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error on teleport


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I use interlude server pack. After teleport i get error not everytime, but often.

 

Here is client error:

 

OS : Windows Vista 6.1 (Build: 7600)

CPU : GenuineIntel Unknown processor @ 3200 MHz with 8192MB RAM

Video : NVIDIA GeForce 9600 (Microsoft Corporation - WDDM) (8593)

 

Can't bind to native class Fire.FractalTexture

 

History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15443) <- IndexToObject <- ULinkerLoad::CreateExport <- (WaterTexture 15443) <- IndexToObject <- ULinkerLoad::CreateExport <- (WetTexture 15443) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2f_water_proshader 2392904) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad54 2392904)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Diffuse[-1]) <- UObject::Serialize <- (Shader speaking2F_t.Effect.2f_water_pro3) <- LoadObject <- (Shader speaking2F_t.Effect.2f_water_pro3 2392904==2392904/5373562 2392901 23) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 23_23.unr) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

2011.1.7 19:51:03

OS : Windows Vista 6.1 (Build: 7600)

CPU : GenuineIntel Unknown processor @ 3200 MHz with 1023MB RAM

Video : NVIDIA GeForce 6600 LE (Microsoft Corporation - WDDM) (8593)

 

Can't bind to native class Fire.FractalTexture

 

History: UClass::Bind <- (Class Fire.FractalTexture) <- ULinkerLoad::CreateExport <- (FractalTexture 15443) <- IndexToObject <- ULinkerLoad::CreateExport <- (WaterTexture 15443) <- IndexToObject <- ULinkerLoad::CreateExport <- (WetTexture 15443) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (2f_water_proshader 2392904) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad54 2392904)) <- FPropertyTag::SerializeTaggedProperty <- LoadStream <- (Count 0) <- UStruct::SerializeTaggedProperties <- (Diffuse[-1]) <- UObject::Serialize <- (Shader speaking2F_t.Effect.2f_water_pro3) <- LoadObject <- (Shader speaking2F_t.Effect.2f_water_pro3 2392904==2392904/5373562 2392901 23) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel 23_23.unr) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

 

GS ERROR:

 

Client [Character: Rudis - Account: lolermencikas - IP: xx.xx.xx.xx] disconnected abnormally.

Character disconnected at Loc X:12915 Y:16517 Z:-4583

Character disconnected in (closest) zone: Dark Elven Village

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