Hey guys !!
This is my first code ever so i'm really happy for it.
It's just a simple code.
How it works:
So, it's the enchant that remains when a weapon/armor/etc. break, after enchanting it with crystal scrolls.
Enchant after break with crystal scroll. Tested in l2jfrozen, works fine.
Coded for Interlude: L2JFrozen
Credits: Me
=============================================================
head-src/com/l2jfrozen/config.java (rev 988)
=============================================================
+++ 2903
public static int BREAK_ENCHANT;
+ public static int BREAK_ENCHANT2;
public static int GM_OVER_ENCHANT;
=============================================================
head-src/com/l2jfrozen/config.java (rev 988)
=============================================================
+++ 3208
BREAK_ENCHANT = Integer.valueOf(ENCHANTSetting.getProperty("BreakEnchant", "0"));
+ BREAK_ENCHANT2 = Integer.valueOf(ENCHANTSetting.getProperty("BreakEnchant2", "0"));
+
MAX_ITEM_ENCHANT_KICK = Integer.parseInt(ENCHANTSetting.getProperty("EnchantKick", "0"));
======================================================================
com/l2jfrozen/gameserver/network/clientpackets/requestEnchantItem.java
======================================================================
+++ 699
if(blessedScroll){
item.setEnchantLevel(Config.BREAK_ENCHANT);
item.updateDatabase();
+ else if(crystalScroll){
+ item.setEnchantLevel(Config.BREAK_ENCHANT2);
+ item.updateDatabase();
}else if(crystalScroll){
item.setEnchantLevel(Config.CRYSTAL_ENCHANT_MIN);
item.updateDatabase();
======================================================================
l2jfrozen_gameserver/config/head/enchant.properties
======================================================================
+++ 127,128,129
# Enchant after break with blessed scroll.
BreakEnchant = 0
+
+# Enchant after break with crystal scroll.
+BreakEnchant2 = 0
+
# Limit enchant GM players (// setew and others) (0 disabled)
GMOverEnchant = 0