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skill info


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Can someone tell me what line i should modify to change the lethal chance? Thanks :)

 

<skill id="321" levels="10" name="Blinding Blow" enchantGroup1="2" enchantGroup2="2">
	<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
	<table name="#ench2MpConsume"> 71 70 69 68 67 66 65 64 63 62 61 60 59 58 57 56 55 54 53 52 51 49 48 47 46 45 44 43 42 41 </table>
	<table name="#ench1Power"> 3875 3902 3928 3955 3981 4007 4034 4060 4086 4113 4139 4166 4192 4218 4245 4271 4298 4324 4350 4377 4403 4429 4456 4482 4509 4535 4561 4588 4614 4640 </table>
	<table name="#mpConsume"> 63 64 65 66 67 68 69 70 71 72 </table>
	<table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table>
	<table name="#power"> 2751 2850 2950 3050 3151 3252 3353 3453 3553 3653 </table>
	<set name="weaponsAllowed" val="Dagger, Dual Dagger" /> <!-- Dagger/Dual Daggers -->
	<set name="mpConsume" val="#mpConsume" />
	<set name="magicLvl" val="#magicLvl" />
	<set name="nextActionAttack" val="true" />
	<set name="power" val="#power" />
	<set name="target" val="TARGET_ONE" />
	<set name="condition" val="16" /> <!-- Crit -->
	<set name="reuseDelay" val="30000" />
	<set name="hitTime" val="1080" />
	<set name="coolTime" val="720" />
	<set name="skillType" val="BLOW" />
	<set name="lethal1" val="5" />
	<set name="overHit" val="true" />
	<set name="isDebuff" val="true" />
	<set name="operateType" val="OP_ACTIVE" />
	<set name="castRange" val="40" />
	<set name="effectRange" val="400" />
	<enchant1 name="magicLvl" val="#enchantMagicLvl" />
	<enchant1 name="power" val="#ench1Power" />
	<enchant2 name="magicLvl" val="#enchantMagicLvl" />
	<enchant2 name="mpConsume" val="#ench2MpConsume" />
	<for>
		<effect self="1" name="Buff" time="15" val="0" stackOrder="1" stackType="speed_up_special">
			<add order="0x40" stat="runSpd" val="40" />
		</effect>
		<effect name="Bluff" val="0" effectPower="40" effectType="STUN" />
	</for>
</skill>

 

5 answers to this question

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  • 0
Posted

Your skill not done correctly. Try this

<skill id="321" levels="10" name="Blinding Blow">
  <table name="#mpConsume"> 67 68 69 70 71 72 73 74 75 76 </table>
  <table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table>
  <table name="#power"> 2751.0 2850.0 2950.0 3050.0 3151.0 3252.0 3353.0 3453.0 3553.0 3653.0 </table>
  <set name="weaponsAllowed" val="16"/>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="condition" val="16"/>
  <set name="reuseDelay" val="180000"/>
  <set name="hitTime" val="1080"/>
  <set name="coolTime" val="720" />
  <set name="skillType" val="BLOW"/>
  <set name="lethal1" val="5"/>
  <set name="lethal2" val="2"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="40"/>
  <set name="effectRange" val="400"/>
  <for>
    <effect self="1" count="1" name="Buff" time="15" val="0" stackOrder="40" stackType="SpeedUpS">
      <add order="0x10" stat="rCrit" val="45">
        <using kind="Dagger" skill="0321"/>
      </add>
        <mul order="0x30" stat="runSpd" val="1.40"/>
    </effect>
  </for>
</skill> 

  • 0
Posted

Your skill not done correctly. Try this

<skill id="321" levels="10" name="Blinding Blow">
  <table name="#mpConsume"> 67 68 69 70 71 72 73 74 75 76 </table>
  <table name="#magicLvl"> 65 66 67 68 69 70 71 72 73 74 </table>
  <table name="#power"> 2751.0 2850.0 2950.0 3050.0 3151.0 3252.0 3353.0 3453.0 3553.0 3653.0 </table>
  <set name="weaponsAllowed" val="16"/>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="power" val="#power"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="condition" val="16"/>
  <set name="reuseDelay" val="180000"/>
  <set name="hitTime" val="1080"/>
  <set name="coolTime" val="720" />
  <set name="skillType" val="BLOW"/>
  <set name="lethal1" val="5"/>
  <set name="lethal2" val="2"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="40"/>
  <set name="effectRange" val="400"/>
  <for>
    <effect self="1" count="1" name="Buff" time="15" val="0" stackOrder="40" stackType="SpeedUpS">
      <add order="0x10" stat="rCrit" val="45">
        <using kind="Dagger" skill="0321"/>
      </add>
        <mul order="0x30" stat="runSpd" val="1.40"/>
    </effect>
  </for>
</skill> 

 

dude maybe it's diffrent chronicle, how do u know it's not correct? i think

<set name="lethal1" val="5" />

but i'm not sure

  • 0
Posted

many skills sames, i pasted from la2base interlude pack

 

Yes

<set name="lethal1" val="5"/>
<set name="lethal2" val="2"/>

 

here you can change lethal succesfful after val=

its in percent

  • 0
Posted

Code:

 

<set name="lethal1" val="5"/>

 

 

Sagun, i have Freya, and is this value "lethal1"

is in %, so if you want 1% you already know what to do :)

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