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The problem is the following. Whenever I spawn some fakeplayer for pvp or event, my character's target is always set together with the fakeplayer's target. Whenever I or a fakeplayer takes a target, all targets in an area are set to the same target.
I hope you understood.
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WTS AQ, Zaken, Baium l2reborn origins x1
NOT cheap, so resellers likely aren't going to find this attractive.
MM doable at your expense ( epicnpc or pufa.store with verification )
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Question
guffas
Initializing DuelManager
Bad RequestBypassToServer:
java.util.NoSuchElementException
at java.util.StringTokenizer.nextToken(StringTokenizer.java:332)
at net.sf.l2j.gameserver.model.actor.instance.L2BufferInstance.onBypassFeedback(L2BufferInstance.java:143)
at net.sf.l2j.gameserver.network.clientpackets.RequestBypassToServer.runImpl(RequestBypassToServer.java:167)
at net.sf.l2j.gameserver.network.clientpackets.L2GameClientPacket.run(L2GameClientPacket.java:81)
at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908)
at java.lang.Thread.run(Thread.java:662)
RaidBossSpawnManager: Updated Carnamakos respawn time to 1296734350109
Exception in thread "SelectorThread-64" java.lang.OutOfMemoryError: unable to create new native thread
at java.lang.Thread.start0(Native Method)
at java.lang.Thread.start(Thread.java:640)
at java.util.concurrent.ThreadPoolExecutor.addIfUnderCorePoolSize(ThreadPoolExecutor.java:703)
at java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:652)
at net.sf.l2j.gameserver.ThreadPoolManager.executeIOPacket(ThreadPoolManager.java:214)
at net.sf.l2j.gameserver.network.L2GamePacketHandler.execute(L2GamePacketHandler.java:890)
at org.mmocore.network.SelectorThread.parseClientPacket(SelectorThread.java:451)
at org.mmocore.network.SelectorThread.tryReadPacket(SelectorThread.java:382)
at org.mmocore.network.SelectorThread.readPacket(SelectorThread.java:306)
at org.mmocore.network.SelectorThread.run(SelectorThread.java:182)
Exception in thread "GameTimeController" java.lang.OutOfMemoryError: unable to create new native thread
at java.lang.Thread.start0(Native Method)
at java.lang.Thread.start(Thread.java:640)
at java.util.concurrent.ThreadPoolExecutor.addIfUnderCorePoolSize(ThreadPoolExecutor.java:703)
at java.util.concurrent.ThreadPoolExecutor.execute(ThreadPoolExecutor.java:652)
at net.sf.l2j.gameserver.ThreadPoolManager.executeTask(ThreadPoolManager.java:219)
at net.sf.l2j.gameserver.GameTimeController.moveObjects(GameTimeController.java:148)
at net.sf.l2j.gameserver.GameTimeController$TimerThread.run(GameTimeController.java:190)
13:31:53 TimerThread stop with following error. restart it.
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