This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..
Question
azartik
Hello, everybody, here's a question for those who work with the kernel, that I probably missed something.
I want to do for your server, fix skill stinning shot, that would be after the use of skill stinning shot, the character did not start the attack.
Decided to look for the assembly and Rebillion implemented such a feature.
In datapack/stats/skills/*; found here is: <set name="nextAction" val="none" /> found in the nucleus model.L2skill.java methods for nextAction and adapted to your server, in datapack well done support, but the game still shoots ... perhaps someone knows another way?
will be very happy.
2 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now