Jump to content

Recommended Posts

Posted

file poly kalo to update  sou kai sinexeise  tha ta pas kala alla pare ayto ta duo  html kai kane to fix giati exeis kanei kati ena lathos  se ena buff:)

 

delete

NpcBuffer-5

<table>
<tr>
<td width=40><button action="bypass -h npc_%objectId%_Buff 1519" width=32 height=32 back="icon.skill1519" fore="icon.skill1519"></td>
<td width=220>
<table>
<tr><td>Chant of Blood Awakening <font color=a1a1a1>Lv</font> <font color=ae9977>1</font></td></tr>
<tr><td><font color=b0bccc>Increases Atk.Spd by 33% & drain 9% HP by hit. </font></td></tr>
</table>
</td>
</tr>
</table>

 


 

edit

NpcBuffer-13

<table>
<tr>
<td width=40><button action="bypass -h npc_%objectId%_Buff 1519" width=32 height=32 back="icon.skill1519" fore="icon.skill1519"></td>
<td width=220>
<table>
<tr><td>Chant of Blood Awakening <font color=a1a1a1>Lv</font> <font color=ae9977>1</font></td></tr>
<tr><td><font color=b0bccc>Increases Atk.Spd by 33% & drain 9% HP by hit. </font></td></tr>
</table>
</td>
</tr>
</table>

Posted

file poly kalo to update  sou kai sinexeise  tha ta pas kala alla pare ayto ta duo  html kai kane to fix giati exeis kanei kati ena lathos  se ena buff:)

 

delete

NpcBuffer-5

<table>
<tr>
<td width=40><button action="bypass -h npc_%objectId%_Buff 1519" width=32 height=32 back="icon.skill1519" fore="icon.skill1519"></td>
<td width=220>
<table>
<tr><td>Chant of Blood Awakening <font color=a1a1a1>Lv</font> <font color=ae9977>1</font></td></tr>
<tr><td><font color=b0bccc>Increases Atk.Spd by 33% & drain 9% HP by hit. </font></td></tr>
</table>
</td>
</tr>
</table>

 


 

edit

NpcBuffer-13

<table>
<tr>
<td width=40><button action="bypass -h npc_%objectId%_Buff 1519" width=32 height=32 back="icon.skill1519" fore="icon.skill1519"></td>
<td width=220>
<table>
<tr><td>Chant of Blood Awakening <font color=a1a1a1>Lv</font> <font color=ae9977>1</font></td></tr>
<tr><td><font color=b0bccc>Increases Atk.Spd by 33% & drain 9% HP by hit. </font></td></tr>
</table>
</td>
</tr>
</table>

 

Ευχαριστώ φίλε TanGe για την παρατήρησή σου!! :) Fixed.

 

 

gamati buffer! apo tis kaliteres file m!

thnx a lot!

 

Ευχαριστώ φίλε μου!!

Posted

file GoldenBoy™ pare kai ayto na olokliroseis ta panta :)

 

 

# ---------------------------------------------------------------------------
# Skills & Effects
# ---------------------------------------------------------------------------
# When this is enabled it will read the "SkillDurationList" option.
# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
# Default: False
EnableModifySkillDuration = True
# Skill duration list
# Format: skillid,newtime;skillid2,newtime2...
# Example: 
#	This enable 1h(3600) duration for songs, the "\"indicates new line,
#	and is only set for formating purposes.
#	SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
#	269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
#	363,3600;364,3600
SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
269,3600;270,3600;271,3600;272,3600;273,3600;\
274,3600;275,3600;276,3600;277,3600;\
304,3600;305,3600;306,3600;307,3600;308,3600;309,3600;\
310,3600;311,3600;349,3600;363,3600;364,3600;365,3600;\
366,3600;367,3600;529,3600;530,3600;825,3600;826,3600;\
827,3600;828,3600;829,3600;830,3600;1002,3600;1003,3600;1004,3600;\
1005,3600;1006,3600;1007,3600;1008,3600;1009,3600;\
1010,3600;1032,3600;1033,3600;1035,3600;1036,3600;1040,3600;\
1043,3600;1044,3600;1045,3600;1048,3600;1059,3600;\
1062,3600;1068,3600;1073,3600;1077,3600;1078,3600;1085,3600;\
1086,3600;1087,3600;1182,3600;1189,3600;1191,3600;\
1204,3600;1240,3600;1242,3600;1243,3600;1249,3600;1250,3600;1251,3600;\
1252,3600;1253,3600;1257,3600;1259,3600;1260,3600;\
1261,3600;1268,3600;1282,3600;1284,3600;1303,3600;1304,3600;1308,3600;1309,3600;\
1310,3600;1323,3600;1352,3600;1353,3600;1354,3600;\
1355,3600;1356,3600;1357,3600;1362,3600;1363,3600;1364,3600;\
1365,3600;1388,3600;1389,3600;1390,3600;1391,3600;\
1392,3600;1393,3600;1397,3600;1413,3600;1414,3600;1415,3600;\
1416,3600;1460,3600;1461,3600;1476,3600;1477,3600;\
1478,3600;1479,3600;1499,3600;1500,3600;1501,3600;1502,3600;\
1503,3600;1504,3600;1517,3600;1518,3600;1519,3600;\
4699,3600;4700,3600;4702,3600;4703,3600;21046,3600;

Posted

file GoldenBoy™ pare kai ayto na olokliroseis ta panta :)

 

 

# ---------------------------------------------------------------------------
# Skills & Effects
# ---------------------------------------------------------------------------
# When this is enabled it will read the "SkillDurationList" option.
# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.
# Default: False
EnableModifySkillDuration = True
# Skill duration list
# Format: skillid,newtime;skillid2,newtime2...
# Example: 
#	This enable 1h(3600) duration for songs, the "\"indicates new line,
#	and is only set for formating purposes.
#	SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
#	269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
#	363,3600;364,3600
SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
269,3600;270,3600;271,3600;272,3600;273,3600;\
274,3600;275,3600;276,3600;277,3600;\
304,3600;305,3600;306,3600;307,3600;308,3600;309,3600;\
310,3600;311,3600;349,3600;363,3600;364,3600;365,3600;\
366,3600;367,3600;529,3600;530,3600;825,3600;826,3600;\
827,3600;828,3600;829,3600;830,3600;1002,3600;1003,3600;1004,3600;\
1005,3600;1006,3600;1007,3600;1008,3600;1009,3600;\
1010,3600;1032,3600;1033,3600;1035,3600;1036,3600;1040,3600;\
1043,3600;1044,3600;1045,3600;1048,3600;1059,3600;\
1062,3600;1068,3600;1073,3600;1077,3600;1078,3600;1085,3600;\
1086,3600;1087,3600;1182,3600;1189,3600;1191,3600;\
1204,3600;1240,3600;1242,3600;1243,3600;1249,3600;1250,3600;1251,3600;\
1252,3600;1253,3600;1257,3600;1259,3600;1260,3600;\
1261,3600;1268,3600;1282,3600;1284,3600;1303,3600;1304,3600;1308,3600;1309,3600;\
1310,3600;1323,3600;1352,3600;1353,3600;1354,3600;\
1355,3600;1356,3600;1357,3600;1362,3600;1363,3600;1364,3600;\
1365,3600;1388,3600;1389,3600;1390,3600;1391,3600;\
1392,3600;1393,3600;1397,3600;1413,3600;1414,3600;1415,3600;\
1416,3600;1460,3600;1461,3600;1476,3600;1477,3600;\
1478,3600;1479,3600;1499,3600;1500,3600;1501,3600;1502,3600;\
1503,3600;1504,3600;1517,3600;1518,3600;1519,3600;\
4699,3600;4700,3600;4702,3600;4703,3600;21046,3600;

 

Το έχω αυτό αλλά πιστεύω ότι το Skill Duration δεν είναι απαραίτητο να το έχω στο Share μου.

Πάντως ευχαριστώ φίλε μου για το ενδιαφέρον και για το χρόνο που διέθεσες !! :D :)

Posted

Δεν τα έβαλα όλα τα Schemes ακόμα θα κάνω και άλλο update και θα εκτός από κάτι νέο που

θα υπάρχει στην buffer που δεν πιστεύω πως έχει γίνει ξανά share θα έχω και τα Schemes αναλυτικά. :)

Posted

Ωραίος npc φίλε μου, το μόνο που πρόσθεσα ήτανε παραπάνω buffs στα έτοιμα σχήματα για fighters και mages.Με ένα scheme creator θα απογειωθεί.Επίσης δεν έχει πουθενά το noblesse buff και το πρόσθεσα.Αααα και πρόσθεσα το νέο buff του prophet για 30% critical protection.

Posted

Ωραίος npc φίλε μου, το μόνο που πρόσθεσα ήτανε παραπάνω buffs στα έτοιμα σχήματα για fighters και mages.Με ένα scheme creator θα απογειωθεί.Επίσης δεν έχει πουθενά το noblesse buff και το πρόσθεσα.Αααα και πρόσθεσα το νέο buff του prophet για 30% critical protection.

 

Φτιάχνω 2 καινούριες version που ελπίζω να είναι καλές με κάτι καινούριο ακόμα (για μένα) που το δουλεύω, όχι κάτι το δύσκολο βέβαια!!

 

 

awesome! bravo gia tin prospa8eia pou exeis katabalei k exeis apogeiwsei tin buffer se sxesi me to arxiko s npc! euxaristw!

 

Ευχαριστώ φίλε μου!!

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • No complicated KYC, instant setup after purchase!  Boost your connection speed and secure your privacy today!  Official Website: https://novproxy.com?kwd=tt-max
    • Fresh off my private server for inspiration.
    • Custom High Five server L2insolence will open 2026-06-17 21:00 GMT+2 ! ! ! Web: http://www.l2insolence.eu/ Discord: https://discord.gg/duMjnj3y9A We have custom: 10 diferent looking custom armor sets. 8 weapon sets, 2 weapons sets are upgradable. 6 jewel sets. ----------------------------------- All custom tatto, masks, cloaks, agathions, belts, bracelest, talismans and more. Everi single item have own custom stats like: +p.atk% , +m.atk% , +p/m.def% and mutch more. All items in game have own stats. With custom looks. Glowing etc. ----------------------------------- Rates XP, SP: 25x Spoil and Drop: 10x Server Hard Farm ----------------------------------- Enchantment Safe enchant: +20099 Max enchant: +20099 All scrolls: 100% ----------------------------------- You can use scrolls or item enchant NPC to make +++ abd life beter. NPC Buffer There's an NPC buffer in all of our main towns. We have custom self buffs learned with npc with custom stats. Global Gatekeeper. GM Shop with normal items and custom ones, Event NPC, item upgrader NPC. Raid Bosses, every zone have its own boss and drops for rare mats, respawn every 10 seconds.. Olympiad The olympiad is ongoing every two weeks.
    • I agree that kernel-level protection offers much deeper visibility and control, especially when it comes to advanced bots and bypass techniques. That said, I'm not trying to claim that a usermode solution is impossible to bypass. My goal is simply to increase the cost and complexity of bypassing the protection while keeping deployment simple, stable, and compatible for server owners. A lot of Interlude server operators don't want to install kernel drivers or deal with the risks and maintenance that come with them. That's why I'm currently focusing on a layered approach: secure launcher architecture, HWID licensing, session validation, anti-debugging, injection detection, integrity checks, replay protection, and heartbeat monitoring. I'm not ruling out kernel support in the future. Right now, my priority is gathering real-world feedback, improving the product, and learning how people attempt to bypass different protection layers. I appreciate the feedback and the discussion.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..