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^Wyatt

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Everything posted by ^Wyatt

  1. the error is clear, you don't need more pictures, all error is there... nullpointer on L2MultiFunctionZone.loadConfigs() split that method from the code that you have in your workspace and show it to us, also tell us your pack and chronicle
  2. It should be only a visual bug...
  3. Sorry I have no time to code &|| test for other versions.
  4. ->delete cookies -> works fine again
  5. Configure your navicat allowing only to enter to the db via localhost, without user+password. And for sure do backups.
  6. It's done in the original code... Index: java/com/l2jserver/gameserver/network/serverpackets/Die.java =================================================================== --- java/com/l2jserver/gameserver/network/serverpackets/Die.java (revision 5631) +++ java/com/l2jserver/gameserver/network/serverpackets/Die.java (working copy) @@ -27,6 +27,7 @@ import com.l2jserver.gameserver.model.entity.Castle; import com.l2jserver.gameserver.model.entity.Fort; import com.l2jserver.gameserver.model.entity.TvTEvent; +import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone; /** * sample @@ -62,7 +63,7 @@ } _charObjId = cha.getObjectId(); - _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive()); + _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive() || (cha.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && L2MultiFunctionZone.revive)); if (cha instanceof L2Attackable) _sweepable = ((L2Attackable)cha).isSweepActive();
  7. pmed btw, chronicle? pack? payment method?
  8. Try with freya patch. H5 stable and freya should be similar.
  9. In fact it's all what you should do... it should work... If are you using linux, take care if the machine toke the changes... if not... check if you saved it correctly...
  10. Lol it's already coded in your pack... l2jmods.properties -> control + F -> AntiFeedInterval
  11. You can try one of these st.getPlayer().doCast(SkillTable.getInstance().getInfo(1303,2)); st.getPlayer().useMagic(SkillTable.getInstance().getInfo(1303,2), true, true);
  12. Put 127.0.0.1 in l2.ini if you want to connect through the PC where the server is.
  13. Only 83. -if not player.getLevel() >= 83: - player.sendPacket(SystemMessage.sendString("Debes tener nivel 83 o superior para entrar en este Event.")) - return False +if player.getLevel() != 83: + player.sendPacket(SystemMessage.sendString("Debes tener nivel 83 para entrar en este Event.")) + return False
  14. That script takes info from database... and he says that he doesn't have the .sql :s gl...
  15. Reading what u uploaded... it's written that database table... Check all tables that u have... And post all script not only python, in order to request for help...
  16. Edit buffer_configuration.sql and put 0 adenas price for all...
  17. First of all you need to create a custom zone for the location(s) that you want to use, then you go to ItemSkills.java or UseItem.java and SummonFriend.java and add if(character.isInsideZone(L2Character.Custom_Zone) { return false; } finally you need to create the zone with its nodes inside game/data/zones
  18. INT should increase a little the success rate of mental & debuff attacks...
  19. Since you're loading all configs through zone file, you don't need any modification in Config.java The chronicle doesn't matter, you can load the configs in this way in all chronicles. Have fun.
  20. Yes use stable. Beta has bugs.
  21. Define "not work". Aren't skills given? Can't you see the icons? Aren't effects working?...
  22. H5 DP: -stable http://svn.l2jdp.com/trunk/L2J_DataPack/ -beta http://svn.l2jdp.com/branches/unstable/ Freya DP: - http://svn.l2jdp.com/branches/L2J_DataPack_CT2.5/ H5 Core: -stable http://svn.l2jserver.com/trunk/L2J_Server/ -beta http://svn.l2jserver.com/branches/unstable/ Freya Core: - http://svn.l2jserver.com/branches/L2_GameServer_T2.5/
  23. No, sorry. Bump what? stop spamming
  24. Bugs of the code. And I can't see any bug for now, so that's all.
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