOUS COOKIES!!! ontopic: what os is the server running? and by that i mean flavor .. ps: send in msn if u don't want to announce globally. -
daily bump
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Daily Bump
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This event manager was coded on an interlude server, but will not be hard to modify for any other server type. Configurations: <?xml version='1.0' encoding='utf-8'?> <events> <!-- Notes: - Default value for all strings is null. - Default value for all integers is 0. - Default value for all booleans is false. Global Event Variables: @registrationTime Integer (value in seconds) @minPlayersRequired Integer @maxPlayersAllowed Integer @teleportTime Integer (value in seconds) @runningTime Integer (value in seconds) @resurrectorTime Integer (value in seconds) @allowFixedResurrection Boolean (allow players to stand up when they please; also disables the resurrector) @displayPlayerScoreInTitle Boolean @scoreBoardPattern String (Pattern keys include %score%|%mins%|%secs%|%team1Name%|%team2Name%|%team.[incremental].Name%) @scoreInTitlePattern String (Pattern keys include %score%) @rewardPerKill String (item1Id,item1Count;item2Id,item2Count;etc..) @rewardPvpOnKill Boolean (if true, players will receive 1 pvp per kill) @1stPlaceReward String (see @rewardPerKill) @2ndPlaceReward String (see @rewardPerKill) @3rdPlaceReward String (see @rewardPerKill) @doorsToCloseOnStart String (door1Id,door2Id,etc..) @doorsToOpenOnEnd String (see @doorsToCloseOnStart) @giveBuffs Boolean (if true, players will receive buffs according to their class type) @mageBuffs String (if giveBuffs==true: buffId1,buffLv1;buffId2,buffLv2;etc..) @fighterBuffs String (if giveBuffs==true: buffId1,buffLv1;buffId2,buffLv2;etc..) @disableSpawnProtection Boolean (disables spawn protection for event participants) @blockedSkills String (skillId1,skillId2,etc..) @blockedItems String (itemId1,itemId2,etc..) @zoneId Integer (the zones used to clear bystanders) DM Event Variables: @titleColor String (hex color code) @nameColor String (hex color code) @spawnLocations String (x1,y1,z1;x2,y2,z2;etc..) @decreaseScoreOnDeath Boolean (when you die, your score will be reduced by 1) --> <eventmanager enabled="true" debug="false"> <variable key="initialDelay" value="60" /><!-- 600 --> <variable key="delayBetweenEvents" value="3600" /> <variable key="eventListForAutomation" value="1,2,3,4,5" /> </eventmanager> <event id="1" name="Death Match" engine="DM"> <variable key="description" value="Free for all. The top 3 players[br1]with the highest score wins!" /> <variable key="registrationTime" value="300" /> <variable key="minPlayersRequired" value="2" /> <variable key="maxPlayersAllowed" value="40" /> <variable key="teleportTime" value="15" /> <variable key="runningTime" value="300" /> <variable key="resurrectorTime" value="3" /> <variable key="titleColor" value="6868FF" /> <variable key="nameColor" value="0000CC" /> <variable key="displayPlayerScoreInTitle" value="true" /> <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% --> <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" /> <variable key="rewardPerKill" value="57,100000" /> <variable key="rewardPvpOnKill" value="true" /> <variable key="minKillsToGetReward" value="3" /> <variable key="1stPlaceReward" value="12003,200;5592,100;8762,1" /> <variable key="2ndPlaceReward" value="12003,100;5592,50" /> <variable key="3rdPlaceReward" value="12003,50;5592,50" /> <variable key="doorsToCloseOnStart" value="24190001,24190002,24190003,24190004" /> <variable key="doorsToOpenOnEnd" value="24190001,24190002,24190003,24190004" /> <variable key="spawnLocations" value="150396,47350,-3411;150396,46154,-3411;148583,46154,-3411;148583,47350,-3411" /> <variable key="giveBuffs" value="true" /> <variable key="mageBuffs" value="1204,2;1085,3;" /> <variable key="fighterBuffs" value="1204,2;1086,2;" /> <variable key="blockedSkills" value="1050,1255,3205,1403,1429" /> <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" /> <variable key="removeBuffs" value="true" /> <variable key="zoneId" value="3" /> </event> <event id="2" name="Death Match Speed" engine="DM"> <variable key="description" value="Free for all. The top 3 players with[br1]the highest score wins! Players also receive a[br1]special buff that greatly increase their speed." /> <variable key="registrationTime" value="300" /> <variable key="minPlayersRequired" value="2" /> <variable key="maxPlayersAllowed" value="40" /> <variable key="teleportTime" value="15" /> <variable key="runningTime" value="300" /> <variable key="titleColor" value="6868FF" /> <variable key="nameColor" value="0000CC" /> <variable key="displayPlayerScoreInTitle" value="true" /> <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% --> <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" /> <variable key="rewardPerKill" value="57,100000" /> <variable key="rewardPvpOnKill" value="true" /> <variable key="minKillsToGetReward" value="3" /> <variable key="1stPlaceReward" value="12003,200;5592,100;8762,1" /> <variable key="2ndPlaceReward" value="12003,100;5592,50" /> <variable key="3rdPlaceReward" value="12003,50;5592,50" /> <variable key="doorsToCloseOnStart" value="24190001,24190002,24190003,24190004" /> <variable key="doorsToOpenOnEnd" value="24190001,24190002,24190003,24190004" /> <variable key="spawnLocations" value="150396,47350,-3411;150396,46154,-3411;148583,46154,-3411;148583,47350,-3411" /> <variable key="giveBuffs" value="true" /> <variable key="mageBuffs" value="1204,2;1085,3;8003,1" /> <variable key="fighterBuffs" value="1204,2;1086,2;8003,1" /> <variable key="allowFixedResurrection" value="true" /> <variable key="disableSpawnProtection" value="true" /> <variable key="decreaseScoreOnDeath" value="true" /> <variable key="blockedSkills" value="1050,1255,3205,1403,1429" /> <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" /> <variable key="removeBuffs" value="true" /> <variable key="zoneId" value="3" /> </event> <event id="3" name="Team vs Team" engine="TVT"> <variable key="description" value="%teamCount% teams. The team with the[br1]highest score at the end wins!" /> <variable key="registrationTime" value="300" /> <variable key="minPlayersRequired" value="2" /> <variable key="maxPlayersAllowed" value="40" /> <variable key="teleportTime" value="15" /> <variable key="runningTime" value="300" /> <variable key="resurrectorTime" value="3" /> <!-- ============================================ --> <variable key="displayPlayerScoreInTitle" value="true" /> <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% --> <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" /> <variable key="rewardPvpOnKill" value="true" /> <variable key="giveBuffs" value="true" /> <variable key="mageBuffs" value="1204,2;1085,3;8004,1" /> <variable key="fighterBuffs" value="1204,2;1086,2;8004,1" /> <variable key="numberOfTeams" value="2" /> <variable key="team1Name" value="Blue" /> <variable key="team1TitleColor" value="FF6868" /> <variable key="team1NameColor" value="CC0000" /> <variable key="team1SpawnLocations" value="16148,109032,-9074;19246,109032,-9074" /> <variable key="team1Color" value="1" /> <variable key="team2Name" value="Red" /> <variable key="team2TitleColor" value="6868FF" /> <variable key="team2NameColor" value="0000CC" /> <variable key="team2SpawnLocations" value="16408,113332,-9074;19017,113332,-9074" /> <variable key="team2Color" value="2" /> <variable key="minKillsToGetReward" value="3" /> <variable key="rewardTie" value="true" /> <variable key="reward" value="12003,200;5592,100;8762,1" /> <variable key="blockedSkills" value="1050,1255,3205,1403,1429" /> <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" /> <variable key="removeBuffs" value="true" /> <variable key="fences" value="19459,109025,-9074,2,90,300,3;15986,109025,-9074,2,90,300,3;17723,109432,-9212,2,300,90,3" /> </event> <event id="4" name="Abomination" engine="ABO"> <variable key="description" value="Everyone vs the two cursed weapon holders.[br1]The goal is to obtain the cursed weapon by getting[br1]last hit when they die, and then killing other participants." /> <variable key="registrationTime" value="300" /> <variable key="minPlayersRequired" value="2" /> <variable key="maxPlayersAllowed" value="40" /> <variable key="teleportTime" value="15" /> <variable key="runningTime" value="300" /> <variable key="initialHandlerDelay" value="20" /> <variable key="resurrectorTime" value="3" /> <variable key="titleColor" value="68FF68" /> <variable key="nameColor" value="00CC00" /> <variable key="displayPlayerScoreInTitle" value="true" /> <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% --> <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" /> <variable key="rewardPerKill" value="12003,40" /> <variable key="rewardPvpOnKill" value="true" /> <variable key="spawnLocations" value="79844,258220,-10383" /> <variable key="giveBuffs" value="true" /> <variable key="mageBuffs" value="1204,2;1085,3;" /> <variable key="fighterBuffs" value="1204,2;1086,2;" /> <variable key="blockedSkills" value="1050,1255,3205,1403,1429" /> <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" /> <variable key="fences" value="80177,258212,-10383,2,80,300,3" /> <variable key="cursedWeapons" value="8689,8190" /> <variable key="removeBuffs" value="true" /> </event> <event id="5" name="Town War" engine="TW"> <variable key="description" value="Kill as many players as you can!" /> <variable key="runningTime" value="600" /> <variable key="teleportTime" value="15" /> <variable key="resurrectorTime" value="3" /> <variable key="titleColor" value="6868FF" /> <variable key="nameColor" value="0000CC" /> <variable key="team" value="1" /> <variable key="displayPlayerScoreInTitle" value="true" /> <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% --> <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" /> <variable key="rewardPerKill" value="12004,100" /> <variable key="rewardPvpOnKill" value="true" /> <variable key="spawnLocations" value="79844,258220,-10383" /> <variable key="blockedSkills" value="1050,1255,3205,1403,1429" /> <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" /> <variable key="disableSpawnProtection" value="true" /> <variable key="townIds" value="3,7,8,11,17,18" /> </event> <!-- event id="6" name="Raid Event" engine="RB"> <variable key="description" value="All participants work together and try to[br1]kill as many raid bosses as they can." /> <variable key="runningTime" value="600" /> <variable key="teleportTime" value="15" /> <variable key="resurrectorTime" value="3" /> <variable key="titleColor" value="6868FF" /> <variable key="nameColor" value="0000CC" /> <variable key="team" value="1" /> <variable key="displayPlayerScoreInTitle" value="true" /> <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /> <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" /> <variable key="rewardPerKill" value="57,100000" /> <variable key="rewardPvpOnKill" value="true" /> <variable key="spawnLocations" value="79844,258220,-10383" /> <variable key="blockedSkills" value="1050,1255,3205,1403,1429" /> <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" /> <variable key="disableSpawnProtection" value="true" /> <variable key="townIds" value="3,7,8,11,17,18" /> </event --> </events> Price: 10 Euros