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Posted

Just a small flashy one that came in mind a minute ago. Instead of writting in your server what commands are available, you can get that automatic by the following patch. By using the .commandhelp , you get all the available voiced commands.

 

Beta state, report bugs.

 

Core:

 

Index: java/com/l2jserver/extensions/VoicedCommands.java
===================================================================
--- java/com/l2jserver/extensions/VoicedCommands.java	(revision 0)
+++ java/com/l2jserver/extensions/VoicedCommands.java	(revision 0)
@@ -0,0 +1,76 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ * 
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ * 
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jserver.extensions;
+
+import com.l2jserver.gameserver.handler.IVoicedCommandHandler;
+import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
+
+import javolution.util.FastList;
+
+/**
+ * @author Issle
+ *
+ */
+public class VoicedCommands implements IVoicedCommandHandler
+{
+	public  FastList<String> commands = new FastList<String>();
+	
+	
+	public void reload()
+	{
+		commands = new FastList<String>();
+	}
+	
+	private volatile static VoicedCommands singleton;
+	
+	private VoicedCommands()
+	{
+		commands = new FastList<String>();
+	}
+	
+	public static VoicedCommands getInstance()
+	{
+		if (singleton == null)
+		{
+			synchronized (VoicedCommands.class)
+			{
+				if (singleton == null)
+					singleton = new VoicedCommands();
+			}
+		}
+		return singleton;
+	}
+
+	@Override
+	public boolean useVoicedCommand(String command, L2PcInstance activeChar, String params)
+	{
+		String output = "Available commands:";
+		for(String s: commands)
+		{
+			output += (" ."+s);
+		}
+		
+		activeChar.sendMessage(output);
+		return false;
+	}
+
+	@Override
+	public String[] getVoicedCommandList()
+	{
+		String[] command = new String[1];
+		command[0] = "commandhelp";
+		return command;
+	}
+}
Index: java/com/l2jserver/gameserver/handler/VoicedCommandHandler.java
===================================================================
--- java/com/l2jserver/gameserver/handler/VoicedCommandHandler.java	(revision 4469)
+++ java/com/l2jserver/gameserver/handler/VoicedCommandHandler.java	(working copy)
@@ -19,6 +19,7 @@
import java.util.logging.Logger;

import com.l2jserver.Config;
+import com.l2jserver.extensions.VoicedCommands;

/**
 * This class ...
@@ -39,6 +40,7 @@
	private VoicedCommandHandler()
	{
		_datatable = new TIntObjectHashMap<IVoicedCommandHandler>();
+		VoicedCommands.getInstance().reload();
	}

	public void registerVoicedCommandHandler(IVoicedCommandHandler handler)
@@ -49,6 +51,7 @@
			if (Config.DEBUG)
				_log.fine("Adding handler for command " + ids[i]);
			_datatable.put(ids[i].hashCode(), handler);
+			VoicedCommands.getInstance().commands.add(ids[i]);
		}
	}


 

Datapack:

 


Index: data/scripts/handlers/MasterHandler.java
===================================================================
--- data/scripts/handlers/MasterHandler.java	(revision 7732)
+++ data/scripts/handlers/MasterHandler.java	(working copy)
@@ -244,6 +244,7 @@
import handlers.voicedcommandhandlers.ChatAdmin;
import handlers.voicedcommandhandlers.Debug;
import handlers.voicedcommandhandlers.Lang;
import handlers.voicedcommandhandlers.TvTVoicedInfo;
import handlers.voicedcommandhandlers.Wedding;
import handlers.voicedcommandhandlers.stats;
@@ -251,6 +252,7 @@
import java.util.logging.Logger;

import com.l2jserver.Config;
+import com.l2jserver.extensions.VoicedCommands;
import com.l2jserver.gameserver.handler.ActionHandler;
import com.l2jserver.gameserver.handler.AdminCommandHandler;
import com.l2jserver.gameserver.handler.BypassHandler;
@@ -550,6 +552,8 @@
			VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Lang());
		if (Config.L2JMOD_DEBUG_VOICE_COMMAND)
			VoicedCommandHandler.getInstance().registerVoicedCommandHandler(new Debug());
+		
+		VoicedCommandHandler.getInstance().registerVoicedCommandHandler(VoicedCommands.getInstance());
		_log.config("Loaded " + VoicedCommandHandler.getInstance().size() + " VoicedHandlers");
	}

Posted

i did , but you said good job, not me ;) I just placed there a share ....

 

You are Issle right? :p

 

You got ur pvp-unlock system shared too? :p

I really loved that feature in Relapse,, and im thinking of opening just a little server, just for friends xD

Posted

You are Issle right? :p

 

You got ur pvp-unlock system shared too? :p

I really loved that feature in Relapse,, and im thinking of opening just a little server, just for friends xD

 

Ill share that too, when i rewrite it cause its not l2j-compatible. Yes , im Issle.

Posted

http://img195.imageshack.us/i/shot00008rc.png/

 

There in the systemmessage is the command list after using .commandhelp

 

PS: That could part of a bigger project, making a complete system that html-shows the info of the server. Rates/most populated zones/commands etc etc.

Posted

I like it but it shows not enabled voice commands as well. :/

 

And what about formatting it a bit more (meaning not every command next to the other one, more like a table) and an additional quick info to the appropriate voice command?

 

Or maybe a html file is better then a sys-message full of voice commands (if you have many of them)..?

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