Added: a brand-new default dashboard template.
You can now add multiple game/login server builds.
Full support for running both PTS & L2J servers simultaneously, with switching between them.
Payment systems: added OmegaPay and Pally (new PayPal-style API).
Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account.
Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.
Look demo site: demo
MoMoProxy has updated more static residential proxies for USA location, anyone interested in can view: https://momoproxy.com/static-residential-proxies
To manually override it you got to use command //field_cycle set_step 1 11
1 is the field cycle id for hellbound island from db (fiy 2 & 3 are the seeds in gracia sod and soi) and 11 is the level you want to change it to. Anywhere from 1 to 11 will work for different stages.
Question
vito
#---------------------------------------------------------------------#
# Geodata - L2JOFF Team #
# ! Attention: Geodata is not quite ready to be used ! #
# ! Will be ready soon, GeoServer also ! #
#---------------------------------------------------------------------#
# GeoMode
# 0 = Enabled
# 1 = local, old Geo Engine style. This way, each server will load the their own Geo Engine & geodata files.
# 2 = rmi, stand alone Geo server. You must run the Geo Server separated and just config each server to connect.
# With this method you can use 1 Geo Server for unlimited Gameservers.
GeoMode = 1
GeoServer = 192.168.1.102
GeoPort = 9050
######## All options below only work if GeoData is enabled ##########
# -------------------------------------------------------------
# GeoData used to check Line Of Sight (LOS)
# Used for skill casting and mob aggro check
GeoCheckLoS = True
# -------------------------------------------------------------
# Use GeoData to prevent movement through walls.
# No path finding, but objects will stop if they hit a wall.
GeoCheckMovePlayable = True
GeoCheckMoveNpc = True
# -------------------------------------------------------------
# GeoData used for path finding (CURRENTLY FOR TESTING ONLY)
# Includes PathFinding (requires also /data/pathnode files) and all character moves go
# Through geodata checks (if a mob passes a wall, pathing is wrong).
GeoPathFinding = True
# -------------------------------------------------------------
# [True]Loads GeoData buffer's content into physical memory.
# [False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeoData = True
# -------------------------------------------------------------
# Z-Axis correction for L2Spawns.
# Possible values: Town, Monster, None, All
# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"
# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"
GeoCorrectZ = All
# Handle Doors in GeoEngine
GeoDoors = True
#---------------------------- End Of List ----------------------------#
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