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freedy

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Everything posted by freedy

  1. Hi everybody, My problem is actually that in my L2J version there is not fixed the phx protection probably well enough. Core version 5937 DP version 9641 Player probably sends edited packet during depositing into WH and dupe items by that. I have no idea yet how to check if the item count is actually alright. Is there fix for that in any newer version? Second problem is player uses the Tutorial class changer to get all classes of current race skills so in the end I have like Cardinal, Necro, Hierophant, Summoner skills on one sub. Also I have no idea how to check if the player has finished class change or not. All replies are welcome. Thx
  2. well, I have done it already :-) thanks for answer anyway :-)
  3. Hi guys, it's been a while I asked some help but now I'm stuck on one problem, I'm trying to make monster move to current point which I give him on spawn but I have no idea what function or function set to use in order to make that mob move. example: On spawn of Wolf I give him location (x,y,z) to move and need him to start moving immediately or after few seconds, that doesn't matter. Anyone has clue how to make that? Thanks
  4. add it manualy its just two files edited :)
  5. I'm here for a while, mxc helped me a lot, so it's time for payback :) tried to code scheme buffer in java, since there is mostly used the one in python, and I think I succeeded. http://www.4shared.com/rar/8_y5XNO9/SchemeBufferbyFreedy.html I tested it myself but if you find any bugs feel free to pm me here or post in topic. some screens: (htmls are not edited for look, only for function)
  6. From what I saw... <!-- Archer's Will --> <item id="1"> <<<<<<<<HERE is probably your problem <item> <ingredient id="14721" count="5"> <production id="10553" count="1"/> </item>
  7. L2 Heaven and Hell Custom PvP/PvE server OPENED 22nd NOVEMBER Site: http://l2hh.eu Rates: All rates are 1x, but all specific and custom edited Enchant: Safe: +5 Max: Unlimited Enchanting is modified (+25 item of lower grade is same as +0 higher grade item) CUSTOM FEATURES! Starting lvl is 85 Maximum lvl 99 AIO Item with all NPCs TvT/CTF events Custom farm zones Increased stats Custom skills Custom RBs & GBs Special Enchant scrolls Custom Dyes Auto vote rewards Max 5 subs (lvl 90) Full working community board Customized Sieges
  8. easy solve, you need to add line with data into npcaidata and npc_elementals in your database ;)
  9. you probably built it wrong ;) check if your l2jserver.jar is in your l2j/game/ directory and also if build was without errors
  10. then I believe there is also function in core that checks skill conditions and you can hardcode there that you cant use skill on party members...
  11. did you try to insert item like this? <item id="16"> <ingredient count="1" id="0" /> <production count="1" id="0" /> </item>
  12. thats not how it works, the skill works on target thats set in <name target="party" (clan/self/one/area...)> you cant simply do that, but you can change the dmg formulas for that if target is in your party you return 0 dmg.
  13. he can change font color as he has it in his code, but his problem is (if im not wrong) that he wants those buttons differently colored. you cant add bgcolor=XXXXXX to <td> it has to be whole table. and you have to make table of tables <table> <--this is main table where you put other tables <tr> <--table row <td><table bgcolor=XXXXXX>here goes your GM shop</table></td> ^^^^each row is separated to <td></td> and in each you have to put one table with your bgcolor <td><table bgcolor=XXXXXX>here goes your Gatekeeper</table></td> </tr> </table> I hope it helps you a bit
  14. maybe he wants to delete forgoten skill from player and give him the book back? :poker face:
  15. or not.... just looking at it and it doesnt seem right... probably wrong code to edit god damn.... :poker face: or.... I'm rly noob :D there is probably the community board sending _mail or _friend bypass instead of _bbsfriend and _bbsmail :) you can lock it thanks
  16. lol found it :D else if (_command.startsWith("bbs")) { if (Config.ENABLE_COMMUNITY_BOARD) { if (!CommunityServerThread.getInstance().sendPacket(new RequestShowCommunityBoard(activeChar.getObjectId(), _command))) { activeChar.sendPacket(SystemMessageId.CB_OFFLINE); } } else { CommunityBoard.getInstance().handleCommands(getClient(), _command); } } else if (_command.startsWith("_mail")) { if (!CommunityServerThread.getInstance().sendPacket(new RequestShowCommunityBoard(activeChar.getObjectId(), "_bbsmail"))) { activeChar.sendPacket(SystemMessageId.CB_OFFLINE); } } else if (_command.startsWith("_friend")) { if (!CommunityServerThread.getInstance().sendPacket(new RequestShowCommunityBoard(activeChar.getObjectId(), "_bbsfriend"))) { activeChar.sendPacket(SystemMessageId.CB_OFFLINE); } }
  17. that's exactly the problem with it, instead of using the right _bbs manager it shows the Disables Community Server message :rage:
  18. Hello guys, I'm trying to solve one problem. How can I enable Friends/Mail tabs in community board without using community server? Is it possible? Any1 did it yet? thanks for answers.
  19. you will have to modify core or datapack files to be able to apply that rev on freya. Its H5 so you should use H5 core to that datapack ;)
  20. Some explanation and code you need to add there <set name="item_skill" val="3552-3;3651-1;3652-1" /> <cond msgId="1518"> <!-- mdgId is showing in client to player why he cant use this item--> <and> <player level="81" /> <!-- here you put from what lvl you can use this item--> <player class_id_restriction="93, 101, 108, 117" /> <!-- Here you put all classes you want to use that item --> </and> </cond> <for>
  21. it should be implemented ingame already, you have to hold ctrl in case to attack party member, if you want to stop attack at all you have to add some code to core maybe in dmg formula or somewhere just if (isPartyMember()){ return; } in this case you will not get dmg, but still can hit etc... (note: only typed function which might be there, it can be named different ;) )
  22. maybe you could put some _log into the code so you actually see where the problem is and where it doesnt do anything ;)
  23. these htmls are the ones shown after you open tab ;) but the cb window itself, its in client
  24. im sure its possible to delete it, but you will have to know what and how to decode it and then remove the tabs :) so better say you cant :D but never say you cant do anything since there is always someone stupid enough to do it :)
  25. there is file game/data/zones/custom_no_store.xml you simply add some lines with coords where you dont want trade stores cuboid: <zone name="Giran southern coridor" type="NoStoreZone" shape="Cuboid" minZ="-3550" maxZ="-3400"> <node X="81435" Y="149530"/> <node X="81640" Y="152920"/> </zone> polygon: you simply go on coords on side of the no trade zone and by /loc you get coords x/y/z and you fill them instead of points here, in zones.xsd you can check how many points can be one polygon <zone name="Antharas Boss" type="NoStoreZone" shape="NPoly" minZ="-8380" maxZ="-4880"> <node X="173469" Y="110431"/> <node X="188081" Y="110284"/> <node X="188132" Y="119249"/> <node X="173386" Y="119391"/> </zone> last one is cylinder where you use middle point and radius <zone name="Seed of Infinity AirShips dock" id="50600" type="ScriptZone" shape="Cylinder" minZ="-1000" maxZ="6200" rad="2900"> <node X="-212855" Y="209819"/> </zone>
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