Hello, everybody, here's a question for those who work with the kernel, that I probably missed something.
I want to do for your server, fix skill stinning shot, that would be after the use of skill stinning shot, the character did not start the attack.
Decided to look for the assembly and Rebillion implemented such a feature.
In datapack/stats/skills/*; found here is: <set name="nextAction" val="none" /> found in the nucleus model.L2skill.java methods for nextAction and adapted to your server, in datapack well done support, but the game still shoots ... perhaps someone knows another way?
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Question
azartik
Hello, everybody, here's a question for those who work with the kernel, that I probably missed something.
I want to do for your server, fix skill stinning shot, that would be after the use of skill stinning shot, the character did not start the attack.
Decided to look for the assembly and Rebillion implemented such a feature.
In datapack/stats/skills/*; found here is: <set name="nextAction" val="none" /> found in the nucleus model.L2skill.java methods for nextAction and adapted to your server, in datapack well done support, but the game still shoots ... perhaps someone knows another way?
will be very happy.
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