Jump to content

Recommended Posts

Posted

It perfect this pack has aka ctf ,underground co , townwar , hide seek , and more event

ok .. has got events => its cool! mate... next time, check for protection, class balance, working stuff.. and then check events, 'coz events are a minor problem rather than server itself :P .
Posted

ok .. has got events => its cool! mate... next time, check for protection, class balance, working stuff.. and then check events, 'coz events are a minor problem rather than server itself :P .

//agree

now that i am learning java .. i am checking packs .. and for freya at least i preffer use l2jemu or maybe l2jserver, but l2juniverse not really .. since they come stupid to make so dirty codes e_e.. anyway who am i for saying this xD! ..

Posted

It perfect this pack has aka ctf ,underground co , townwar , hide seek , and more event

 

symbolic question:

 

What your server worth if you have a bunch of great events but the server freeze out every single day? :)

Posted

Hi all! I get this error when i try to start the server.I have java instaled on my pc.L2j server work fine but i can't make this pack to run.

So this is the screen for the error errorze.png

 

Uploaded with ImageShack.us

 

Any idea?How to fix this ?Thanks all!

Posted

Hi all! I get this error when i try to start the server.I have java instaled on my pc.L2j server work fine but i can't make this pack to run.

So this is the screen for the error errorze.png

 

Uploaded with ImageShack.us

 

Any idea?How to fix this ?Thanks all!

 

install jdk + jre and add it to the path...

Posted

I think it's a waste of time to try it now :).I wanted to check the CTF because the l2j team has not implemented it in their pack :P.Intrepid what do u think?

 

about what?

Posted

About this pack !I have tried Freya Pack from L2j and it's very good but have some 2 big problems.

1st It's a Memory Eater :)) to slow.

2st Has not CTF Event

So do you recommend a Freya pack ?If u now post the link from where to get it thanks man !:P

Posted

About this pack !I have tried Freya Pack from L2j and it's very good but have some 2 big problems.

1st It's a Memory Eater :)) to slow.

2st Has not CTF Event

So do you recommend a Freya pack ?If u now post the link from where to get it thanks man !:P

 

if you really want ctf in it i cant because the shared ctf and the ctf used in packs are bugged and extremly slow.

 

i would recommend emu since if you report to us we can code it so its for better not like with l2jserver xD

Posted

code example...to understand that you would need to know how maps act.

 

 

2nd they use int everywhere when they could use in many cases byte or short(just an example l2skill optimalisation from int to byte,short = -5mb ram usage)

 

and yet i didnt talk about how awfull their for example htmcache is,how overloaded their pcinstance is,how badly coded their ai is etc etc.

 

int, byte = 4 byte both you stupid noob, you wont save memory if you use bytes, you only limit the values.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
    • Your standard daily login reward is pointless. Why would you implement something like this? Where did this idea even come from?   No, it’s called OneDayReward, not Daily Missions. That’s the name used by the game client. Anyways. Good luck!
    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers! I understand it's not finished; in fact, it's the V1 version I created. It is vulnerable, of course—since it relies only on IP, anyone could just use a VPN to bypass it—but I’ll keep working on adding security measures like MAC address and HWID checks, or anything else I come up with. Also, as you know, these are tradeable items; you can set the trade attribute to "false" in the item's XML file. It’s just an example of a system I started building. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..