MOVED: An Interlude player,playing archer
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I've completely decompiled, replicated, and devirtualized the Gamear DLL file. You can see it there; otherwise, wait a day or two and I'll make a video myself. Best regards. static int __fastcall hkAEmitter_Tick_Impl(void* this_, void* /*edx*/, float dt, int levelTick) { // Ares: if (IsA(this, AEmitter)) if (this_ && g_UClass_Emitter && GX_IsA(this_, g_UClass_Emitter)) { // Ares: v7 = sub_1300CAA0() void* v7 = g_localPawn; if (v7) { // Ares: if IsA(v7, APawn) && lvl in (0,8) if (g_UClass_APawn && GX_IsA(v7, g_UClass_APawn)) { const int lvl = (int)InterlockedCompareExchange((volatile LONG*)&g_skipLevel, 0, 0); if (lvl > 0 && lvl < 😎 { // Ares: v6 = sub_13026800(this, v7) const float v6 = GX_Distance3D(this_, v7); // Live-tuning (debug): aplica overrides en runtime GX_LiveApply_Tick(this_, v6); Today I'll see how the classic client works on the Eris server. If it works well, I'll proceed to decompile the dll for classic as well. GG.. 🙂
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since you seem to have improved emitter stuff maybe you could upload a simple demo similar to this with pawnviewer? shouldnt take more than 5 minutes https://i.imgur.com/Drm5hEJ.mp4 (the vid was done with 200 pc, without alt + p enabled)
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Why proofs are obtainable only through DM and not posted in topic?
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