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Problem l2joff geodata
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Hello community, I’d like to share an improved version of the L2smr editor for StaticMeshes, focused on solving some workflow issues I found in the original tool. CreditsThis project is based on the original acmi/L2smr repository https://github.com/acmi/L2smr , created by acmi, and I updated it to Java 17 with some additional features. Issues in the original L2smr Too many windows: each StaticMesh opened in a new one → cluttered desktop. No search: navigating through hundreds of StaticMeshActors was slow and tedious. Added improvements Flexible views Single Window Mode: reuse one window instead of opening new ones. Multiple Window Mode: still available for those who prefer having several views open simultaneously. Real-time Search Field Instant filtering as you type. Case-insensitive search. “Reset” button to quickly clear the search. Installation and Execution: Clone the repository: git clone https://github.com/Jeep12/l2smr.git cd l2smr 2.Build the project: ./gradlew build 3. Run the application: ./run.bat Or simply double-click on run.bat. The run.bat script automatically extracts JavaFX from the included javafx-17.0.2.zip file in the javafx/ directory, sets up the required libraries, and launches the application. You don’t need to install JavaFX separately. Repository: https://github.com/Jeep12/l2smr Maybe these features already existed in another version or fork, and they might not be very big changes, but since I didn’t know about them and found them necessary, I decided to implement them myself and wanted to share them.
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no....Mobius L2Clientdat and L2FileEditor can do that...but still cant works with TaiWanese Grand Crusade ,especially Armorgrp.dat and Armorgrp-Classic.dat
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L2GOLD - Halcyon x45 Project Classic Interlude C6 - Classic Interlude: Protocol 110 Is a complete copy of L2Gold in Classic [110 Protocol] with L2OFF files. Fully L2Gold Features - Daily Quest - Daily Mining Quest - Ancient Weapons -Refine System -Rebirth System -Fully configurable everything you want -Gold stats/Gold skills/Gold items working 100% -Zones 100% alike -Unique donations system (npc or voicedcommand .donate) - On Enchant success announcement ( if +16 for weapon, 8 for armor , 7 for jewel) - Announce of Castle Lord - Announce of Hero - Olympiad Max A grade - Olympiad Buffs on matches changed to Gold Alike - Working fully Dreadbane - AI Mods: Static Time for RB Automated Events: Squash Watermelon RB Event High rate (those are fully automated) Server is running a Test Server: Online to anyone can test it. Game Client: https://www.mediafire.com/file/1d8xe18rvgi04lx/L2_Classic_Interlude_Client_V2.rar/file Game Patch: https://www.mediafire.com/file/3z4b8ezy93h2z1g/L2Halcyon+Gold+Patch.rar/file GM Accounts: ID: root pass root [ accounts go from root1 until root20 ] Regular Accounts Registrations: http://84.247.164.27/?page=register Some Screenshots: https://imgur.com/a/o7TxzTN Contact me here via PM (only serious buyers). Price of the product: Fully Server Pack + Source ( 250 Euros )
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vito
#---------------------------------------------------------------------#
# Geodata - L2JOFF Team #
# ! Attention: Geodata is not quite ready to be used ! #
# ! Will be ready soon, GeoServer also ! #
#---------------------------------------------------------------------#
# GeoMode
# 0 = Enabled
# 1 = local, old Geo Engine style. This way, each server will load the their own Geo Engine & geodata files.
# 2 = rmi, stand alone Geo server. You must run the Geo Server separated and just config each server to connect.
# With this method you can use 1 Geo Server for unlimited Gameservers.
GeoMode = 1
GeoServer = 192.168.1.102
GeoPort = 9050
######## All options below only work if GeoData is enabled ##########
# -------------------------------------------------------------
# GeoData used to check Line Of Sight (LOS)
# Used for skill casting and mob aggro check
GeoCheckLoS = True
# -------------------------------------------------------------
# Use GeoData to prevent movement through walls.
# No path finding, but objects will stop if they hit a wall.
GeoCheckMovePlayable = True
GeoCheckMoveNpc = True
# -------------------------------------------------------------
# GeoData used for path finding (CURRENTLY FOR TESTING ONLY)
# Includes PathFinding (requires also /data/pathnode files) and all character moves go
# Through geodata checks (if a mob passes a wall, pathing is wrong).
GeoPathFinding = True
# -------------------------------------------------------------
# [True]Loads GeoData buffer's content into physical memory.
# [False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeoData = True
# -------------------------------------------------------------
# Z-Axis correction for L2Spawns.
# Possible values: Town, Monster, None, All
# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"
# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"
GeoCorrectZ = All
# Handle Doors in GeoEngine
GeoDoors = True
#---------------------------- End Of List ----------------------------#
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