Chakl22 Posted February 21, 2011 Posted February 21, 2011 This code ws for other Chronicle so i change the Imports and NPC: #Spawn a NPC Script import sys from com.l2jserver.gameserver import Announcements from com.l2jserver.gameserver import GameTimeController from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest qn = "Spawn_A_NPC" #Write the ID of the NPC you want to spawn here NpcSpawn = 40007 #Time before the spawn disappears(duration) in minutes SpawnDuration = 5 #The spawn times are set to be on the hour exactly #In this example, the spawn will happen at 5:00,11:00,17:00,23:00 SpawnTimes = [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23] #If you want to set a % chance for the NPC to spawn or not #Set to 100% as default SpawnChance = 100 class Spawn_A_NPC(JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) self.startQuestTimer("timer_check",60000, None, None, True) self.spawnCoords ={ 0: {'name':"in tent village." , 'X':8985 , 'Y':252976 , 'Z':-1933}, 1: {'name':"in ghost town." , 'X':-25436 , 'Y':251767 , 'Z':-3257}, 2: {'name':"near hidden oasis." , 'X':-19767 , 'Y':249873 , 'Z':-3258}, 3: {'name':"in caravan encampment." , 'X':-4292 , 'Y':256574 , 'Z':-3135}, 4: {'name':"near ancient temple remnants." , 'X':-28017 , 'Y':257666 , 'Z':-1908}, 5: {'name':"near Hellboound quarry." , 'X':-7666 , 'Y':246367 , 'Z':-1858}, 6: {'name':"near enchanted megaliths." , 'X':-21151 , 'Y':241954 , 'Z':-3124}, 7: {'name':"near Hellbound entrance." , 'X':-11026 , 'Y':238154 , 'Z':-3068}, } def onAdvEvent (self,event,npc,pc) : if event == "timer_check" : gameTime = GameTimeController.getInstance().getGameTime() h = (gameTime/60)%24 m = gameTime%60 if h in SpawnTimes and m == 00 : rn = Rnd.get(100) if rn <= SpawnChance: self.startQuestTimer("Start",100, None, None) if event == "Start" : spawn = int(Rnd.get(8)) location = self.spawnCoords[spawn]['name'] xx,yy,zz = self.spawnCoords[spawn]['X'],self.spawnCoords[spawn]['Y'],self.spawnCoords[spawn]['Z'] despawn = SpawnDuration * 60000 npcSpawn = self.addSpawn(NpcSpawn,xx,yy,zz,0,False,despawn) Announcements.getInstance().announceToAll(npcSpawn.getName() + " has spawned " + location) return QUEST = Spawn_A_NPC(-1, qn, "Spawn_A_NPC") print "Spawn_A_NPC script loaded." I put this __init_.py in C:\server\gameserver\data\scripts\quests\Spawn_A_NPC and add to: # Quests Section quests/Spawn_A_NPC/__init__.py No errors in console but NPC is not spawned. what can be? Quote
0 Chakl22 Posted February 22, 2011 Author Posted February 22, 2011 WoW this forum really help ppl! Quote
0 Matim Posted February 22, 2011 Posted February 22, 2011 WoW this forum really help ppl! What was that supposed to mean? You are not the only one here who need help. If you expect help the same day you requested help - hire your own dev. Quote
Question
Chakl22
This code ws for other Chronicle so i change the Imports and NPC:
I put this __init_.py in C:\server\gameserver\data\scripts\quests\Spawn_A_NPC
and add to:
# Quests Section
quests/Spawn_A_NPC/__init__.py
No errors in console but NPC is not spawned. what can be?
2 answers to this question
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