It's done in the original code...
Index: java/com/l2jserver/gameserver/network/serverpackets/Die.java
===================================================================
--- java/com/l2jserver/gameserver/network/serverpackets/Die.java (revision 5631)
+++ java/com/l2jserver/gameserver/network/serverpackets/Die.java (working copy)
@@ -27,6 +27,7 @@
import com.l2jserver.gameserver.model.entity.Castle;
import com.l2jserver.gameserver.model.entity.Fort;
import com.l2jserver.gameserver.model.entity.TvTEvent;
+import com.l2jserver.gameserver.model.zone.type.L2MultiFunctionZone;
/**
* sample
@@ -62,7 +63,7 @@
}
_charObjId = cha.getObjectId();
- _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive());
+ _canTeleport = !((cha instanceof L2PcInstance && TvTEvent.isStarted() && TvTEvent.isPlayerParticipant(_charObjId)) || cha.isPendingRevive() || (cha.isInsideZone(L2Character.ZONE_MULTIFUNCTION) && L2MultiFunctionZone.revive));
if (cha instanceof L2Attackable)
_sweepable = ((L2Attackable)cha).isSweepActive();