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[HELP] Instance Event "Announce Time For ReJoin"


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Ok i m using this code for a Instance Event, this work Fine but the part where the players need to know how much time need wait for join again not work

 

Index: data/scripts/handlers/usercommandhandlers/InstanceZone.java
===================================================================
--- data/scripts/handlers/usercommandhandlers/InstanceZone.java (revision 7669)
+++ data/scripts/handlers/usercommandhandlers/InstanceZone.java (working copy)
@@ -72,13 +72,22 @@
                        firstMessage = false;
                        activeChar.sendPacket(new SystemMessage(SystemMessageId.INSTANCE_ZONE_TIME_LIMIT));
                    }
-                   int hours = (int) (remainingTime / 3600);
-                   int minutes = (int) ((remainingTime%3600) / 60);
-                   SystemMessage sm = new SystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES);
-                   sm.addString(InstanceManager.getInstance().getInstanceIdName(instanceId));
-                   sm.addNumber(hours);
-                   sm.addNumber(minutes);
-                   activeChar.sendPacket(sm);
+                   if (instanceId != 500000)
+                   {
+                       int hours = (int) (remainingTime / 3600);
+                       int minutes = (int) ((remainingTime%3600) / 60);
+                       SystemMessage sm = new SystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES);
+                       sm.addString(InstanceManager.getInstance().getInstanceIdName(instanceId));
+                       sm.addNumber(hours);
+                       sm.addNumber(minutes);
+                       activeChar.sendPacket(sm);
+                   }
+                   else
+                   {
+                       int hours = (int) (remainingTime / 3600);
+                       int minutes = (int) ((remainingTime%3600) / 60);
+                       activeChar.sendMessage("Solo Instance will be available to re-use in " + hours + " hours and " + minutes + " minutes.");
+                   }
                }
                else
                    InstanceManager.getInstance().deleteInstanceTime(activeChar.getObjectId(), instanceId);
Index: data/scripts.cfg
===================================================================
--- data/scripts.cfg    (revision 7669)
+++ data/scripts.cfg    (working copy)
@@ -207,6 +207,7 @@
village_master/orc_occupation_change_2/__init__.py

# Instance Dungeons Section
+instances/Bloodshed/__init__.py
instances/DarkCloudMansion/DarkCloudMansion.java
instances/CrystalCaverns/CrystalCaverns.java
instances/Kamaloka/Kamaloka.java

 

And here is the __init__.py

 

#Instance Engine by Bloodshed, Fixed by Sakretsu

from java.lang                                                 import System
from java.sql                                                  import Connection
from java.sql                                                  import PreparedStatement
from java.sql                                                  import ResultSet
from java.util.logging                                         import Level
from java.util.logging                                         import Logger

from com.l2jserver                                             import L2DatabaseFactory
from com.l2jserver.gameserver.instancemanager                  import InstanceManager
from com.l2jserver.gameserver.instancemanager.InstanceManager  import InstanceWorld
from com.l2jserver.gameserver.model                            import L2ItemInstance
from com.l2jserver.gameserver.model                            import L2Object
from com.l2jserver.gameserver.model                            import L2World
from com.l2jserver.gameserver.model.actor                      import L2Character
from com.l2jserver.gameserver.model.actor                      import L2Summon
from com.l2jserver.gameserver.model.entity                     import Instance
from com.l2jserver.gameserver.model.itemcontainer              import PcInventory
from com.l2jserver.gameserver.model.quest                      import State
from com.l2jserver.gameserver.model.quest                      import QuestState
from com.l2jserver.gameserver.model.quest.jython               import QuestJython as JQuest
from com.l2jserver.gameserver.network.serverpackets            import CreatureSay
from com.l2jserver.gameserver.network.serverpackets            import InventoryUpdate
from com.l2jserver.gameserver.network.serverpackets            import MagicSkillUse
from com.l2jserver.gameserver.network.serverpackets            import SystemMessage
from com.l2jserver.gameserver.network.serverpackets            import ExShowScreenMessage
from com.l2jserver.gameserver.network.serverpackets            import Earthquake
from com.l2jserver.gameserver.network                          import SystemMessageId
from com.l2jserver.gameserver.util                             import Util
from com.l2jserver.util                                        import Rnd

qn = "Bloodshed"

#Items
E_APIGA = 14720
ADENA   = 57
STONE   = 9576
SCROLL  = 960

#NPCs
ROSE    = 40000
CHEST   = 40001

#Monsters
NAGLFAR = 40002
SENTRY1 = 40003
SENTRY2 = 40004
HOUND   = 40005

#Timelimit
TIMELIMIT = 86400000

#Instance Id
INSTANCEID = 500000

#Doors
DOOR1   = 12240001
DOOR2   = 12240002

class PyObject:
    pass

def openDoor(doorId,instanceId):
    for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
        if door.getDoorId() == doorId:
            door.openMe()
            
def closeDoor(doorId,instanceId):
    for door in InstanceManager.getInstance().getInstance(instanceId).getDoors():
        if door.getDoorId() == doorId:
            door.closeMe()
            
def checkConditions(player, new):
    st = player.getQuestState(qn)
    reentertime = InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID);
    party = player.getParty()
    if party:
        player.sendPacket(SystemMessage.sendString("You may not enter with a party."))
        return False
    if not player.getLevel() >= 83:
        player.sendPacket(SystemMessage.sendString("You must be level 83 or higher to enter."))
        return False
    if System.currentTimeMillis() < reentertime :
        InstanceManager.getInstance().getInstanceTime(player.getObjectId(), INSTANCEID)
        player.sendPacket(SystemMessage.sendString("Solo Instance: You may not re-enter yet."))
        return False
    if not party:
        return True
    return False

def teleportplayer(self,player,teleto):
    player.setInstanceId(teleto.instanceId)
    player.teleToLocation(teleto.x, teleto.y, teleto.z)
    pet = player.getPet()
    if pet != None :
        pet.setInstanceId(teleto.instanceId)
        pet.teleToLocation(teleto.x, teleto.y, teleto.z)
    return

def enterInstance(self,player,template,teleto):
    instanceId = 0
    party = player.getParty()
    if party :
        for partyMember in party.getPartyMembers().toArray():
            st = partyMember.getQuestState(qn)
            if not st : st = self.newQuestState(partyMember)
            if partyMember.getInstanceId()!=0:
                instanceId = partyMember.getInstanceId()
    else :
        if player.getInstanceId()!=0:
            instanceId = player.getInstanceId()
    if instanceId != 0:
        if not checkConditions(player,False):
            return 0
        foundworld = False
        for worldid in self.world_ids:
            if worldid == instanceId:
                foundworld = True
        if not foundworld:
            player.sendPacket(SystemMessage.sendString("You have entered another zone, therefore you cannot enter this one."))
            return 0
        teleto.instanceId = instanceId
        teleportplayer(self,player,teleto)
        return instanceId
    else:
        if not checkConditions(player,True):
            return 0
        instanceId = InstanceManager.getInstance().createDynamicInstance(template)
        if not instanceId in self.world_ids:
            world = PyObject()
            world.rewarded=[]
            world.instanceId = instanceId
            world.templateId = INSTANCEID
            self.worlds[instanceId]=world
            self.world_ids.append(instanceId)
            print "Instance Bloodshed.xml Started: " +str(instanceId) + " created by " + str(player.getName())
        st = player.getQuestState(qn)
        InstanceManager.getInstance().setInstanceTime(player.getObjectId(), INSTANCEID, ((System.currentTimeMillis() + TIMELIMIT)))
        teleto.instanceId = instanceId
        teleportplayer(self,player,teleto)
        return instanceId
    return instanceId

def exitInstance(player,tele):
    player.setInstanceId(0)
    player.teleToLocation(tele.x, tele.y, tele.z)
    pet = player.getPet()
    if pet != None :
        pet.setInstanceId(0)
        pet.teleToLocation(tele.x, tele.y, tele.z)

class Bloodshed(JQuest):
    def __init__(self,id,name,descr):
        JQuest.__init__(self,id,name,descr)
        self.worlds = {}
        self.world_ids = []
        
    def onTalk (self,npc,player):
        st = player.getQuestState(qn)
        npcId = npc.getNpcId()
        if npcId == ROSE :
            tele = PyObject()
            tele.x = -238599
            tele.y = 219983
            tele.z = -10144
            enterInstance(self, player, "Bloodshed.xml", tele)
            st.playSound("ItemSound.quest_middle")
        elif npcId == CHEST :
            npc.decayMe()
            tele = PyObject()
            tele.x = 83279
            tele.y = 148011
            tele.z = -3404
            exitInstance(player,tele)
            st.giveItems(ADENA,2750000)
            st.giveItems(STONE,1)
            st.giveItems(SCROLL,1)
            st.playSound("ItemSound.quest_finish")
            player.sendPacket(ExShowScreenMessage("Solo Instance Event (83+): Completed", 8000))
        return
        
    def onKill(self,npc,player,isPet):
        st = player.getQuestState(qn)
        npcId = npc.getNpcId()
        if npcId == SENTRY1 :
            if npc.getInstanceId() in self.worlds:
                world = self.worlds[npc.getInstanceId()]
                st.playSound("ItemSound.quest_middle")
                player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!"))
                st.giveItems(E_APIGA,1)
                openDoor(DOOR1,npc.instanceId)
        elif npcId == SENTRY2 :
            if npc.getInstanceId() in self.worlds:
                world = self.worlds[npc.getInstanceId()]
                st.playSound("ItemSound.quest_middle")
                player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Master, Forgive Me!"))
                st.giveItems(E_APIGA,1)
                openDoor(DOOR2,npc.instanceId)
        elif npcId == HOUND :
            if npc.getInstanceId() in self.worlds:
                world = self.worlds[npc.getInstanceId()]
                st.playSound("ItemSound.quest_middle")
                st.giveItems(E_APIGA,2)
                player.sendPacket(ExShowScreenMessage("Demonic Lord Naglfar Has Appeared!", 8000))
                newNpc = self.addSpawn(NAGLFAR,-242754,219982,-9985,306,False,0,False,npc.instanceId)
                player.sendPacket(Earthquake(240826,219982,-9985,20,10))
        elif npcId == NAGLFAR :
            if npc.getInstanceId() in self.worlds:
                world = self.worlds[npc.getInstanceId()]
                player.sendPacket(CreatureSay(npc.getObjectId(), 0, npc.getName(), "Ugh.... Defeated.. How!?"))
                player.sendPacket(ExShowScreenMessage("Congratulations! You Have Defeated Demonic Lord Naglfar.", 12000))
                st.playSound("ItemSound.quest_fanfare_2")
                st.giveItems(E_APIGA,4)
                newNpc = self.addSpawn(CHEST,-242754,219982,-9985,306,False,0,False,npc.instanceId)
        return

QUEST = Bloodshed(-1, qn, "Bloodshed")
QUEST.addStartNpc(ROSE)
QUEST.addTalkId(ROSE)
QUEST.addTalkId(CHEST)

QUEST.addKillId(NAGLFAR)
QUEST.addKillId(HOUND)
QUEST.addKillId(SENTRY1)
QUEST.addKillId(SENTRY2)

 

I think the problem is in somewhere here:

 

+ if (instanceId != 500000)

+ {

+ int hours = (int) (remainingTime / 3600);

+ int minutes = (int) ((remainingTime%3600) / 60);

+ SystemMessage sm = new SystemMessage(SystemMessageId.AVAILABLE_AFTER_S1_S2_HOURS_S3_MINUTES);

+ sm.addString(InstanceManager.getInstance().getInstanceIdName(instanceId));

+ sm.addNumber(hours);

+ sm.addNumber(minutes);

+ activeChar.sendPacket(sm);

+ }

+ else

+ {

+ int hours = (int) (remainingTime / 3600);

+ int minutes = (int) ((remainingTime%3600) / 60);

+ activeChar.sendMessage("Solo Instance will be available to re-use in " + hours + " hours and " + minutes + " minutes.");

+ }

 

The only message i get is: player.sendPacket(SystemMessage.sendString("Solo Instance: You may not re-enter yet."))

 

But i would like player see the time remaining hoursmin/secs. thx in advance.

 

PD: An other strange thing is the Mobs in the Instace don't move i mean i hit them but they attack me but don't follow me  :shock:

2 answers to this question

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