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What i have to do so a player can take more then 1 debuff?

I mean,i test my skills and when the player have a debuff like slow or something if another skill land succesfull it takes the place of the old one.

Any idea how to fix it?

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<skill id="1099" levels="15" name="Seal of Slow" enchantLevels1="30" enchantLevels2="30" >

  <table name="#ench2MpConsume">

  81 80 79 78 77 76 75 74 73 72

  71 70 69 68 67 66 65 65 64 63

  62 61 60 59 58 57 56 55 54 53

  </table>

  <table name="#ench2MpConsume_Init">

  20 20 19 19 19 19 18 18 18 18

  17 17 17 17 16 16 16 16 16 15

  15 15 15 14 14 14 14 13 13 13

  </table>

  <table name="#ench1Power">

  40 40 41 41 41 42 42 42 43 43

  43 44 44 44 45 45 45 46 46 46

  47 47 47 48 48 48 49 49 49 50

  </table>

  <table name="#Tab-runSpd"> 0.7 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 </table>

  <table name="#mpConsume_Init"> 9 11 12 13 14 16 16 17 18 18 19 19 20 20 21 </table>

  <table name="#mpConsume"> 36 42 47 52 56 61 64 66 69 71 74 76 78 80 82 </table>

  <table name="#magicLvl"> 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>

  <set name="mpInitialConsume" val="#mpConsume_Init"/>

  <set name="mpConsume" val="#mpConsume"/>

  <set name="save" val="5"/>

  <set name="power" val="90"/>

  <set name="magicLvl" val="#magicLvl"/>

  <set name="lvlDepend" val="1"/>

  <set name="target" val="TARGET_AURA"/>

  <set name="skillRadius" val="200"/>

  <set name="hitTime" val="4000"/>

  <set name="reuseDelay" val="20000"/>

  <set name="skillTime" val="4000"/>

  <set name="skillType" val="DEBUFF"/>

  <set name="isMagic" val="true"/>

  <set name="operateType" val="OP_ACTIVE"/>

  <set name="buffDuration" val="30000"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <enchant1 name="power" val="#ench1Power"/>

  <enchant2 name="mpConsume" val="#ench2MpConsume"/>

  <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

  <for>

    <effect count="1" name="Buff" time="30" val="0" stackOrder="#Tab-runSpd" stackType="RunSpeedDown" >

      <mul order="0x30" stat="runSpd" val="#Tab-runSpd"/>

    </effect>

  </for>

</skill>

</list>

 

 

What i have to change from that?

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