Initializing QuestManager
Exception :
java.security.PrivilegedActionException: org.apache.bsf.BSFException: exception
from Jython:
Traceback (innermost last):
File "<string>", line 1, in ?
ImportError: no module named data
at java.security.AccessController.doPrivileged(Native Method)
at org.apache.bsf.BSFManager.exec(BSFManager.java:491)
at lt.equal.gameserver.model.quest.jython.QuestJython.init(QuestJython.j
ava:43)
at lt.equal.gameserver.instancemanager.QuestManager.load(QuestManager.ja
va:93)
at lt.equal.gameserver.instancemanager.QuestManager.getInstance(QuestMan
ager.java:40)
at lt.equal.gameserver.GameServer.<init>(GameServer.java:271)
at lt.equal.gameserver.GameServer.main(GameServer.java:421)
Caused by: org.apache.bsf.BSFException: exception from Jython:
Traceback (innermost last):
File "<string>", line 1, in ?
ImportError: no module named data
at org.apache.bsf.engines.jython.JythonEngine.exec(JythonEngine.java:146
)
at org.apache.bsf.BSFManager$6.run(BSFManager.java:493)
... 7 more
exception from Jython:
Traceback (innermost last):
File "<string>", line 1, in ?
ImportError: no module named data
: Traceback (innermost last):
File "<string>", line 1, in ?
ImportError: no module named data
Loaded: 0 quests
Pack:L2J Equal
Chronicle:C6 (Interlude)
Mporei na moy pei kaneis poy ofeilete kai ean mporw na to diorthwsw xwris na kanw pali compile?
Hello.
This code works well. It removes buff with double click, but If you preffer remove buff with ALT + mouse click, place this code in AbnormalStatusWnd.uc
function OnLButtonDown(WindowHandle a_WindowHandle, int X, int Y)
{
local Rect windowBounds;
local int targetRow;
local int targetCol;
local StatusIconInfo info;
local SkillInfo skillInfo;
if (IsKeyDown(IK_alt) == false)
return;
// Find window position
windowBounds = Me.GetRect();
// Process clicks outside of window frame only
if (X > (windowBounds.nX + NSTATUSICON_FRAMESIZE))
{
// Calc row and col of targeted icon
targetRow = (Y - windowBounds.nY) / NSTATUSICON_SIZE;
targetCol = (X - windowBounds.nX - NSTATUSICON_FRAMESIZE) / NSTATUSICON_SIZE;
// Store status info of targeted icon
StatusIcon.GetItem(targetRow, targetCol, info);
// Store actual skill info and make sure it is exists
if (GetSkillInfo(info.ClassID, info.Level, skillInfo))
{
// Request server to stop skill effect
// Usage: _dispel:<int:skill_id>,<int :skill_level>
// Example: _dispel:313,8
RequestBypassToServer ( "_dispel:" $ string ( skillInfo. SkillID ) $ "," $ string ( skillInfo. SkillLevel ) ) ) ;
}
}
}
Question
kostakis450
Pack:L2J Equal
Chronicle:C6 (Interlude)
Mporei na moy pei kaneis poy ofeilete kai ean mporw na to diorthwsw xwris na kanw pali compile?
3 answers to this question
Recommended Posts