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Sikken

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Everything posted by Sikken

  1. I am selling another one of my adaptions / creations. video: Price: 15 Euros
  2. I am selling my proximity buffer mod. When a player runs near the npc, the npc will buff the player. The buffs are configurable. This is the perfect addition to your current buffer! Price 10 Euros
  3. daily bump
  4. There is support for all skills and any character. There is no requirment for dual weapons, but that is easy to implement.
  5. Your not making sense ...
  6. After I updated the mmocore, there was not many issues left. It's before all the il/hb crap was added.
  7. daily bump
  8. daily bump
  9. daily bump
  10. Not to sure if this is frowned upon. http://maxcheaters.com/forum/index.php?topic=242919.0
  11. I have developed a clean, stable l2j c4 server files. If anyone is interested in a copy, the price is 20 euros (for source).
  12. english please. yes this can be implemented on any client. i have the buff parser to adapt new skills.
  13. Yes, implemented on acis.
  14. daily bump
  15. daily bump
  16. Daily bump
  17. Daily bump
  18. GLORIOUS COOKIES!!! ontopic: what os is the server running? and by that i mean flavor .. ps: send in msn if u don't want to announce globally.
  19. daily bump
  20. daily bump
  21. Daily Bump
  22. Daily Bump
  23. Daily Bump
  24. This event manager was coded on an interlude server, but will not be hard to modify for any other server type. Configurations: <?xml version='1.0' encoding='utf-8'?> <events> <!-- Notes: - Default value for all strings is null. - Default value for all integers is 0. - Default value for all booleans is false. Global Event Variables: @registrationTime Integer (value in seconds) @minPlayersRequired Integer @maxPlayersAllowed Integer @teleportTime Integer (value in seconds) @runningTime Integer (value in seconds) @resurrectorTime Integer (value in seconds) @allowFixedResurrection Boolean (allow players to stand up when they please; also disables the resurrector) @displayPlayerScoreInTitle Boolean @scoreBoardPattern String (Pattern keys include %score%|%mins%|%secs%|%team1Name%|%team2Name%|%team.[incremental].Name%) @scoreInTitlePattern String (Pattern keys include %score%) @rewardPerKill String (item1Id,item1Count;item2Id,item2Count;etc..) @rewardPvpOnKill Boolean (if true, players will receive 1 pvp per kill) @1stPlaceReward String (see @rewardPerKill) @2ndPlaceReward String (see @rewardPerKill) @3rdPlaceReward String (see @rewardPerKill) @doorsToCloseOnStart String (door1Id,door2Id,etc..) @doorsToOpenOnEnd String (see @doorsToCloseOnStart) @giveBuffs Boolean (if true, players will receive buffs according to their class type) @mageBuffs String (if giveBuffs==true: buffId1,buffLv1;buffId2,buffLv2;etc..) @fighterBuffs String (if giveBuffs==true: buffId1,buffLv1;buffId2,buffLv2;etc..) @disableSpawnProtection Boolean (disables spawn protection for event participants) @blockedSkills String (skillId1,skillId2,etc..) @blockedItems String (itemId1,itemId2,etc..) @zoneId Integer (the zones used to clear bystanders) DM Event Variables: @titleColor String (hex color code) @nameColor String (hex color code) @spawnLocations String (x1,y1,z1;x2,y2,z2;etc..) @decreaseScoreOnDeath Boolean (when you die, your score will be reduced by 1) --> <eventmanager enabled="true" debug="false"> <variable key="initialDelay" value="60" /><!-- 600 --> <variable key="delayBetweenEvents" value="3600" /> <variable key="eventListForAutomation" value="1,2,3,4,5" /> </eventmanager> <event id="1" name="Death Match" engine="DM"> <variable key="description" value="Free for all. The top 3 players[br1]with the highest score wins!" /> <variable key="registrationTime" value="300" /> <variable key="minPlayersRequired" value="2" /> <variable key="maxPlayersAllowed" value="40" /> <variable key="teleportTime" value="15" /> <variable key="runningTime" value="300" /> <variable key="resurrectorTime" value="3" /> <variable key="titleColor" value="6868FF" /> <variable key="nameColor" value="0000CC" /> <variable key="displayPlayerScoreInTitle" value="true" /> <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% --> <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" /> <variable key="rewardPerKill" value="57,100000" /> <variable key="rewardPvpOnKill" value="true" /> <variable key="minKillsToGetReward" value="3" /> <variable key="1stPlaceReward" value="12003,200;5592,100;8762,1" /> <variable key="2ndPlaceReward" value="12003,100;5592,50" /> <variable key="3rdPlaceReward" value="12003,50;5592,50" /> <variable key="doorsToCloseOnStart" value="24190001,24190002,24190003,24190004" /> <variable key="doorsToOpenOnEnd" value="24190001,24190002,24190003,24190004" /> <variable key="spawnLocations" value="150396,47350,-3411;150396,46154,-3411;148583,46154,-3411;148583,47350,-3411" /> <variable key="giveBuffs" value="true" /> <variable key="mageBuffs" value="1204,2;1085,3;" /> <variable key="fighterBuffs" value="1204,2;1086,2;" /> <variable key="blockedSkills" value="1050,1255,3205,1403,1429" /> <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" /> <variable key="removeBuffs" value="true" /> <variable key="zoneId" value="3" /> </event> <event id="2" name="Death Match Speed" engine="DM"> <variable key="description" value="Free for all. The top 3 players with[br1]the highest score wins! Players also receive a[br1]special buff that greatly increase their speed." /> <variable key="registrationTime" value="300" /> <variable key="minPlayersRequired" value="2" /> <variable key="maxPlayersAllowed" value="40" /> <variable key="teleportTime" value="15" /> <variable key="runningTime" value="300" /> <variable key="titleColor" value="6868FF" /> <variable key="nameColor" value="0000CC" /> <variable key="displayPlayerScoreInTitle" value="true" /> <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% --> <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" /> <variable key="rewardPerKill" value="57,100000" /> <variable key="rewardPvpOnKill" value="true" /> <variable key="minKillsToGetReward" value="3" /> <variable key="1stPlaceReward" value="12003,200;5592,100;8762,1" /> <variable key="2ndPlaceReward" value="12003,100;5592,50" /> <variable key="3rdPlaceReward" value="12003,50;5592,50" /> <variable key="doorsToCloseOnStart" value="24190001,24190002,24190003,24190004" /> <variable key="doorsToOpenOnEnd" value="24190001,24190002,24190003,24190004" /> <variable key="spawnLocations" value="150396,47350,-3411;150396,46154,-3411;148583,46154,-3411;148583,47350,-3411" /> <variable key="giveBuffs" value="true" /> <variable key="mageBuffs" value="1204,2;1085,3;8003,1" /> <variable key="fighterBuffs" value="1204,2;1086,2;8003,1" /> <variable key="allowFixedResurrection" value="true" /> <variable key="disableSpawnProtection" value="true" /> <variable key="decreaseScoreOnDeath" value="true" /> <variable key="blockedSkills" value="1050,1255,3205,1403,1429" /> <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" /> <variable key="removeBuffs" value="true" /> <variable key="zoneId" value="3" /> </event> <event id="3" name="Team vs Team" engine="TVT"> <variable key="description" value="%teamCount% teams. The team with the[br1]highest score at the end wins!" /> <variable key="registrationTime" value="300" /> <variable key="minPlayersRequired" value="2" /> <variable key="maxPlayersAllowed" value="40" /> <variable key="teleportTime" value="15" /> <variable key="runningTime" value="300" /> <variable key="resurrectorTime" value="3" /> <!-- ============================================ --> <variable key="displayPlayerScoreInTitle" value="true" /> <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% --> <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" /> <variable key="rewardPvpOnKill" value="true" /> <variable key="giveBuffs" value="true" /> <variable key="mageBuffs" value="1204,2;1085,3;8004,1" /> <variable key="fighterBuffs" value="1204,2;1086,2;8004,1" /> <variable key="numberOfTeams" value="2" /> <variable key="team1Name" value="Blue" /> <variable key="team1TitleColor" value="FF6868" /> <variable key="team1NameColor" value="CC0000" /> <variable key="team1SpawnLocations" value="16148,109032,-9074;19246,109032,-9074" /> <variable key="team1Color" value="1" /> <variable key="team2Name" value="Red" /> <variable key="team2TitleColor" value="6868FF" /> <variable key="team2NameColor" value="0000CC" /> <variable key="team2SpawnLocations" value="16408,113332,-9074;19017,113332,-9074" /> <variable key="team2Color" value="2" /> <variable key="minKillsToGetReward" value="3" /> <variable key="rewardTie" value="true" /> <variable key="reward" value="12003,200;5592,100;8762,1" /> <variable key="blockedSkills" value="1050,1255,3205,1403,1429" /> <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" /> <variable key="removeBuffs" value="true" /> <variable key="fences" value="19459,109025,-9074,2,90,300,3;15986,109025,-9074,2,90,300,3;17723,109432,-9212,2,300,90,3" /> </event> <event id="4" name="Abomination" engine="ABO"> <variable key="description" value="Everyone vs the two cursed weapon holders.[br1]The goal is to obtain the cursed weapon by getting[br1]last hit when they die, and then killing other participants." /> <variable key="registrationTime" value="300" /> <variable key="minPlayersRequired" value="2" /> <variable key="maxPlayersAllowed" value="40" /> <variable key="teleportTime" value="15" /> <variable key="runningTime" value="300" /> <variable key="initialHandlerDelay" value="20" /> <variable key="resurrectorTime" value="3" /> <variable key="titleColor" value="68FF68" /> <variable key="nameColor" value="00CC00" /> <variable key="displayPlayerScoreInTitle" value="true" /> <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% --> <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" /> <variable key="rewardPerKill" value="12003,40" /> <variable key="rewardPvpOnKill" value="true" /> <variable key="spawnLocations" value="79844,258220,-10383" /> <variable key="giveBuffs" value="true" /> <variable key="mageBuffs" value="1204,2;1085,3;" /> <variable key="fighterBuffs" value="1204,2;1086,2;" /> <variable key="blockedSkills" value="1050,1255,3205,1403,1429" /> <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" /> <variable key="fences" value="80177,258212,-10383,2,80,300,3" /> <variable key="cursedWeapons" value="8689,8190" /> <variable key="removeBuffs" value="true" /> </event> <event id="5" name="Town War" engine="TW"> <variable key="description" value="Kill as many players as you can!" /> <variable key="runningTime" value="600" /> <variable key="teleportTime" value="15" /> <variable key="resurrectorTime" value="3" /> <variable key="titleColor" value="6868FF" /> <variable key="nameColor" value="0000CC" /> <variable key="team" value="1" /> <variable key="displayPlayerScoreInTitle" value="true" /> <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /><!-- %score% --> <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" /> <variable key="rewardPerKill" value="12004,100" /> <variable key="rewardPvpOnKill" value="true" /> <variable key="spawnLocations" value="79844,258220,-10383" /> <variable key="blockedSkills" value="1050,1255,3205,1403,1429" /> <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" /> <variable key="disableSpawnProtection" value="true" /> <variable key="townIds" value="3,7,8,11,17,18" /> </event> <!-- event id="6" name="Raid Event" engine="RB"> <variable key="description" value="All participants work together and try to[br1]kill as many raid bosses as they can." /> <variable key="runningTime" value="600" /> <variable key="teleportTime" value="15" /> <variable key="resurrectorTime" value="3" /> <variable key="titleColor" value="6868FF" /> <variable key="nameColor" value="0000CC" /> <variable key="team" value="1" /> <variable key="displayPlayerScoreInTitle" value="true" /> <variable key="scoreInTitlePattern" value="-=[ %score% ]=-" /> <variable key="scoreBoardPattern" value="Time Left: %mins%:%secs%" /> <variable key="rewardPerKill" value="57,100000" /> <variable key="rewardPvpOnKill" value="true" /> <variable key="spawnLocations" value="79844,258220,-10383" /> <variable key="blockedSkills" value="1050,1255,3205,1403,1429" /> <variable key="blockedItems" value="736,1538,1829,1830,3958,5858,5859,6663,6664,7117,7118,7119,7120,7121,7122,7123,7124,7125,7126,7127,7128,7129,7130,7131,7132,7133,7134,7135,7554,7555,7556,7557,7558,7559,7618,7619,9156,2375,3500,3501,3502,4422,4423,4424,4425,6648,6649,6650" /> <variable key="disableSpawnProtection" value="true" /> <variable key="townIds" value="3,7,8,11,17,18" /> </event --> </events> Price: 10 Euros
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