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DISCORD :
utchiha_market
telegram :
https://t.me/utchiha_market
SELLIX STORE :
https://utchihamkt.mysellix.io/
Join our server for more products :
https://discord.gg/hood-services
https://campsite.bio/utchihaamkt
Xmas Wolf Chariot Mount | Lineage 2 Mod
Celebrate the holiday spirit in Lineage 2 with this festive Xmas Wolf Chariot Mount! Created for protocol 166, this unique modification features majestic wolf mounts with holiday-themed harnesses pulling a decorative chariot.
If you have questions or want to add this updated skill to your game, feel free to contact me via Skype or Discord.
Download or in Discord Client Dev channel https://discord.gg/XdCb9dmTtf
06/12/2024 21:00 GMT +2
High Five - PvP server x45 - Aria Victoria Style 2004
NPC Buffer & Enchanted NPC Buffer.
Global Gatekeeper.
Clan Hall Teleports & Clan GM Shop (-20%).
Offline Shop.
GM shop up to B Grade.
Auto Farm system.
TvT - CTF - DM - Party Farm - Event Boss
Craftable Hero Weapon.
Instances Solo and Party, weekly and daily.
No kamael.
More informations can be found on our website including a "how to connect" greek guide
Valkyria is based on aCis
https://l2valkyria.com
Question
vito
#---------------------------------------------------------------------#
# Geodata - L2JOFF Team #
# ! Attention: Geodata is not quite ready to be used ! #
# ! Will be ready soon, GeoServer also ! #
#---------------------------------------------------------------------#
# GeoMode
# 0 = Enabled
# 1 = local, old Geo Engine style. This way, each server will load the their own Geo Engine & geodata files.
# 2 = rmi, stand alone Geo server. You must run the Geo Server separated and just config each server to connect.
# With this method you can use 1 Geo Server for unlimited Gameservers.
GeoMode = 1
GeoServer = 192.168.1.102
GeoPort = 9050
######## All options below only work if GeoData is enabled ##########
# -------------------------------------------------------------
# GeoData used to check Line Of Sight (LOS)
# Used for skill casting and mob aggro check
GeoCheckLoS = True
# -------------------------------------------------------------
# Use GeoData to prevent movement through walls.
# No path finding, but objects will stop if they hit a wall.
GeoCheckMovePlayable = True
GeoCheckMoveNpc = True
# -------------------------------------------------------------
# GeoData used for path finding (CURRENTLY FOR TESTING ONLY)
# Includes PathFinding (requires also /data/pathnode files) and all character moves go
# Through geodata checks (if a mob passes a wall, pathing is wrong).
GeoPathFinding = True
# -------------------------------------------------------------
# [True]Loads GeoData buffer's content into physical memory.
# [False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeoData = True
# -------------------------------------------------------------
# Z-Axis correction for L2Spawns.
# Possible values: Town, Monster, None, All
# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"
# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"
GeoCorrectZ = All
# Handle Doors in GeoEngine
GeoDoors = True
#---------------------------- End Of List ----------------------------#
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